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Call for testers - D1871


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Hey guys,

I have a change (D1871) that could significantly reduce the number of units stuck (and improve pathfinding behaviour overall) because of the use of 2 different pathfinders in 0 A.D.

The change feels good to me and Itms agrees, but it needs to be tested (a lot). I'm asking for help on this: if people could try this differential and report how things felt. I'm wondering most if there are cases where units get 'stuck' walking (which generally doesn't happen in svn).

In general, this will make unit movement more permissive (they can get closer to trees and other structures).

Thanks for the help :) 

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