Stan` Posted August 24, 2019 Report Share Posted August 24, 2019 34 minutes ago, Alexandermb said: Yes, they now use running instead of "jog" for have a more human-speed realistic animation. Well it doesn't seem to work given that comment XD Isn't it weird for villager to jog ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 24, 2019 Author Report Share Posted August 24, 2019 7 minutes ago, Stan` said: Well it doesn't seem to work given that comment XD Isn't it weird for villager to jog ? He said is feel more realistic now: 1 hour ago, minohaka said: different probably a perception thing kind of more realistic Is more weird a villager to Zoom all over the map, Stamina should really be implemented to nerf this kinda of "zoom" infantry, making walk as a proper human. Walking would be the default and toggle run would make infantry drain stamina making skirmisher drain stamina slower than a hoplite or pikeman. Also is kinda broken compared to the resource gathering thing i've mentioned before, having 100 gathereres skirmishers are way better than 100 hoplites. 3 Quote Link to comment Share on other sites More sharing options...
minohaka Posted August 24, 2019 Report Share Posted August 24, 2019 29 minutes ago, Alexandermb said: having 100 gathereres skirmishers are way better than 100 hoplites. Oh yeah I do that all the time Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 24, 2019 Author Report Share Posted August 24, 2019 3 minutes ago, minohaka said: Oh yeah I do that all the time In balance terms thats bug exploit of a broken balance , but no one complains about that because no one really compare or notice walking speed. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 24, 2019 Report Share Posted August 24, 2019 23 minutes ago, Alexandermb said: In balance terms thats bug exploit of a broken balance , but no one complains about that because no one really compare or notice walking speed. I have proposed a "shuttle speed" for the benefit of vanilla many times. Luckily in DE, this is not an issue. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 24, 2019 Author Report Share Posted August 24, 2019 Just now, wowgetoffyourcellphone said: I have proposed a "shuttle speed" for the benefit of vanilla many times. Luckily in DE, this is not an issue. By shuttle speed you mean when they carry resources or standard speed every time? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 24, 2019 Report Share Posted August 24, 2019 1 minute ago, Alexandermb said: By shuttle speed you mean when they carry resources or standard speed every time? When automatically walking back and forth between resource and dropsite, they'd have a standard speed. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 25, 2019 Report Share Posted August 25, 2019 (edited) Female wood chopping animation is bugged. Watch the axe. Edited August 25, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 28, 2019 Report Share Posted August 28, 2019 @Alexandermb Here are the (hopefully) fixed armatures. I made three blend files are there are three different elephants though the armature is roughly the same. Keep in mind you will need to reexport all the elephant animations just to be safe, and because else that would trigger the same issue than with the unit mesh. Asian elephants should have 63 vertex groups, and the africans should have 61. elephants.7z 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 28, 2019 Author Report Share Posted August 28, 2019 Just now, Stan` said: @Alexandermb Here are the (hopefully) fixed armatures. I made three blend files are there are three different elephants though the armature is roughly the same. Keep in mind you will need to reexport all the elephant animations just to be safe, and because else that would trigger the same issue than with the unit mesh. Asian elephants should have 63 vertex groups, and the africans should have 61. elephants.7z 2.69 MB · 0 downloads My plan was to make a whole new armature for the elephant following the same animations. While using a more able mesh keeping the UV. Thanks! Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 28, 2019 Report Share Posted August 28, 2019 3 minutes ago, Alexandermb said: My plan was to make a whole new armature for the elephant following the same animations. While using a more able mesh keeping the UV. Thanks! Well I wish I had known that before I spent three days fixing those animals... At least you'll be able to use them as reference completely Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 28, 2019 Author Report Share Posted August 28, 2019 14 minutes ago, Stan` said: Well I wish I had known that before I spent three days fixing those animals... At least you'll be able to use them as reference completely Actually looking at the armature its pretty much okay. Just will add constraits for allow movement for keep the blendfile. Plus add the riders animations in that file just like the horse. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 28, 2019 Author Report Share Posted August 28, 2019 And the mesh looks good but on the asian elephant. @Stan` That reduce the amount of work. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 28, 2019 Author Report Share Posted August 28, 2019 @Stan` horse blendfile with the latest armors and animations. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 @Stan` improved the armature a lil bit by adding constraits and deleting tons of bones. Kinda finished but need to make the size differentiation between infant and African. for start adding the turrets and riders. We can have now the elephant armature in blender for repository finally. