Obskiuras Posted May 24 Report Share Posted May 24 4 hours ago, real_tabasco_sauce said: So they should have wooden bosses. K, I’ll add them in the future. An example: 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted May 30 Report Share Posted May 30 On 03/09/2024 at 4:51 AM, wowgetoffyourcellphone said: Current progress! Design: @wowgetoffyourcellphone and @real_tabasco_sauce Artwork: @Duileoga and @wowgetoffyourcellphone and @wackyserious and @Lion.Kanzen (Early) Germans 2nd -- 1st centuries B.C. Civic Center Wagon Encampment (Upgrade) Fortified Encampment Houses Farmstead, Corral, Storehouse Barracks, Great Hall (train Champions and Heroes), Stable Market (needs and new model), Forge Temple, Arsenal Walls, Sentry Tower, Defense Tower Fortress Wonder Units buenos días o tardes; -Aquí la actualización de la maravilla sueva: (En unos días estará disponible en el mod Endovélico) 5 hours ago, Duileoga said: Elementos: -Colores menos llamativos. -Añadí los cuervos. -Añadí armaduras y armas (como trofeos de guerra)sobre muelles de madera. -Puse algunos árboles a modo de arboleda. -Coloqué un altar de sacrificios con cráneos. Pantano (lugar sagrado) Piedras con runas. Hogueras para sacrificios. Sacrificios animales Árbol gigante sagrado central.(como el igdrasil) Cadáveres colgando del árbol. Tótems de madera. Cuerdas con adornos. (Quería ponerle más elementos , pero por motivos de polígonos y peso del archivo, tuve que dejarlo así) Disculpen las molestias* 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 16 Report Share Posted June 16 @Lopess do you have any updates on the boats? I think just the bigger arrow ship should get some extra features, like shields and a sail. I'll see if I can get an emblem done. Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted June 16 Report Share Posted June 16 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted June 16 Report Share Posted June 16 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 4 Report Share Posted July 4 @Lopess do you have any update on those ships? Where can I find the ones you made? 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 7 Report Share Posted July 7 On 04/07/2025 at 4:13 PM, real_tabasco_sauce said: @Lopess do you have any update on those ships? Where can I find the ones you made? nevermind, @Lopess I found them in your repo. Any idea why the oars might be going backwards when I use the already existing oars? Also, @wowgetoffyourcellphone is there maybe a way to just delete the sail portion of the existing fishing ship? emblem: Maybe a little yellow? needs more contrast? 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 7 Report Share Posted July 7 20250707-1630-58.7562044.mp4 now sure how to fix the oars going backwards. 3 Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 7 Report Share Posted July 7 1 hour ago, real_tabasco_sauce said: 20250707-1630-58.7562044.mp4 12.66 MB · 0 downloads now sure how to fix the oars going backwards. If you want to lower the boat a little more in the blender editor, it looks a little above the sea, I didn't notice that detail. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 7 Report Share Posted July 7 I don't have blender, should I get it? or could you make that change, and I'll get the new mesh from the endovelico github? I'm not sure how prop points are added, but we should add a couple near the bow of the arrow ship for mounting shields. better emblem: 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 7 Report Share Posted July 7 @Lopess the fishing ships also need a couple changes. We should not use a sail on these, and instead give them a paddle or a set of oars. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 8 Author Report Share Posted July 8 23 hours ago, real_tabasco_sauce said: Any idea why the oars might be going backwards when I use the already existing oars? Perhaps the prop point is backward. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 8 Report Share Posted July 8 How do you change prop points? Is that done in blender too? Might just have to download. *edit: fixed the hovering ships, it was pretty easy. I did the oars correction too, now i just need to change the fishing boat some. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 8 Report Share Posted July 8 Fishing ship is making me lose my mind. I copied over two oar prop points from another ship and set the parent to this "VikingBoat", however, the actor cannot identify prop points "oar_1" and "oar_2" in the mesh. Quote Link to comment Share on other sites More sharing options...
nifa Posted July 8 Report Share Posted July 8 32 minutes ago, real_tabasco_sauce said: I copied over two oar prop points from another ship and set the parent to this "VikingBoat", however, the actor cannot identify prop points "oar_1" and "oar_2" in the mesh. i guess it should have an underscore, so prop_oar_1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 8 Report Share Posted July 8 nope, that didn't do it :C Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 8 Report Share Posted July 8 fishing_boat.dae This is what I have so far, as exported. I deleted the sails, but left the animation in because I didn't want to mess up the fisherman and the fish basket. I just realized that even if the oars are in place, I don't know how to get the fisherman to row them XD. Quote Link to comment Share on other sites More sharing options...
nifa Posted July 8 Report Share Posted July 8 (edited) 7 minutes ago, real_tabasco_sauce said: nope, that didn't do it :C Did you export both the prop points and the mesh as .dae? Select the prop points first, then the mesh and export. I'm on my mobile so I can't check the file :/ Edited July 8 by nifa Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 8 Report Share Posted July 8 that also didn't work. I'll give it a rest for now Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 8 Report Share Posted July 8 @Genava55 @wowgetoffyourcellphone What is a good specific name for the Cimrbi Raider? <GenericName>Cimbri Raider</GenericName> <SpecificName>Wulfaharjaz</SpecificName> Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted July 9 Report Share Posted July 9 On 06/07/2025 at 11:19 PM, real_tabasco_sauce said: nevermind, @Lopess I found them in your repo. Any idea why the oars might be going backwards when I use the already existing oars? Also, @wowgetoffyourcellphone is there maybe a way to just delete the sail portion of the existing fishing ship? emblem: Maybe a little yellow? needs more contrast? Give it a border. Something to give it contrast. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 9 Report Share Posted July 9 not sure what went wrong with the fishing ship, because I can add new prop points the same way to the arrow ship (shields). 20250709-0549-07.8861478.mp4 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted July 9 Report Share Posted July 9 8 hours ago, real_tabasco_sauce said: What is a good specific name for the Cimrbi Raider? slōgijanaz / slōgijanōz based on slahaną, meaning slaughterer, striker 1 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 10 Report Share Posted July 10 ok this is as good as I can get the fishing ship: 20250710-2056-43.1536048.mp4 2 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted July 10 Report Share Posted July 10 8 minutes ago, real_tabasco_sauce said: ok this is as good as I can get the fishing ship: It looks like a simple boat with a German on it. Spoiler j/k, it looks great. The fishing animation is natural. Quote Link to comment Share on other sites More sharing options...
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