wowgetoffyourcellphone Posted August 11, 2019 Report Share Posted August 11, 2019 In both Empires Ascendant and Delenda Est, neither the phalanx or syntagma formations show the correct animations. 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted August 11, 2019 Report Share Posted August 11, 2019 8 minutes ago, wowgetoffyourcellphone said: In both Empires Ascendant and Delenda Est, neither the phalanx or syntagma formations show the correct animations. @wraitii@Stan` @Freagarach @Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 11, 2019 Report Share Posted August 11, 2019 6 minutes ago, wowgetoffyourcellphone said: In both Empires Ascendant and Delenda Est, neither the phalanx or syntagma formations show the correct animations. I haven't touched anything related (yet...) i can confirm this. 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 15, 2019 Report Share Posted August 15, 2019 I believe that's because I changed the actor format in a breaking way but didn't really communicate on it. See https://code.wildfiregames.com/rP22442 You now must use animation variants and the regular Walk/Idle formations instead of walk_testudo_front animations. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 15, 2019 Author Report Share Posted August 15, 2019 8 hours ago, wraitii said: I believe that's because I changed the actor format in a breaking way but didn't really communicate on it. See https://code.wildfiregames.com/rP22442 You now must use animation variants and the regular Walk/Idle formations instead of walk_testudo_front animations. Okay, so what we need are variant files for Phalanx and Syntagma. @Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 15, 2019 Report Share Posted August 15, 2019 19 minutes ago, wowgetoffyourcellphone said: Okay, so what we need are variant files for Phalanx and Syntagma. @Alexandermb Too slow: Spoiler 1 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 16, 2019 Author Report Share Posted August 16, 2019 13 hours ago, Alexandermb said: Too slow: Reveal hidden contents Okay, commit, so I can fix my local actors? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 23, 2019 Report Share Posted August 23, 2019 @wowgetoffyourcellphone can you confirm this is working both in svn and your mod? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 23, 2019 Author Report Share Posted August 23, 2019 3 hours ago, Alexandermb said: @wowgetoffyourcellphone can you confirm this is working both in svn and your mod? Works great, after a lot of actor fixes on my end! 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 23, 2019 Author Report Share Posted August 23, 2019 3 hours ago, Alexandermb said: @wowgetoffyourcellphone can you confirm this is working both in svn and your mod? The syntagma animations don't act as they should sometimes. Also, when idle it would be nice if they maintained that "syntagma" animation. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 23, 2019 Author Report Share Posted August 23, 2019 1 hour ago, wowgetoffyourcellphone said: Works great, after a lot of actor fixes on my end! Actually no. As mentioned before, many of the soldiers don't always use the right animation in the formation based on their position (all special formations), soldiers spin around real fast at the end of a move, syntagma doesn't maintain the hedge hog look when idle (but the testudo and phalanx do). Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 23, 2019 Report Share Posted August 23, 2019 3 minutes ago, wowgetoffyourcellphone said: Actually no. As mentioned before, many of the soldiers don't always use the right animation in the formation based on their position (all special formations), soldiers spin around real fast at the end of a move, syntagma doesn't maintain the hedge hog look when idle (but the testudo and phalanx do). This SVN or your mod? The incorrect animation based on position is not something I recall seeing in svn but I can't say I've tested this code a huge amount. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 23, 2019 Author Report Share Posted August 23, 2019 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 23, 2019 Author Report Share Posted August 23, 2019 (edited) Got them to work right in DE. Units still spin around at the end of a move though. And sometimes while walking the units will randomly snap to their "regular" walking animation and then back into the "formation" walking animation. Edited August 23, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 23, 2019 Report Share Posted August 23, 2019 4 hours ago, wowgetoffyourcellphone said: Units still spin around at the end of a move though. And sometimes while walking the units will randomly snap to their "regular" walking animation and then back into the "formation" walking animation. Thats how they work, they sill will spin around suddendly, also clicking twice the formation makes them take the proper position/animation. And looking DE tons of actors are just a copy of SVN Quote Link to comment Share on other sites More sharing options...
Silier Posted January 8, 2020 Report Share Posted January 8, 2020 Formation members not getting rotation correctly fixed here https://code.wildfiregames.com/rP23248 (more precise version https://code.wildfiregames.com/rP23346) Formation members not getting correct animation variant when moving fixed here https://code.wildfiregames.com/rP23233 Would need that one too https://code.wildfiregames.com/D2471 1 Quote Link to comment Share on other sites More sharing options...
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