Stan` Posted November 5, 2017 Report Share Posted November 5, 2017 @LordGood Here are the files + blend (JIC) Brit_range.zip 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2017 Report Share Posted November 5, 2017 (edited) I feel some unbalance.. Spoiler http://vanseodesign.com/web-design/visual-balance/ One side have more visual elements than other.. Edited November 5, 2017 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 5, 2017 Report Share Posted November 5, 2017 Shields on top make it look a little too defensive, als the stone walls in the building itself are still paper thin so how's your subterranean geometry? I don't see any in the sketchfab model Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 I remove it when uploading on Sketchfab you can check it on the blender file Yeah I had a doubt about them but it's a military building so... Btw what about the stables ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 5, 2017 Report Share Posted November 5, 2017 8 hours ago, LordGood said: Shields on top make it look a little too defensive I'm just happy to see some shields being used. lol They're such a great visual element that a lot of the new buildings are really lacking. Good logical places for player color too. 8 hours ago, stanislas69 said: I remove it when uploading on Sketchfab you can check it on the blender file Nice plugin. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 Yeah you can thank @implodedok for adding back the plugin 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2017 Report Share Posted November 5, 2017 For one reason a want a roof in the tower. similar to sentry tower. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2017 Report Share Posted November 5, 2017 (edited) Haha made in paint from surface tablet. Now is kid's safe. Edited November 5, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 22 minutes ago, Lion.Kanzen said: For one reason a want a roof in the tower. similar to sentry tower. I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2017 Report Share Posted November 5, 2017 10 minutes ago, stanislas69 said: I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though. May a roof more discrete or humble. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 Added a barrier 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 5, 2017 Report Share Posted November 5, 2017 I like it. Is there any chance the Spartan range could get a redo? It's looking out of place compared to all of the others. Just my opinion of course. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 Everything is possible, but you should ask @LordGood about it But since Lordgood set up some templates for the range and didn't respect it for the spartans (because they didn't exist at the time) I guess that's plausible. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 6, 2017 Report Share Posted November 6, 2017 I was hoping for the flat range, but the towers do seem to help with recognition. I suppose so. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 6, 2017 Report Share Posted November 6, 2017 We can see it in the atlas? i prefiere ese ground texture and natural ambient. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 6, 2017 Author Report Share Posted November 6, 2017 I'll do that tomorrow. Making all the actors takes some time. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted November 6, 2017 Report Share Posted November 6, 2017 Although it's more visually appealing that the tower's ladder is position outside, shouldn't it be positioned on the inside? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 6, 2017 Author Report Share Posted November 6, 2017 It's not really locked anyway ^^ so it doesn't change much from a usability point of view @Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 6, 2017 Report Share Posted November 6, 2017 You have some weird normal smoothing going on around that tower's plaster, I see it a lot on old asset's columns where the top and bottom faces arent seperated but the whole thing is smoothed. I might just make a topic on it. makes things look plastic-y and unnaturally bright. I think it still exists in the old carthaginian temple too 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 6, 2017 Author Report Share Posted November 6, 2017 @LordGoodI think that's because I didn't add the AOMap that the thing is that bright. I'll try to fix the posts issues though. Adding a few polygons should probably do the trick. What do you think of the current shape of it ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 6, 2017 Report Share Posted November 6, 2017 I'm worrying about the plaster being on the ground and exposed to rain but that's just the pseudo-engineer in my head speaking. I do think those stall walls need to be thicker if they're going to stay plaster or stone. At current thickness i would more easily believe wicker wattle, but that's also my pseudo engineery tick, and I'm willing to entertain the idea that's just bothering me lol The overall shape follows the standard, its good I'd use the celt barracks decal on top of the dirt ground decal to give the ground a bit more varied texture like how i did with the spartan range as well Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 6, 2017 Author Report Share Posted November 6, 2017 @LordGood It was bothering me as well, I took inspiration from the blacksmith which had those thin walls. Wattle fits better, and the decal gives a new light to it . What do you think ? Also way better with AO. I think it's ready to be commited now. Need to prepare the blend file but that's the easy part 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 6, 2017 Report Share Posted November 6, 2017 Go on ahead, looks good! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 6, 2017 Author Report Share Posted November 6, 2017 Okay, I'll move on to the Siege workshop, Quote Link to comment Share on other sites More sharing options...
Skhorn Posted November 6, 2017 Report Share Posted November 6, 2017 (Don't forget to upload new props as separated files, please, por favor, S'il vous plait) Quote Link to comment Share on other sites More sharing options...
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