Stan` Posted May 1, 2020 Report Share Posted May 1, 2020 It was made using @Alexandermb's blend file for banners 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 1, 2020 Report Share Posted May 1, 2020 9 minutes ago, Stan` said: It was made using @Alexandermb's blend file for banners I don't like it. is more banner like the apron than that. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted May 1, 2020 Report Share Posted May 1, 2020 @Ultimate Aurelian 1 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 1, 2020 Report Share Posted May 1, 2020 (edited) On 5/1/2020 at 5:01 PM, Genava55 said: @Ultimate Aurelian Been thinking about how regional mercenaries could be implemented. My idea is that you would train them from great hall UB; first you choose a non-suebian region to ally with, each region provides two mercenaries: Scandinavia: Suiones archer and Cimbrian mailed Swordsman Rhine: Chatti veteran and horse stabber North Sea: Cherusci pikeman and Batavian horseman (Mounted slingers are interesting never heard of that before, what is the source ? ) Pomerania: Luggiones swordsman and night ambusher Baltic coast: Ruggi warrior with round shield, Aesti axe warrior (Later could be either all female boosting nearby units, or a normal axe unit with both males and females) I am suggesting a possible roster with tribal names and my ideas on shields will post in a while. Edit: Here is my suggestion (Tribe name translations are speculative and not very good), Citizen Infantry: Spoiler Generic Name:Burian Spearman Specific Name:Bouraz Harjaz Class: Spearman. Hacker Armament: Framea Garb: Basic: Bare chest Advanced: Tunic, cape Elite:Tunic has more colors (Possibly padded), cape Helmet: Basic: None Advanced: None Elite: May have leather cap Shield: Basic: Rectangular or oval shield, wooden boss, very simple patterns (Either unpainted except for patterns, or painted in a single solid color) Advanced:Rectangular, oval or hexagonal Elite:Rectangular, oval or hexagonal shield; wooden boss chance of reinforced spina or more rarely simple round metal boss History: Garrison: 1. Function: Special: Generic Name:Wern Clubman Specific Name:Wernaz Slahanz Class: Club Infantry Hacker Armament: Club Appearance: Garb: Basic: Bare chest Advanced: Tunic Elite:Tunic, cape Helmet: Basic:none Advanced: none Elite:none Shield: Basic:Oval or rectangular small shield wooden boss with very simple patterns Advanced:Oval or rectangular small shield Elite: Oval or rectangular small shield may have reinforced spina History: Garrison: 1. Function: Special: Generic Name: Quadian Youth. Specific Name:Kadaz Knetahz Class: Javelinist. Ranged Armament: Barbed Javelin Appearance: Garb: Basic: Bare chest Advanced: Tunic Elite:Cape, tunic Helmet: Basic: Advanced: Elite: Shield: Basic: Wicker shield Advanced: Simple small shield with wooden boss (Rectangular, oval), very simple patterns Elite: Oval or square shield with wooden boss better painted History: Garrison: 1. Function: - Special: - Generic Name: Gotinian Slinger Specific Name: Gotinaz Slengwanz Class: Slinger Ranged Armament:Sling Appearance: Garb: Basic: Bare chest Advanced: shirtless with cape (Gave them capes earlier because some accounts say german slingers used them to carry ammunition) Elite:tunic and cape Helmet: Basic: Advanced: Elite: Shield: Basic: none Advanced: none Elite: none History: Garrison: 1. Function: - Special: - Citizen Cavalry Spoiler Generic Name: Sicambrian scout Specific Name:Sikambraz Marhaknehtaz Class: Cavalry Scout Hacker Armament: Dagger Appearance: Appearance: Garb: Basic: Shirtless Helmet: Basic: none: Shield: Basic: None Mount: Basic: History: Garrison: 2. Function: Special: -. Generic Name: Marcomanni Horseman Specific Name:Markmaniz Ridanz Class: Cavalry Javelinist. Ranged Armament: Javelin Appearance: Appearance: Garb: Basic: Bare chest Advanced: Tunic Elite: Tunic and cape Helmet: Basic: none Advanced: Elite: Shield: Basic: Wicker shield; oval or rectangular shield with wooden boss Advanced: Oval or rectangular with wooden boss Elite: Rectangular or oval wooden boss; may have a reinforced spina Mount: Basic: Advanced: - Elite: History: Garrison: 2. Function: Special: -. Generic Name: Ubii horseman Specific Name:Ubiz Ridanz Class: Cavalry Spearman. Hacker Armament: Framea Appearance: Garb: Basic: Bare chest Advanced: Tunic Elite: Tunic has more colors (Chance of padded armor) and cape Helmet: Basic: Advanced: Elite: Possible Cap Shield: Basic: Oval or rectangular, wooden boss very simple pattern Advanced:Oval, hexagonal or rectangular, wooden boss Elite: Rectangular, oval or hexagonal; wooden boss with chance of spina or metal boss Mount: Basic: Advanced: - Elite: