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Stella Artis Mod - A OSS Fast RTS


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4 minutes ago, Alexandermb said:

For a full race sounds complicated, for a "Terran" Race it would be best implement it as "Techs" for better damage or resistance or simply add new units with exo-skeleton or augmented limbs. 

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Resultado de imagen para metal gear revengeance

Augmented "Humans" with melee skills.

I can make  Protoss voices...

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7 hours ago, Alexandermb said:

For a full race sounds complicated, for a "Terran" Race it would be best implement it as "Techs" for better damage or resistance or simply add new units with exo-skeleton or augmented limbs. 

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Resultado de imagen para metal gear revengeance

Augmented "Humans" with melee skills.

Algo más discreto no habia? I'm more of less japanese taste and realistic.

Resultado de imagen para mass effect 2 armor

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Just now, Lion.Kanzen said:

Algo más discreto no habia?

 

I'm more of less japanese taste and realistic.

Solo un ejemplo, fue lo primero que se me vino a la mente porque ayer veia en youtube un video donde apareció este.

A mi se me acerca mas a la mente Dawn of War y los Marines o Deus Ex y sus mejoras internas o Cyberpunk 2077 en cuanto a tecnologia aumentada o "Cyborgs"

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7 hours ago, Alexandermb said:

Solo un ejemplo, fue lo primero que se me vino a la mente porque ayer veia en youtube un video donde apareció este.

A mi se me acerca mas a la mente Dawn of War y los Marines o Deus Ex y sus mejoras internas o Cyberpunk 2077 en cuanto a tecnologia aumentada o "Cyborgs"

For heavy infantry is fine. But we can do by exp levels.

 

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We can call them Space Blue Berets or Space Blue Helmets.

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  • 6 months later...
  • 1 year later...

 

An early prostrate of human infantry units:

  • Light infantry with automatic rifle weapons.
  • Heavy infantry with automatic rifle weapons.
  • Super heavy elite infantry with automatic rifle weapons / can switch to melee infantry.

I believe vehicle units are essential for them:

  • Troop transport ground vehicle.
  • Combat ground vehicle.
  • Air transport vehicle.
  • Air combat vehicle.
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3 minutes ago, Lopess said:

 

An early prostrate of human infantry units:

  • Light infantry with automatic rifle weapons.
  • Heavy infantry with automatic rifle weapons.
  • Super heavy elite infantry with automatic rifle weapons / can switch to melee infantry.

I believe vehicle units are essential for them:

  • Troop transport ground vehicle.
  • Combat ground vehicle.
  • Air transport vehicle.
  • Air combat vehicle.

I was having ideas with farms, in this mod will there be food as resource?

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9 minutes ago, Lion.Kanzen said:

I was having ideas with farms, in this mod will there be food as resource?

 

I don't think this would fit well with this mod, at most some sort of giant automatic greenhouse that generates food, of course if it's a resource.

 

We can limit the number of structures equal to those already present in the mod by creating by stan, regarding the gameplay it seems that the current goal would be something close to starCraft, to be honest this is the part I like least, but okay maybe I'll create a mod in parallel using the mod but with some differences (something like a Dawn of War with base build and battles that can be upgraded).

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5 minutes ago, Lopess said:

 

I don't think this would fit well with this mod, at most some sort of giant automatic greenhouse that generates food, of course if it's a resource.

 

We can limit the number of structures equal to those already present in the mod by creating by stan, regarding the gameplay it seems that the current goal would be something close to starCraft, to be honest this is the part I like least, but okay maybe I'll create a mod in parallel using the mod but with some differences (something like a Dawn of War with base build and battles that can be upgraded).

There are not many images of what exists.

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