DanW58 Posted February 8, 2021 Report Share Posted February 8, 2021 (edited) Okay, I'll try that, but I KNOW I'm not seeing ao. In fact, I even disabled shadows, in case they were hiding the ao somehow, but nope. And I thought it might be my messing with the civic center, but I see no ao on the granary or on the plain house either. Also removed some conditionals in the shader... #if /*(USE_INSTANCING || USE_GPU_SKINNING) &&*/ USE_AO vec3 ao = texture2D(aoTex, v_tex2).rrr; ao = mix(vec3(1.0), ao, effectSettings.w); ambColor *= ao; #endif I know if I remove USE_AO it's going to crash, as there's definitely things that don't use it. Actually, I'm going to try removing the second line completely... EDIT: Nope; doesn't help. I think you have a bug somewhere, I'm probably not the only person ao starved; but most people couldn't tell an ao from a hole in the ground and that's why it wasn't reported before... Edited February 8, 2021 by DanW58 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.