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2019 Report Share Posted August 29, 2019 11 minutes ago, Alexandermb said: We can have now the elephant armature in blender for repository finally. Great work ! Keep it up. Keep in mind that the three (there is also the non armored asian but it's the same as the other asian) elephants are different Namingly because of the ears and the size. There shouldn't be some weird stretching because of that. Also make sure to remove the useless vertex groups Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 2 minutes ago, Stan` said: Great work ! Keep it up. Keep in mind that the three (there is also the non armored asian but it's the same as the other asian) elephants are different Namingly because of the ears and the size. There shouldn't be some weird stretching because of that. Also make sure to remove the useless vertex groups Armored should be merged into asian armature just like horses work with chamfron and peytrals i belive. Backup in case i mess up with something like last night: Spoiler https://drive.google.com/open?id=1TgqxEWkR9uvuo-xA9l-GvafliipcYifL Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 Just like i've did with bear i changed bone names from "spineX, EarX, LegX. TrunkX" to Elephantidae_ just like bear is Ursidae_ for avoid glitch with other armature bones. If we had this kind of features this would be the perfect screenshot for show testudo animations: Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2019 Report Share Posted August 29, 2019 12 minutes ago, Alexandermb said: Armored should be merged into asian armature just like horses work with chamfron and peytrals i belive. Well it saves some draw calls since the armor was baked onto the texture using → https://trac.wildfiregames.com/browser/art_source/trunk/art/textures/skins/skeletal/seleucid elephant?rev=22222 Since you are remaking everything though, I guess it's up to you 16 hours ago, Alexandermb said: @Stan` horse blendfile with the latest armors and animations. I see a lot of useless materials using. Maybe you could clean it up ? Also the horse displays as purple, so I guess it's missing some textures (Pack them into blend and remove the missing ones) ? Does the blend file contains the nodes to bake the horse skin ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 Just now, Stan` said: Well it saves some draw calls since the armor was baked onto the texture using → https://trac.wildfiregames.com/browser/art_source/trunk/art/textures/skins/skeletal/seleucid elephant?rev=22222 Since you are remaking everything though, I guess it's up to you I see a lot of useless materials using. Maybe you could clean it up. Also the horse displays as purple, so I guess it's missing some textures ? Does the blend file contains the nodes to bake the horse skin ? i meant to say that i would merge asian armature both for asian and armored. But doing armor as another mesh could be a good option also. even bake a more detailed one with the new scale material i've got. And yes, it has tons of useless materials because of the append of the infantry i've did, plus missing the horse texture for reduce the file size. And nope, the node and the mesh itself is in another blendfile for less size while also keeping the scene clean though i could add another scene into the same blendfile but i belive size will increase from 12mb to 70mb for the highpoly sculpt. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2019 Report Share Posted August 29, 2019 1 minute ago, Alexandermb said: i meant to say that i would merge asian armature both for asian and armored. But doing armor as another mesh could be a good option also. even bake a more detailed one with the new scale material i've got. I liked the old one, but if you believe the new one will be better... Btw for the texture noise look at the new blender denoiser (maybe it's only in 2.81) 22 minutes ago, Alexandermb said: And nope, the node and the mesh itself is in another blendfile for less size while also keeping the scene clean though i could add another scene into the same blendfile but i belive size will increase from 12mb to 70mb for the highpoly sculpt. Okay, it should be uploaded as well someday Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 Just now, Stan` said: Okay, it should be uploaded as well someday Thought it was uploaded before my bad. Spoiler I liked the old one, but if you believe the new one will be better... Btw for the texture noise look at the new blender denoiser (maybe it's only in 2.81) Yeah its amazing! i change screenshot samples from 120 of render to 4 and look how the denoiser do his magic: Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2019 Report Share Posted August 29, 2019 We should reorganize the blender files at some point, because I don't really know where to put them... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 Just now, Stan` said: We should reorganize the blender files at some point, because I don't really know where to put them... Infantry: Assets, Textures, Animation Animals: Horse, Elephant, Camels etc Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2019 Report Share Posted August 29, 2019 Elephant and Horses will also have assets and animations Quote Link to comment Share on other sites More sharing options...
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