wraitii Posted December 10, 2017 Share Posted December 10, 2017 As done in https://code.wildfiregames.com/rP20631, we should update all gatherer actors so that they can support having idle carrying animations. This should/could be done incrementally, but in general I think a class of unit should be done across all civs at once. 3 Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2017 Share Posted December 10, 2017 1 hour ago, wraitii said: As done in https://code.wildfiregames.com/rP20631, we should update all gatherer actors so that they can support having idle carrying animations. This should/could be done incrementally, but in general I think a class of unit should be done across all civs at once. Minor ranting : Spoiler I see you went for comments in XML files. I still think it would have been better to do something like : <group name="base_overload"> <variant file="biped/female_base_walk.xml"/> <variant file="biped/female_carry_food.xml"/> <variant file="biped/female_carry_meat.xml"/> <variant file="biped/female_carry_wood.xml"/> <variant file="biped/female_carry_stone.xml"/> <variant file="biped/female_carry_metal.xml"/> </group> instead of : <group> <!-- In this group, defined overloads for "Idle", "Walk" and "Run" --> <variant file="biped/female_base_walk.xml"/> <variant file="biped/female_carry_food.xml"/> <variant file="biped/female_carry_meat.xml"/> <variant file="biped/female_carry_wood.xml"/> <variant file="biped/female_carry_stone.xml"/> <variant file="biped/female_carry_metal.xml"/> </group> because it now means we have a lot of comments maintaining to do, while those could have been in the wiki. @leper I'll add updating those actors to my list of tasks. It's a good occasion to clean up the actor files. 1 Link to comment Share on other sites More sharing options...
wraitii Posted December 10, 2017 Author Share Posted December 10, 2017 I don't think the comments necessarily need to be added to other files, tbh. They can be added to the wiki if you judge it necessary. They're accurate anyhow and their presence or absence doesn't affect other files. Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted December 10, 2017 Share Posted December 10, 2017 Another relevant thing to consider adding is walking empty animations. In that sense, when units are assigned an economic role, they walk using the implements they are using for the task even if they have no resources. 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 15, 2017 Share Posted December 15, 2017 On 12/10/2017 at 5:22 AM, wraitii said: As done in https://code.wildfiregames.com/rP20631, we should update all gatherer actors so that they can support having idle carrying animations. This should/could be done incrementally, but in general I think a class of unit should be done across all civs at once. I look forward to this, because now the males look funny when shuttling resources. Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2017 Share Posted December 15, 2017 @wowgetoffyourcellphone If you want to help me I'd be happy. I was thinking to write a script to make mod update easier , I don't think I'll have the time though. Link to comment Share on other sites More sharing options...
wraitii Posted December 15, 2017 Author Share Posted December 15, 2017 Yes I've apparently missed something in my review, I'll try and fix it this WE. 1 Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2018 Share Posted February 22, 2018 All the units have been updated, only missing the patch @wraitii Link to comment Share on other sites More sharing options...
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