Nescio Posted December 8, 2020 Report Share Posted December 8, 2020 This thread is for sharing and discussing information on architecture for the Han China civilization. While I'd like to see them included in the public mod, I think it's important they're based on reliable sources, and stark anachronisms should be avoided. (I had a quick look at the ROTE subforum, but didn't see a discussion on this specifically, hence why I'm starting a new thread.) Before posting whatever turns up in a quick search, please verify it's actually from the Han dynasty, and not from some later period: c. 1600–1045 BC Shang or Yin c. 1045–771 BC Western Zhou 771–481/403 BC Spring and Autumn 481/403–221 BC Warring States 221–206 BC Qin 202 BC–AD 9 Western or Former Han AD 25–220 Eastern or Later Han ... 618–907 Tang 960–1279 Song 1271–1368 Yuan (i.e. Mongol) 1368–1644 Ming 1644–1911 Qing (i.e. Manchu) Also, unless stated otherwise, all names are in hànyǔ pīnyīn, not in Wade-Giles or some other transcription system. Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 8, 2020 Author Report Share Posted December 8, 2020 The primary building material in ancient and classical China was wood; walls could be covered by clay, earth, loam, plaster, etc. These are not the most durable materials, therefore very little has survived to the present day. (A similar problem exists elsewhere in the world, e.g. Etruscans or the Roman Republic, but that discussion belongs elsewhere.) Rooftiles were used too, at least in urban areas (though I highly doubt they're all of the shiny blue glazed variety 0 A.D.'s Han China mod structures currently have). Stone appears to be mostly used for sculpture. What has survived from the Han period are hundreds of tombs near the capital, some very well-preserved, including, amongst other things, texts (yay!), paintings, and terracotta miniature models of buildings. Some examples: well: Reveal hidden contents pottery: Reveal hidden contents stove: Reveal hidden contents kitchen: Reveal hidden contents rice paddy: Reveal hidden contents goat/sheep pens: Reveal hidden contents pig sties/toilets: Reveal hidden contents mill (and bakery?): Reveal hidden contents granaries: Reveal hidden contents houses: Reveal hidden contents towers: Reveal hidden contents fort: Reveal hidden contents manor/palace: Reveal hidden contents Note the bilateral symmetry (i.e. left mirrors the right). (All images are from Wikimedia Commons: https://commons.wikimedia.org/wiki/Category:Ceramics_of_the_Han_Dynasty_-_Models_of_buildings ) 2 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 8, 2020 Author Report Share Posted December 8, 2020 And another important thing: defensive walls. The Great Wall of China is world famous. And although parts of it were built during 0 A.D.'s timeframe, the best preserved, most visited, and most photographed sections were built by the Ming, which is not quite representative for Han China: Reveal hidden contents Some ruins of Han dynasty fortications are still standing at the Yumen Pass, also called the Jade Gate, the western-most point of entry of Han China, near Dunhuang in Gansu: Reveal hidden contents In the Mediterranean, city walls were typically 2 to 6 m thick and 8 to 12 m tall (there are exceptions), with the outside stone masonry and the core filled with rubble, rocks, pebbles, broken bricks, mortar, etc. In the Near East sun-dried mud bricks or fired bricks were used. In ancient and classical China, defensive walls were instead made from rammed earth (hāngtǔ). The upside is you don't have to obtain suitable materials from elsewhere, but the downside is that's extremely labour-intensive. (That was also one of the reasons why the under the population was subject to corvée labour under the Han, originally one in five months, later one month per year.) Due to the nature of the technique, Chinese city walls were much, much wider than those in the Mediterranean; some examples: Panlongcheng (Shang): 26 m thick at base Zhengzhou (Shang): 22 m thick at base Sanxingdui (Shang): 40 m thick at base new palace city at Linzi (Warring States): 28 to 38 m at base Xi'an/Chang'an (Han): 12 to 16 m thick at base Xi'an/Chang'an (Ming): 15 to 18 m thick at base, 12 m tall Beijing inner city (Ming): 20 m thick at base, 12 m thick at top, 15 m tall Moreover, while city walls in the Mediterranean were more or less vertical, Chinese walls were tapered (i.e. wider at base and narrower at top). To better illustrate the shape, a photograph and a model of Ming city walls (note though that Ming walls were covered on the