wraitii Posted May 13, 2019 Report Share Posted May 13, 2019 Hey guys, I have a change (D1871) that could significantly reduce the number of units stuck (and improve pathfinding behaviour overall) because of the use of 2 different pathfinders in 0 A.D. The change feels good to me and Itms agrees, but it needs to be tested (a lot). I'm asking for help on this: if people could try this differential and report how things felt. I'm wondering most if there are cases where units get 'stuck' walking (which generally doesn't happen in svn). In general, this will make unit movement more permissive (they can get closer to trees and other structures). Thanks for the help 4 Quote Link to comment Share on other sites More sharing options...
bb_ Posted May 13, 2019 Report Share Posted May 13, 2019 What about a staff match sometime this week? 1 Quote Link to comment Share on other sites More sharing options...
plumo Posted May 13, 2019 Report Share Posted May 13, 2019 Could you do an autobuild ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 13, 2019 Report Share Posted May 13, 2019 @gameboy 3 Quote Link to comment Share on other sites More sharing options...
Imarok Posted May 13, 2019 Report Share Posted May 13, 2019 1 hour ago, bb_ said: What about a staff match sometime this week? I would be available. Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 15, 2019 Report Share Posted May 15, 2019 @wraitii My friend @nani has tested your new patch and found the problem. He has replied and uploaded the file. https://code.wildfiregames.com/D1871 1 1 Quote Link to comment Share on other sites More sharing options...
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