History: Garrison: 2. Function: Special: -. Champions Spoiler Generic Name: Semnones Noble Swordsman Specific Name:Senoniz Herunautaz Class: Champion Infantry Unit. Hacker Armament: Singled edged germanic sword Garb: Colorful tunic with cape, may have padded armor Helmet: Germanic metal cap, celtic (coolus and port) or looted roman Shield:Rectangular or hexagonal; metal boss, may have metal rim History: Garrison: 1. Function: Special: Generic Name: Hermunduri noble horseman Specific Name: Hermondoriz Marhategnaz Class: Champion Cavalry Unit. Hacker Armament: Heavy iron spear Appearance: Garb: Expensive tunic with cape, sometimes padded Helmet: Germanic metal cap, celtic (coolus and port) or looted roman Shield: Rectangular or hexagonal; metal boss, may have metal rim Mount: Horse Figure(s): History: Garrison: 2 Function: Special: Generic Name: Lombard Wolf Warrior Specific Name:Langobardaz Wulfharjaz Class: Champion Infantry Unit. Hacker Armament: Spear or axe? Garb: Shirtless or naked with wolf pelt Helmet: May rarely have a helmet under the pelt Shield: Hexagonal or rectangular with metal boss, may have metal rim; History: Garrison: 1. Function: Special: Edited May 4, 2020 by Ultimate Aurelian 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted May 2, 2020 Report Share Posted May 2, 2020 Suebian workshop 5 2 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 2, 2020 Report Share Posted May 2, 2020 (edited) 30 minutes ago, Obskiuras said: Suebian workshop Nice, captures the workshop feel while still looking suitably primitive. Not sure if they will use wheeled rams, since the DE scythians don't. Possible name for ram could be Gataslahanaz (Gate smasher). Edited May 2, 2020 by Ultimate Aurelian 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 2, 2020 Author Report Share Posted May 2, 2020 1 hour ago, Obskiuras said: Suebian workshop Added to first post. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 2, 2020 Author Report Share Posted May 2, 2020 53 minutes ago, Ultimate Aurelian said: Not sure if they will use wheeled rams, since the DE scythians don't. I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. If the Covered Ram looks suitably primitive, it can still be justified from a visual standpoint. 2 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 2, 2020 Report Share Posted May 2, 2020 (edited) 14 minutes ago, wowgetoffyourcellphone said: I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. If the Covered Ram looks suitably primitive, it can still be justified from a visual standpoint. Possibly like the Millenium A.D rams (Covered in shields). Edited May 2, 2020 by Ultimate Aurelian Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 2, 2020 Author Report Share Posted May 2, 2020 Just now, Ultimate Aurelian said: Possibly like the Millenium A.D rams (Covered in shields). Right. Rickety. Light armor. Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 2, 2020 Report Share Posted May 2, 2020 (edited) 8 minutes ago, wowgetoffyourcellphone said: Right. Rickety. Light armor. German ram could be covered in shields as i said. Scythians did not use much shields, so their ram could have a wood frame covered in leather (Like they use for their tents and covered wagons). Been thinking about civilian units. For merchants i suggest a horse or maybe ox cart (Not much use of donkeys by germans). Priest could either be a priestess, or a bearded man with a horned headress. The phrygian-esque hat of the tollund man could be used, either for merchants (Since a lot of the ingame merchants use some kind of hat) or even priest (Odin's pointy hat ?) Edited May 2, 2020 by Ultimate Aurelian 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted May 2, 2020 Report Share Posted May 2, 2020 21 minutes ago, Ultimate Aurelian said: The phrygian-esque hat of the tollund man could be used, either for merchants (Since a lot of the ingame merchants use some kind of hat) or even priest (Odin's pointy hat ?) By the way http://tollundmanden.one/?lang=en 2 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 2, 2020 Report Share Posted May 2, 2020 8 minutes ago, Genava55 said: By the way http://tollundmanden.one/?lang=en I find the practice of bog burials interesting, they very likely knew of it's preserving properties since they also stored butter in bogs and it takes a specific kind of bog for the process to happen. Wonder why he was wearing just a hat; maybe some costume for sacrifice or execution (The first one seems more likely, considering how they closed his eyes and put him in sleeping position) possibly indicating a spiritual significance of the cap. 