Alexandermb Posted February 24, 2018 Author Report Share Posted February 24, 2018 23 hours ago, wowgetoffyourcellphone said: The Agen-Port helmet could have an iron variant if you want to model one of those. i need some help about the colours, i don't know what colours fits best to the references/game/other helmets i don't know if i'm going too much for realistic colours and leaving behind the game touch Spoiler Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 24, 2018 Author Report Share Posted February 24, 2018 1 hour ago, Lion.Kanzen said: There is other formation but is mixed... Here is mostly of mechanic of combat. https://en.wikipedia.org/wiki/Roman_infantry_tactics i'll have to try a basic formation if circle shape is accepted by the formation component, if its possible then this will have the same as orbis, but just specifying wich units will be in the center and leave the swordsman/spearman make the orbis. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 Just now, Alexandermb said: i'll have to try a basic formation if circle shape is accepted by the formation component, if its possible then this will have the same as orbis, but just specifying wich units will be in the center and leave the swordsman/spearman make the orbis. Even haven't a reference Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 They are very flexible to get the formation. very professional quality. Min 4:41 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 24, 2018 Report Share Posted February 24, 2018 4 hours ago, Alexandermb said: I'd say all of these are acceptable colors. Men from Caesar's legions especially would have access to these, though the Coolus would be the most prominent style and still some Montefortino helms here and there. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 (edited) 1 hour ago, wowgetoffyourcellphone said: I'd say all of these are acceptable colors. Men from Caesar's legions especially would have access to these, though the Coolus would be the most prominent style and still some Montefortino helms here and there. Gallic wars developing many Celtic-roman equipment. obviously they steal many iron or superior craftsmanship ship . Spoiler I saw this variant, even I saw a guy using that mask-hemelt http://www.twcenter.net/forums/showthread.php?705554-Marian-preview Port Nidau type is considered auxiliary helmet. http://equipment.wikia.com/wiki/Port_Type_Helmet Quote The Port Type Helmet originated in Eastern Gaul. It is made of iron, fitted with cheekpieces, and embossed eyebrow decoration that helps to deflect blows. The neck guard is not of one-piece construction with the bowl as with its subsequent Roman counterparts, but is a separate section riveted to the bowl by 5 flat-headed rivets. At first it was produced and used by various Gallic tribes around mid 1st century BC, however, during the Gallic Wars it was introduced to the Roman Army via Gallic auxiliaries serving to the Roman forces. Gallic craftsmen continued to manufacture this model for the Roman military and eventually it evolved into the Imperial Gallic Helmet. The Port Type Helmet was used from the period around the Gallic Wars until the early Augustan period. The most prominent example of Port Type Helmet was discovered in 1890 in the Thielle river near Port, Switzerland and it is currently exhibited in the Swiss National Museum. Elements of this design have been found in many places in Ribemont-sur-Ancre, Vernon and on the site of Alesia. Let me some time found more about that masked, I'm sure see some renactor wearing that. Edited February 24, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 24, 2018 Author Report Share Posted February 24, 2018 also made this in case it can be usefull later Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 Stanislas did several for Delenda Est. but weren't enough. This is very sophisticated and one of my favorites. Check the videos... there more alternative animations ideas. like use shield to push/attack. is in combat reference topic(art forum). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 I'm not sure is planned have many Roman factions for the second part. we can do some Imperial Romans and Trajan Army. or Third Century Romans. Quote Link to comment Share on other sites More sharing options...
Nescio Posted February 24, 2018 Report Share Posted February 24, 2018 3 hours ago, Lion.Kanzen said: I'm not sure is planned have many Roman factions for the second part. we can do some Imperial Romans and Trajan Army. or Third Century Romans. Basically I'd expect the Romans to be subdivided into the Principate (27 B.C. to 284 A.D.) and the Dominate (284 to 476/565/641). Of course the Roman empire and army evolved continuously, but the basic structure was not very different under e.g. Septimius Severus (end 211) than it was under Augustus (end 14). On the other hand the Dominate is fundamentally different in many respects from the Principate. Late Antiquity is in many ways closer to the Early Medieval Era than it is to the Classical Period. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 24, 2018 Author Report Share Posted February 24, 2018 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 24, 2018 Author Report Share Posted February 24, 2018 @stanislas69 they remain at the idle formation animation after attack, so at least one part of the patch is working also if i click hold position after start moving they keep the animation too 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 (edited) 9 hours ago, Nescio said: Basically I'd expect the Romans to be subdivided into the Principate (27 B.C. to 284 A.D.) and the Dominate (284 to 476/565/641). Of course the Roman empire and army evolved continuously, but the basic structure was not very different under e.g. Septimius Severus (end 211) than it was under Augustus (end 14). On the other hand the Dominate is fundamentally different in many respects from the Principate. Late Antiquity is in many ways closer to the Early Medieval Era than it is to the Classical Period. The idea I have is using a reform system to adapt roman army to many situations and scenarios like Parthian wars or Germanic Wars, or this Third Century Crisis. Late Romans as you said is more different. Edited February 24, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 don't forget the iron cross reinforcement. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2018 Report Share Posted February 25, 2018 5 hours ago, Alexandermb said: @stanislas69 they remain at the idle formation animation after attack, so at least one part of the patch is working also if i click hold position after start moving they keep the animation too Nice, we might need another icon for that formation. 6 hours ago, Alexandermb said: Nice model, however it needs to be shiny, you could try to bake an environnement texture like the skullcap, it looks a bit dull. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 25, 2018 Report Share Posted February 25, 2018 texture needs some mild roughness and some mild imperfection. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 25, 2018 Report Share Posted February 25, 2018 11 hours ago, wowgetoffyourcellphone said: texture needs some mild roughness and some mild imperfection. All of that should be done in the specmap Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 25, 2018 Report Share Posted February 25, 2018 1 hour ago, LordGood said: All of that should be done in the specmap This helmet does not match the other helmets in look or texture. That's why I suggested that. This texture currently looks flat and dull. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2018 Report Share Posted February 25, 2018 Yeah, that's why I suggested using environnement texture 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 25, 2018 Author Report Share Posted February 25, 2018 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2018 Report Share Posted February 25, 2018 Better, Maybe still a bit oversized ? Try to get the grey lighter Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 25, 2018 Author Report Share Posted February 25, 2018 (edited) Edited February 25, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2018 Report Share Posted February 25, 2018 Still a bit off maybe desaturate it ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 25, 2018 Report Share Posted February 25, 2018 @wackyserious you can deal with that metal texture? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 26, 2018 Author Report Share Posted February 26, 2018 0 saturation 2 Quote Link to comment Share on other sites More sharing options...
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