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Civ: Germans (Cimbri, Suebians, Goths)


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On 03/09/2024 at 4:51 AM, wowgetoffyourcellphone said:

Current progress!

 

Design: @wowgetoffyourcellphone and @real_tabasco_sauce

Artwork: @Duileoga and @wowgetoffyourcellphone and @wackyserious and @Lion.Kanzen

 

(Early) Germans

2nd -- 1st centuries B.C.

 

 

Civic Center

LX5v0t0.png

 

Wagon Encampment

5sGGxEe.png

 

(Upgrade) Fortified Encampment

tgsJcps.png

 

Houses

F34GswV.png

 

Farmstead, Corral, Storehouse

WxmXsiW.png

 

Barracks, Great Hall (train Champions and Heroes), Stable

uy2du2o.png

 

Market (needs and new model), Forge

Rm8XwKG.png

 

Temple, Arsenal

R3bhZQ2.png

 

Walls, Sentry Tower, Defense Tower

FVXNS2I.png

 

Fortress

v6MbUJZ.png

 

Wonder

PP1uaqc.png

 

 

Units

tbCyPMK.png

buenos días o tardes;

-Aquí la actualización de la maravilla sueva:


(En unos días estará disponible en el mod Endovélico)

5 hours ago, Duileoga said:

2071743512_A-fotomaravilhasuev.png.4abfa0eb138497ad08f29fb35536b7bb.png

Elementos:

  1. -Colores menos llamativos.
  2. -Añadí los cuervos.
  3. -Añadí armaduras y armas (como trofeos de guerra)sobre muelles de madera.
  4. -Puse algunos árboles a modo de arboleda.
  5. -Coloqué un altar de sacrificios con cráneos.
  6. Pantano (lugar sagrado)
  7. Piedras con runas.
  8. Hogueras para sacrificios.
  9. Sacrificios animales
  10. Árbol gigante sagrado central.(como el igdrasil)
  11. Cadáveres colgando del árbol.
  12. Tótems de madera.
  13. Cuerdas con adornos.

(Quería ponerle más elementos , pero por motivos de polígonos y peso del archivo, tuve que dejarlo así)

 

Disculpen las molestias*

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On 04/07/2025 at 4:13 PM, real_tabasco_sauce said:

@Lopess do you have any update on those ships? Where can I find the ones you made?

nevermind, @Lopess I found them in your repo.

Any idea why the oars might be going backwards when I use the already existing oars?

Also, @wowgetoffyourcellphone is there maybe a way to just delete the sail portion of the existing fishing ship?

emblem:

image.png

Maybe a little yellow? needs more contrast?

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32 minutes ago, real_tabasco_sauce said:

I copied over two oar prop points from another ship and set the parent to this "VikingBoat", however, the actor cannot identify prop points "oar_1" and "oar_2" in the mesh.

i guess it should have an underscore, so prop_oar_1

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7 minutes ago, real_tabasco_sauce said:

nope, that didn't do it :C

Did you export both the prop points and the mesh as .dae? Select the prop points first, then the mesh and export. I'm on my mobile so I can't check the file :/

Edited by nifa
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On 06/07/2025 at 11:19 PM, real_tabasco_sauce said:

nevermind, @Lopess I found them in your repo.

Any idea why the oars might be going backwards when I use the already existing oars?

Also, @wowgetoffyourcellphone is there maybe a way to just delete the sail portion of the existing fishing ship?

emblem:

image.png

Maybe a little yellow? needs more contrast?

Give it a border. Something to give it contrast.

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8 minutes ago, real_tabasco_sauce said:

ok this is as good as I can get the fishing ship:

It looks like a simple boat with a German on it.

Spoiler

j/k, it looks great. The fishing animation is natural.

 

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