wowgetoffyourcellphone Posted August 25, 2019 Report Share Posted August 25, 2019 (edited) It's Delenda Est. I wonder if I am missing a class name or something in the templates. The mod does not mod the AI. Edited August 27, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Trinketos Posted August 25, 2019 Report Share Posted August 25, 2019 I remember that was a common error of the ia with the stables. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 25, 2019 Report Share Posted August 25, 2019 I remember @Nescio unifying somrthing related to it. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 25, 2019 Report Share Posted August 25, 2019 52 minutes ago, Stan` said: I remember @Nescio unifying somrthing related to it. The AI checks for the `Stable` class, then builds the `{civ}_stable.xml` structure. The problem in Delenda Est is that the generic template had a `Stables` (with s) class, which means the AI can't find any Stable and will continue to build more. I made a pull request to solve it for you: https://github.com/JustusAvramenko/delenda_est/pull/20 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 25, 2019 Author Report Share Posted August 25, 2019 Thanks. Merged. Quote Link to comment Share on other sites More sharing options...
asterix Posted August 25, 2019 Report Share Posted August 25, 2019 1 hour ago, Nescio said: The AI checks for the `Stable` class, then builds the `{civ}_stable.xml` structure. The problem in Delenda Est is that the generic template had a `Stables` (with s) class, which means the AI can't find any Stable and will continue to build more. I made a pull request to solve it for you: https://github.com/JustusAvramenko/delenda_est/pull/20 If i remember corectly this is still issue in Millennium AD. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 25, 2019 Report Share Posted August 25, 2019 30 minutes ago, asterix said: If i remember corectly this is still issue in Millennium AD. Related but different: the problem with Delenda Est is that it duplicates hundreds of files from the public repository, which makes it hard to maintain. Millennium AD doesn't have its own version of `template_structure_military_stable.xml`; the issue here is that byza, caro, umay were updated, but `anglo_stables.xml` was forgotten. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 25, 2019 Author Report Share Posted August 25, 2019 (edited) Well, the stables were working fine until there was a change to core game. But it's fixed now, thanks. I am also quite sure that many of the files DE has were innovations at the time of their creation, but only later were made obsolete by core game upgrades and changes (I am quite sure some of DE's actor files have been used, but that's okay, open source of course and the point of it all). Edited August 25, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 27, 2019 Author Report Share Posted August 27, 2019 On 8/25/2019 at 4:28 AM, Nescio said: The AI checks for the `Stable` class, then builds the `{civ}_stable.xml` structure. The problem in Delenda Est is that the generic template had a `Stables` (with s) class, which means the AI can't find any Stable and will continue to build more. I made a pull request to solve it for you: https://github.com/JustusAvramenko/delenda_est/pull/20 On 8/25/2019 at 5:20 AM, wowgetoffyourcellphone said: Thanks. Merged. Quote ERROR: RelaxNGValidator: Validation error: structures/mace_elephant_stables:1: Expecting an element GenericName, got nothing ERROR: RelaxNGValidator: Validation error: structures/mace_elephant_stables:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: structures/mace_elephant_stables:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'structures/mace_elephant_stables' ERROR: JavaScript error: gui/session/session.js line 227 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:227:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onTick@gui/session/session.js:815:3 __eventhandler101 (tick)@session tick:0:1 This one is perplexing me, since the Indentity and GenericName elements look just fine in the templates. Not sure what it's barking about. Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 27, 2019 Report Share Posted August 27, 2019 11 minutes ago, wowgetoffyourcellphone said: This one is perplexing me, since the Indentity and GenericName elements look just fine in the templates. Not sure what it's barking about. Oops, my mistake, I apologize. Here you go: https://github.com/JustusAvramenko/delenda_est/pull/23 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 27, 2019 Author Report Share Posted August 27, 2019 2 minutes ago, Nescio said: Oops, my mistake, I apologize. Here you go: https://github.com/JustusAvramenko/delenda_est/pull/23 Thanks! I don't know why I didn't catch that either. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 (edited) That bug was fixed? I was really sick of seeing that mess and how it created lag that ai behavior. Edited August 27, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
ethanray94 Posted August 27, 2019 Report Share Posted August 27, 2019 @Lion.Kanzen full sentences so we can understand what your saying. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 26 minutes ago, ethanray94 said: @Lion.Kanzen full sentences so we can understand what your saying. Thanks. I dont care... 1 Quote Link to comment Share on other sites More sharing options...
ethanray94 Posted August 27, 2019 Report Share Posted August 27, 2019 @Lion.Kanzen well then, don't post if you can't form complete sentences that make sense. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 4 minutes ago, ethanray94 said: @Lion.Kanzen well then, don't post if you can't form complete sentences that make sense. Youbare right, but can be better...fix them? That is better. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 7 minutes ago, ethanray94 said: @Lion.Kanzen well then, don't post if you can't form complete sentences that make sense. Fixed. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 27, 2019 Report Share Posted August 27, 2019 (edited) Even when he takes the time for complete sentences he still has a tendency to use Spanish grammar which can be confusing for English and non English speakers. Enjoy the Choice Edited August 27, 2019 by Loki1950 spelling error Quote Link to comment Share on other sites More sharing options...
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