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted May 4, 2020 Report Share Posted May 4, 2020 FULL COLOR 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 4, 2020 Report Share Posted May 4, 2020 Great work man! 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 4, 2020 Author Report Share Posted May 4, 2020 First post updated Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 4, 2020 Report Share Posted May 4, 2020 On 5/2/2020 at 1:28 PM, wowgetoffyourcellphone said: I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. Could also be like that for navies; unlock Nydam ship in empire phase, if only having the Hjortspring ship is too unbalanced. If my idea for regional mercenaries is implemented, you could have so the North Sea region unlocks a naval mercenary (Roman Patrol boat stolen by Batavian rebels). 2 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted May 22, 2020 Report Share Posted May 22, 2020 I have a suggestion for the Goths faction, @wowgetoffyourcellphone being a nomadic faction we could make it a militar colony like the one that the Seleucids and Ptolemies have. Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted May 23, 2020 Report Share Posted May 23, 2020 Suebian especial buiding 5 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 23, 2020 Report Share Posted May 23, 2020 6 hours ago, Obskiuras said: I have a suggestion for the Goths faction, @wowgetoffyourcellphone being a nomadic faction we could make it a militar colony like the one that the Seleucids and Ptolemies have. Military colony is a very hellenistic thing but it would be possible to have a similar building with different name. Maybe do like my above suggestion for Suebians, and have great hall UB where they can choose some regional mercs (Saxons, Franks, Vandals, Steppe raiders, romanized foederati etc.) perhaps train heros as well. One thing to settle is how the Ostrogoth/Visigoth divide is implemented (At the start like Hyrule Conquest ? two different techs for reaching the next phase ?). 1 hour ago, Obskiuras said: Suebian especial buiding Looks great, the shingle roof on the old version was a bit vikingish and not very fitting for Suebians. 2 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted May 23, 2020 Report Share Posted May 23, 2020 34 minutes ago, Ultimate Aurelian said: Military colony is a very hellenistic thing but it would be possible to have a similar building with different name. Maybe do like my above suggestion for Suebians, and have great hall UB where they can choose some regional mercs (Saxons, Franks, Vandals, Steppe raiders, romanized foederati etc.) perhaps train heros as well. Just what i was thinking. I suggest it because at that time the goths did not build cities, they builds camps or something similar to settlements. Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 23, 2020 Report Share Posted May 23, 2020 5 minutes ago, Obskiuras said: Just what i was thinking. I suggest it because at that time the goths did not build cities, they builds camps or something similar to settlements. Yes, although they did form kingdoms later on from existing roman cities (Perhaps stone wall in phase IV like Sparta ?). On heroes maybe Alaric, Fritigern and Theodoric I, for Visigoths;while Ostrogoths get Ardaric, Odoacer, and Theodoric the Great. Ostrogoth wonder could be Theodoric's Mausoleum, for Visigoths i can't find much (Maybe Reccopolis Basilica ?). 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted May 23, 2020 Report Share Posted May 23, 2020 (edited) 1 hour ago, Ultimate Aurelian said: Yes, although they did form kingdoms later on from existing roman cities (Perhaps stone wall in phase IV like Sparta ?). I have already been thinking about making walls cities for the goths, with more precense of stone than of the Suebi but i need confimation from the boss. Edited May 23, 2020 by Obskiuras Quote Link to comment Share on other sites More sharing options...
Genava55 Posted May 23, 2020 Report Share Posted May 23, 2020 There is also evidence in Tacitus account for pastoralist nomadism in their societies. Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 23, 2020 Report Share Posted May 23, 2020 (edited) 7 hours ago, Genava55 said: There is also evidence in Tacitus account for pastoralist nomadism in their societies. Goths could have the no- territory nomadic gameplay. Suebians could have weak buildings and ox carts like nomads but still have territory (Early germanics did not migrate as far, Tacitus says tribes where proud of how much empty land surrounded their settlements.) . Edited May 23, 2020 by Ultimate Aurelian 1 Quote Link to comment Share on other sites More sharing options...
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