outside with bricks, which was not yet the case under the Han and earlier dynasties): Reveal hidden contents Finally, 0 A.D.'s Han China mod walls (which clearly look nothing like the above, and thus ought to be replaced): Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 8, 2020 Report Share Posted December 8, 2020 (edited) It would seem that the Terra Magna/ROTE Han building set is primary based on these sources already, with some artistic license of course. You're absolutely right about the defensive walls. Edited December 8, 2020 by wowgetoffyourcellphone 2 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted December 8, 2020 Report Share Posted December 8, 2020 Maybe the walls are inspired by "Les voyages d'Alix : La Chine" comic book. Otherwise, great thread. Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 9, 2020 Author Report Share Posted December 9, 2020 The main point is that e.g. Ming or Qing architecture is not representative for Qin or Han. On 08/12/2020 at 9:10 PM, wowgetoffyourcellphone said: It would seem that the Terra Magna/ROTE Han building set is primary based on these sources already, with some artistic license of course. Expand As you can see a number of those have stone masonry, which is anachronistic (also for Mauryas). The rammed-earth technique was also used for creating platforms upon which buildings could be erected (e.g. temple, civic centre). Furthermore, the rooftiles are too shiny and too blue. I'd also welcome a new fortress design, more similar to this: On 08/12/2020 at 7:41 PM, Nescio said: fort: Reveal hidden contents Expand Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 9, 2020 Report Share Posted December 9, 2020 On 09/12/2020 at 9:31 AM, Nescio said: Furthermore, the rooftiles are too shiny and too blue. Expand Do you have any rooftile references? Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 9, 2020 Author Report Share Posted December 9, 2020 Some other anachronisms in the current Han mod structures: stone: barracks, civic centre, defence tower, fortress, range, temple, gate, wall tower fancy flags: barracks, forge, fortress, range, gate, wall tower, wonder paper lanterns: civic centre, dock, fortress, government centre Chinese stone lions: civic centre, government centre bagua/eight trigrams: temple On 09/12/2020 at 4:46 PM, wowgetoffyourcellphone said: Do you have any rooftile references? Expand Here's one from the Western Zhou: http://hua.umf.maine.edu/China/Xian/Shaanxi_History/pages/076_History_Museum.html I've also found a Han carved stone depicting an ancestral worship hall (i.e. a temple): Reveal hidden contents And the current Han wonder seems to be based on this: http://hua.umf.maine.edu/China/Xian/Shaanxi_History/pages/138_History_Museum.html Whoever made it for 0 A.D. did a great job! I don't really like the Greek-style stone steps around, nor the flower beds on the corners. Perhaps it could get a low circular platform instead, like the one linked? @Stan`? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 9, 2020 Report Share Posted December 9, 2020 On 09/12/2020 at 6:11 PM, Nescio said: stone: barracks, civic centre, defence tower, fortress, range, temple, gate, wall tower fancy flags: barracks, forge, fortress, range, gate, wall tower, wonder paper lanterns: civic centre, dock, fortress, government centre Chinese stone lions: civic centre, government centre bagua/eight trigrams: temple Expand So, pretty much every eyecandy item is 'wrong.' Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 9, 2020 Report Share Posted December 9, 2020 https://www.amazon.com/Mingqi-Pottery-Buildings-Dynasty-China/dp/1845197798 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 9, 2020 Author Report Share Posted December 9, 2020 On 09/12/2020 at 6:14 PM, wowgetoffyourcellphone said: So, pretty much every eyecandy item is 'wrong.' Expand Baskets, pottery, tools, etc. are welcome. Wooden elements painted in player colour are fine too. But elements that are well known to emerge only in much later centuries shouldn't be included, such as this Qing-style dragon flag: Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 9, 2020 Report Share Posted December 9, 2020 @Nescio These aren't primary sources, but they are modern interpretations of the ancient Han architecture. How do you think they look? Perhaps the colors are better. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 9, 2020 Report Share Posted December 9, 2020 Tweaked the tile color Reveal hidden contents 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2020 Report Share Posted December 10, 2020 I like it 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 10, 2020 Author Report Share Posted December 10, 2020 On 09/12/2020 at 9:43 PM, wowgetoffyourcellphone said: Tweaked the tile color Reveal hidden contents Expand It looks better, thank you; at least it's not as shiny as the current version. Could you make a pull request to https://github.com/0ADMods/han_china ? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted December 11, 2020 Report Share Posted December 11, 2020 @Nesciorevision 122 han_china_mod breaks the actor "civil_centre" and "civil_centre_no_towers". The "construction_dust" always appears, missing the variant "alive". 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 12, 2020 Author Report Share Posted December 12, 2020 (edited) On 11/12/2020 at 9:54 PM, Mr.lie said: @Nesciorevision 122 han_china_mod breaks the actor "civil_centre" and "civil_centre_no_towers". The "construction_dust" always appears, missing the variant "alive". Expand It's unclear to me which revision you mean. Moreover, on my end I don't get errors. Could you update (svn up) 0 A.D., update (git pull) the Han China mod, disable all other mods, and try again? Edited December 12, 2020 by Nescio Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 12, 2020 Author Report Share Posted December 12, 2020 The design of the current Han farmstead appears to be based on the models of the pigsty/toilet, i.e. a place to dump waste, not to store food. A design based on the granary or perhaps the mill would probably be more appropiate. On 08/12/2020 at 7:41 PM, Nescio said: towers: Reveal hidden contents Expand It's clear the Han had a great variety of tall, free-standing towers. This is something where China differs from the Mediterranean. To reflect that, it would by nice if the Han could have (at least) three towers: a two-storey tower in the village phase, costing 100 wood; a three-storey tower in the town phase, costing 200 wood; a four-storey tower in the city phase, costing 300 wood. As pointed out earlier, having rammed-earth walls is a sine qua non. To give a better idea how I think they ought to look like in game, I made a crude drawing of cross-sections of 0 A.D. wall segments: From left to right (red are proposed, blue existing walls): A Chinese wall with a width at base of 20, a width at top of 12, and a height of 15; because its massive size dwarfs the walls of other civs, it's probably better to reserve this for the city phase. A Chinese wall with a width at the base of 15.333, a width at top of 8, and a height of 10; this has a similar height to the city walls of other civs, and is therefore suitable for the town phase. A Chinese wall with a width at the base of 6.667, a width at the top of 4, and a height of 5; a small version for the village phase. The current Han China wall, which has a width of 7 and a height of 10; ought to be deprecated. The current Carthaginian wall, which has a width of 7 and a height of 12, is currently the largest wall in the public mod. The current Macedonian wall, which has a width of 5 and a height of 11.5, is probably the most typical wall size. The current Roman siege wall, which has a width of 4 and a height of 5.7, is the smallest full-length wall. The widths are the <Obstruction> depths, the heights the <TurretPoints> <Y> position, i.e. the offset at which units on the walls are placed, thus without battlements, roofs, etc. (The normalized cross-section volumes are, respectively, 240, 116.7, 26.7, 70, 84, 57.5, 22.8.) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 13, 2020 Report Share Posted December 13, 2020 I think having such big walls might be an issue for certain maps; Just like why we can't use the murus gallicus. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted December 13, 2020 Report Share Posted December 13, 2020 On 12/12/2020 at 2:13 PM, Nescio said: It's unclear to me which revision you mean. Moreover, on my end I don't get errors. Could you update (svn up) 0 A.D., update (git pull) the Han China mod, disable all other mods, and try again? Expand Although i was sure about the reason for these "smoking cc's" i've disabled all mods and got a clean "han_china_mod". The result still is the same as described: han_dust_civic_centre.mp4Fetching info... After changing "civil_centre.xml" to this: and "cicil_centre_no_towers.xml" to this: all things are as they should - no dust. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 13, 2020 Author Report Share Posted December 13, 2020 On 13/12/2020 at 1:04 AM, Stan` said: I think having such big walls might be an issue for certain maps; Just like why we can't use the murus gallicus. Expand While such walls would be larger than the currently existing walls, their footprints are still smaller than those of civic centres, or wonders. Moreover, walls are not built in every match; the AI never does, and on small maps an early rush can already win the game. Besides, I'm proposing giving the Han three sets of walls, making them stand out from other civs and giving players a choice; the largest walls would mean a significant investment in time. By the way, I'd love to see a proper Gallic wall in game! On 13/12/2020 at 8:57 AM, Mr.lie said: Although i was sure about the reason for these "smoking cc's" i've disabled all mods and got a clean "han_china_mod". The result still is the same as described: After changing "civil_centre.xml" to this: and "cicil_centre_no_towers.xml" to this: all things are as they should - no dust. Expand Sorry, I still fail to see what's wrong. But if you understand what the problem is and how it can be fixed, could you make a pull request to https://github.com/0ADMods/han_china ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 13, 2020 Report Share Posted December 13, 2020 On 13/12/2020 at 9:58 AM, Nescio said: footprints are still smaller than those of civic centres, or wonders. Expand That's a bit of a strawman argument, isn't it ? On 13/12/2020 at 9:58 AM, Nescio said: Besides, I'm proposing giving the Han three sets of walls, making them stand out from other civs and giving players a choice; the largest walls would mean a significant investment in time. Expand I guess people will expect being able to upgrade them into one another ? And a significant size change will have run into the but that obstructions are not checked when upgrading. Maybe @wraitii has a fix for that but i believe it was "by design" Also I'm still unsure what they should look like :/ Bricks I can do cause it makes sense but mud I don't know. I am afraid it will look very bad. On 13/12/2020 at 9:58 AM, Nescio said: By the way, I'd love to see a proper Gallic wall in game! Expand Me too but pathfinder doesn't support using the mount in the current actor as actual terrain. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted December 13, 2020 Report Share Posted December 13, 2020 (edited) On 13/12/2020 at 9:58 AM, Nescio said: While such walls would be larger than the currently existing walls, their footprints are still smaller than those of civic centres, or wonders. Moreover, walls are not built in every match; the AI never does, and on small maps an early rush can already win the game. Besides, I'm proposing giving the Han three sets of walls, making them stand out from other civs and giving players a choice; the largest walls would mean a significant investment in time. By the way, I'd love to see a proper Gallic wall in game! Sorry, I still fail to see what's wrong. But if you understand what the problem is and how it can be fixed, could you make a pull request to https://github.com/0ADMods/han_china ? Expand With revision 122 stan made several changes: Most likely i would make a pull-request, but if you don't see, what's wrong and if you don't get errors, there is no need for that, then only i have this problem. Edited December 13, 2020 by Mr.lie 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 13, 2020 Author Report Share Posted December 13, 2020 On 13/12/2020 at 11:03 AM, Stan` said: That's a bit of a strawman argument, isn't it ? Expand Why would wall thickness be “an issue for certain maps”, though? And if it is, why is that a problem? Maps use actors and simulation entities, but they don't dictate them. Not all maps have to use walls, just like ships aren't used on non-water maps. On 13/12/2020 at 11:03 AM, Stan` said: I guess people will expect being able to upgrade them into one another ? Expand Why? Romans can't upgrade palisades into siege walls, or siege walls into city walls. They're three separate sets. On 13/12/2020 at 11:03 AM, Stan` said: Also I'm still unsure what they should look like :/ Bricks I can do cause it makes sense but mud I don't know. I am afraid it will look very bad. Expand No, rammed earth is not the same as mud. I posted some photographs earlier, and the wikipedia page has more images. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 14, 2020 Report Share Posted December 14, 2020 The rammed earth was certainly plastered yes? Quote Link to comment Share on other sites More sharing options...
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