Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 Yeah. Actually removing the directory removes all the files. The problem with removing all resources is you also break all the trees and animals which means you can't reuse old maps :/ Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 15, 2019 Report Share Posted December 15, 2019 It's set in space, isn't it? So why do you want to have maps with animals and trees? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 On 15/12/2019 at 7:16 PM, Nescio said: It's set in space, isn't it? So why do you want to have maps with animals and trees? Expand It's just set in a futuristic timeframe So there could totally be planets with livable environnements 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15, 2019 Report Share Posted December 15, 2019 (edited) We can cross some concept , in some Sci fi like Starwars we have planets like jungle or like rainy forest. like Mayan lowland. or different color grass. this can be very noticeable to many users and can attract them. Edited December 15, 2019 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2019 Author Report Share Posted December 17, 2019 Updated the mod started adding buildings for terrans (just the templates with placeholder art) but it's slooooow. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2019 Report Share Posted December 17, 2019 We can have lost temple kind of map. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2019 Author Report Share Posted December 17, 2019 On 17/12/2019 at 11:34 PM, Lion.Kanzen said: We can have lost temple kind of map. Expand I was more thinking of a volcanic one but that works too. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2019 Report Share Posted December 17, 2019 On 17/12/2019 at 11:35 PM, Stan` said: I was more thinking of a volcanic one but that works too. Expand We can make many interesting things with 0 A.D biomes. Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Trinketos Posted December 18, 2019 Report Share Posted December 18, 2019 Wath about a cyborg race? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 18, 2019 Report Share Posted December 18, 2019 On 18/12/2019 at 12:31 AM, Trinketos said: Wath about a cyborg race? Expand For a full race sounds complicated, for a "Terran" Race it would be best implement it as "Techs" for better damage or resistance or simply add new units with exo-skeleton or augmented limbs. Reveal hidden contents Augmented "Humans" with melee skills. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 18, 2019 Report Share Posted December 18, 2019 On 18/12/2019 at 12:46 AM, Alexandermb said: For a full race sounds complicated, for a "Terran" Race it would be best implement it as "Techs" for better damage or resistance or simply add new units with exo-skeleton or augmented limbs. Reveal hidden contents Augmented "Humans" with melee skills. Expand I can make Protoss voices... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 18, 2019 Report Share Posted December 18, 2019 On 18/12/2019 at 12:51 AM, Lion.Kanzen said: I can make Protoss voices... Expand They aren't cyborgs aren they? They are more like a different kind of civilization or race from the space with their own equipment or weapons. wich is different from a "cyborg" term. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 18, 2019 Report Share Posted December 18, 2019 On 18/12/2019 at 12:46 AM, Alexandermb said: For a full race sounds complicated, for a "Terran" Race it would be best implement it as "Techs" for better damage or resistance or simply add new units with exo-skeleton or augmented limbs. Reveal hidden contents Augmented "Humans" with melee skills. Expand Algo más discreto no habia? I'm more of less japanese taste and realistic. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 18, 2019 Report Share Posted December 18, 2019 On 18/12/2019 at 12:54 AM, Lion.Kanzen said: Algo más discreto no habia? I'm more of less japanese taste and realistic. Expand Solo un ejemplo, fue lo primero que se me vino a la mente porque ayer veia en youtube un video donde apareció este. A mi se me acerca mas a la mente Dawn of War y los Marines o Deus Ex y sus mejoras internas o Cyberpunk 2077 en cuanto a tecnologia aumentada o "Cyborgs" Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 18, 2019 Report Share Posted December 18, 2019 Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Trinketos Posted December 18, 2019 Report Share Posted December 18, 2019 Or a robotic civ. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 18, 2019 Report Share Posted December 18, 2019 On 18/12/2019 at 12:55 AM, Alexandermb said: Solo un ejemplo, fue lo primero que se me vino a la mente porque ayer veia en youtube un video donde apareció este. A mi se me acerca mas a la mente Dawn of War y los Marines o Deus Ex y sus mejoras internas o Cyberpunk 2077 en cuanto a tecnologia aumentada o "Cyborgs" Expand For heavy infantry is fine. But we can do by exp levels. Reveal hidden contents We can call them Space Blue Berets or Space Blue Helmets. Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 4, 2020 Report Share Posted July 4, 2020 some news? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 4, 2020 Author Report Share Posted July 4, 2020 On 04/07/2020 at 2:11 AM, Lopess said: some news? Expand Nope sadly. Still need to create the faction placeholder buildings and units as well as techs and other requirements. 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 24, 2021 Report Share Posted November 24, 2021 An early prostrate of human infantry units: Light infantry with automatic rifle weapons. Heavy infantry with automatic rifle weapons. Super heavy elite infantry with automatic rifle weapons / can switch to melee infantry. I believe vehicle units are essential for them: Troop transport ground vehicle. Combat ground vehicle. Air transport vehicle. Air combat vehicle. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24, 2021 Report Share Posted November 24, 2021 On 24/11/2021 at 3:27 PM, Lopess said: An early prostrate of human infantry units: Light infantry with automatic rifle weapons. Heavy infantry with automatic rifle weapons. Super heavy elite infantry with automatic rifle weapons / can switch to melee infantry. I believe vehicle units are essential for them: Troop transport ground vehicle. Combat ground vehicle. Air transport vehicle. Air combat vehicle. Expand I was having ideas with farms, in this mod will there be food as resource? Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 24, 2021 Report Share Posted November 24, 2021 btw.. today in some threads I've seen they mentioned BAR .. I think it could be a pretty cool inspiration for hi-tech/futuristic stuff https://www.beyondallreason.info/ 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 24, 2021 Report Share Posted November 24, 2021 (edited) On 24/11/2021 at 3:31 PM, Lion.Kanzen said: I was having ideas with farms, in this mod will there be food as resource? Expand I don't think this would fit well with this mod, at most some sort of giant automatic greenhouse that generates food, of course if it's a resource. We can limit the number of structures equal to those already present in the mod by creating by stan, regarding the gameplay it seems that the current goal would be something close to starCraft, to be honest this is the part I like least, but okay maybe I'll create a mod in parallel using the mod but with some differences (something like a Dawn of War with base build and battles that can be upgraded). Edited November 24, 2021 by Lopess 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 24, 2021 Report Share Posted November 24, 2021 pretty cool idea! ehehe Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24, 2021 Report Share Posted November 24, 2021 On 24/11/2021 at 3:36 PM, Lopess said: I don't think this would fit well with this mod, at most some sort of giant automatic greenhouse that generates food, of course if it's a resource. We can limit the number of structures equal to those already present in the mod by creating by stan, regarding the gameplay it seems that the current goal would be something close to starCraft, to be honest this is the part I like least, but okay maybe I'll create a mod in parallel using the mod but with some differences (something like a Dawn of War with base build and battles that can be upgraded). Expand There are not many images of what exists. Quote Link to comment Share on other sites More sharing options...
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