Lion.Kanzen Posted September 24, 2019 Report Share Posted September 24, 2019 (edited) Nuz means egg Wasu means small. This the continuation of the development of our Anunaki unit webito or Nuzwasu. Spoiler https://www.bulgari-istoria-2010.com/Rechnici/Sumerian_Dictionary.pdf Edited September 24, 2019 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 my actual challenge is give the proper texture design. this current texture. Spoiler here is @Trinketos model nuzwasu.7z @Stan` we can open a Cheat unit repo? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 24, 2019 Report Share Posted September 24, 2019 We can I guess 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 wip Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2019 Author Report Share Posted September 26, 2019 development day 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 @Stan` how do I make light effects on the texture and get them to work in the game? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 28, 2019 Report Share Posted September 28, 2019 You need to add a spec map, with alpha transparency. The more transparent the image is the stronger the effect is. However it's not a light source, so it will not be perfect. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 1 minute ago, Stan` said: You need to add a spec map, with alpha transparency. The more transparent the image is the stronger the effect is. However it's not a light source, so it will not be perfect. As the other maps are made once the texture base is obtained, and to highlight details such as brightness or details that protrude from the surface something like a relief. In this case stretch marks, such as those on the golden part. Spoiler Is it possible to create neon and color player? (at the same time) or light + color player? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 28, 2019 Report Share Posted September 28, 2019 2 minutes ago, Lion.Kanzen said: Is it possible to create neon and color player? (at the same time) or light + color player? No currently you cannot. I asked @vladislavbelov some time ago, and he said he'd look into it if he had time. It's only a missing material, (and the code with it) but technically it's doable. For an example you can look at the stella_artis mod. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 Ok that means in this texture(diffuse) i need use color player? You have tutorial to get the other textures specular And normal. https://www.giantbomb.com/normal-mapping/3015-596/ Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 28, 2019 Report Share Posted September 28, 2019 Okay so currently Diffuse: RGB as color Three modes : Alpha as transparency, (basic_trans.xml and others) Alpha as player color (player_trans.xml and others) Alpha as color (objectcolor.xml) Normal: (DirectX normal) RGB as Normal information One mode Alpha as parallax height Specular RGB as specular color + specular intensity (the lighter the more shiny) One mode Alpha as glow intensity BUT glow + player_color not supported 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 I can do it with this way (photoshop) @Alexandermb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 (edited) WIP: day 4 spider_robot2alt.psd Edited September 28, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 (edited) Spoiler testing Photoshop 3d Tools. Quote Hey there there is no need for the Nvidia tool anymore in Photoshop CC you have an integrated tool under Filters>3D> Generate Normalmap. This will make your image a normalmap instantly like the Nvidia tool use to do and in my opinion it dos a better job then the nvidia tool. You got the same tool for Bumb maps under Filters>3D> Generate Bumb map. I hope this will help you even though its not the tool from Nvidia. @Stan` Edited September 28, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 28, 2019 Report Share Posted September 28, 2019 Yes ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 (edited) @Trinketos Edited September 28, 2019 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 1 hour ago, Stan` said: Yes ? Those are similar that you request specular and normal? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 28, 2019 Report Share Posted September 28, 2019 Yeah missing the alpha in the spec for glow 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 28, 2019 Author Report Share Posted September 28, 2019 https://www.sc2mapster.com/projects/starcraft-2-hero-map Reference for textures and ideas to improve the current work. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 1, 2019 Report Share Posted October 1, 2019 On 9/28/2019 at 12:54 PM, Lion.Kanzen said: @Trinketos Looks nice similar to Starcraft 2 xd. Perdon por responder tarde, pero me quede enganchado con Half Life 2 :v 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 1, 2019 Author Report Share Posted October 1, 2019 2 hours ago, Trinketos said: Looks nice similar to Starcraft 2 xd. Perdon por responder tarde, pero me quede enganchado con Half Life 2 :v Yo con Resident Evil HD. Todavía me falta un poco en las texturas. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 1, 2019 Report Share Posted October 1, 2019 Is it animated ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 1, 2019 Author Report Share Posted October 1, 2019 @Trinketos Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 1, 2019 Report Share Posted October 1, 2019 (edited) 14 minutes ago, Stan` said: Is it animated ? Nope. I am some stupid in animation making Edited October 1, 2019 by Trinketos Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 1, 2019 Report Share Posted October 1, 2019 2 minutes ago, Trinketos said: Nope. I am some stupid in animation making Sad, Usually mechanical animation are easier Quote Link to comment Share on other sites More sharing options...
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