Nescio Posted July 7, 2019 Report Share Posted July 7, 2019 (Hopefully this is the correct place to post.) Greek centres (and some other structures) have tiles in front, which looks nice on flat terrain. On elevated terrain, it looks rather weird, though, and those missing tiles look actually quite dangerous: Although not really a bug, it is questionable whether this is indeed what is actually desired. I don't know if there is a list with issues of current actors, but I suppose this should be added; low priority, though. 4 Quote Link to comment Share on other sites More sharing options...
zen3001 Posted October 23, 2019 Report Share Posted October 23, 2019 you shouldn't be able to build it in a spot like this in the first place 1 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted October 23, 2019 Report Share Posted October 23, 2019 (edited) This "bug" has always bothered me so much! I remember a feature in AOM where terrain below constructions was flatten dynamically every time a building was placed. I'm talking about a game from 2002. Edited October 23, 2019 by Basshunter 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 23, 2019 Report Share Posted October 23, 2019 18 minutes ago, Basshunter said: This "bug" has always bothered me so much! I remember a feature in AOM where terrain below constructions was flatten dynamically every time a building was placed. I'm talking about a game from 2002. There have been a lot of talk about that but nobody could reach a consensus because of potential abuse and extra network traffic. Mainly the former. Quote Link to comment Share on other sites More sharing options...
ethanray94 Posted October 23, 2019 Report Share Posted October 23, 2019 it's crazy something so basic isn't fixed in this game...lol 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted October 23, 2019 Report Share Posted October 23, 2019 It maybe basic but it ain't simple. Enjoy the Choice 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2019 Report Share Posted October 23, 2019 Anyway AoM is full of bugs. https://forums.ageofempires.com/t/age-of-mythology-patch-2-7-4-preview-update-discussion/54542/7 Quote Link to comment Share on other sites More sharing options...
smiley Posted October 23, 2019 Report Share Posted October 23, 2019 (edited) Anything wrong with actually not allowing building on terrain like that? Edited October 23, 2019 by smiley Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 23, 2019 Report Share Posted October 23, 2019 19 minutes ago, smiley said: Anything wrong with actually not allowing building on terrain like that? Nope. I actually wonder why it was allowed to be built on such an uneven terrain Quote Link to comment Share on other sites More sharing options...
Katauri Posted February 21, 2020 Report Share Posted February 21, 2020 (edited) On 7/7/2019 at 6:19 PM, Nescio said: missing tiles look actually quite dangerous: It's must be 'easter egg' of American McGee's Alice. Spoiler https://youtu.be/PQYPlun6LdE?t=10354 Edited February 21, 2020 by Katauri Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 21, 2020 Report Share Posted February 21, 2020 On 10/23/2019 at 1:12 PM, Stan` said: There have been a lot of talk about that but nobody could reach a consensus because of potential abuse and extra network traffic. Mainly the former. In AOM, the terrain change did not change the pathing grid. That is set at the beginning of the match upon load and does not change. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 21, 2020 Report Share Posted February 21, 2020 On 7/7/2019 at 11:19 AM, Nescio said: (Hopefully this is the correct place to post.) Greek centres (and some other structures) have tiles in front, which looks nice on flat terrain. On elevated terrain, it looks rather weird, though, and those missing tiles look actually quite dangerous: Although not really a bug, it is questionable whether this is indeed what is actually desired. I don't know if there is a list with issues of current actors, but I suppose this should be added; low priority, though. I think it should definitely be fixed though. I think there should be a set of "basement" actors, for lack of a better term ("foundation" is a term already used elsewhere, sadly) of various sizes for each building set that structures can use for this purpose. 1 Quote Link to comment Share on other sites More sharing options...
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