Alexandermb Posted October 22, 2017 Report Share Posted October 22, 2017 Rigged the Chin Shoushe and made the 4 animations Idle Walk Death Attack Will upload the files when tested ingame whitout bugs. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2017 Report Share Posted October 22, 2017 Sweet ! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2017 Author Report Share Posted October 22, 2017 Found the bug of the atlas and maybe the bug i saw with the horse last time I made the shoushe skeleton with the same skeleton i used for the gastraphetes with a few modifications, but i had both mods activated (i've made the a mod separated for easy handle the shoushe like the gastraphetes) then it says everytime the same error "vertex by unknow bone" but then i deactivated the greek gastraphetes mod, and leaved the shoushe activated and worked, maybe the skeletons both XML/DAE can't be similar or it will crash. Working without gastraphetes activated Spoiler With Gastraphetes Spoiler Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2017 Report Share Posted October 22, 2017 26 minutes ago, Alexandermb said: maybe the skeletons both XML/DAE can't be similar or it will crash This is the problem and why the Trebuchet won't work either. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2017 Author Report Share Posted October 22, 2017 Just now, wowgetoffyourcellphone said: This is the problem and why the Trebuchet won't work either. i started the trebuchet from 0 and has a lot of bones btw using the same skeleton works too, when i said they can't be similar i mean they can't be modified, they need to be made from 0. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2017 Report Share Posted October 22, 2017 Just now, Alexandermb said: i started the trebuchet from 0 and has a lot of bones btw using the same skeleton works too, when i said they can't be similar i mean they can't be modified, they need to be made from 0. Yes, from 0. I think I was misremembering. I think the trebuchet works, but screws up the crocodile skeleton. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2017 Report Share Posted October 22, 2017 Just change the bone names, and add another specific skeleton in that file should work, if I understand it correctly. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2017 Author Report Share Posted October 22, 2017 (edited) Have to try, in the meantime here are the files done working without gastraphetes. chin_shoushe.7z i will see wich skeleton i can reuse with wheels and balista for the chin shoushe. Edited October 22, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2017 Author Report Share Posted October 23, 2017 Fixed the bug by using the skeleton of the hele_siege_lithobolos now the gastraphetes and chin shoushe can exist together chin_shoushe.7z 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2017 Author Report Share Posted October 23, 2017 Trying to make the animations for the shoushe infantry, will try to make 2; 1 its ready wich is show in the screenshot, the 2nd one is for put the bolt in the shoushe and for walk animation both will be pushing the shoushe. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2017 Author Report Share Posted October 23, 2017 Done the animations 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 23, 2017 Report Share Posted October 23, 2017 @Alexandermb Do you have commit access to 0ad mods ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2017 Author Report Share Posted October 23, 2017 i think not, where do i check if i can commit ? Here are the files with the infantry animated.chin_shoushe.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 23, 2017 Report Share Posted October 23, 2017 Well you can try to clone this https://github.com/0ADMods/terra_magna and see if you can commit. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2017 Author Report Share Posted October 23, 2017 commited. @stanislas69 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 23, 2017 Report Share Posted October 23, 2017 Thanks ! For now on, when your models are generally accepted, you can commit them Quote Link to comment Share on other sites More sharing options...
av93 Posted October 23, 2017 Report Share Posted October 23, 2017 (edited) Please, do animated crew for the vanilla siege units! Also there's some units left to do for seleucids and ptolomies. Stan did some work, but never comited. i don't know why. Edited October 23, 2017 by av93 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24, 2017 Report Share Posted October 24, 2017 @av93 Because I can't commit ,:P Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 8 hours ago, av93 said: Please, do animated crew for the vanilla siege units! Also there's some units left to do for seleucids and ptolomies. Stan did some work, but never comited. i don't know why. Like me isn't team member. we are contributors. Quote Link to comment Share on other sites More sharing options...
av93 Posted October 24, 2017 Report Share Posted October 24, 2017 1 hour ago, stanislas69 said: @av93 Because I can't commit ,:P Yeah I know. When I write in my phone, I tend to skip words or make more orthographic errors. But the intention in this phrase was to have the work has subject, not you. So I don't know why Enrique or Loordgood haven't committed your work. Even as a placeholder. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24, 2017 Report Share Posted October 24, 2017 Things aren't committed as placeholders anymore. It's either the full product or nothing. 2 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted January 6, 2018 Report Share Posted January 6, 2018 Is there a chance to see the shoushe with servants animations committed soon? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2018 Report Share Posted January 6, 2018 @Tomcelmare yes it's up to @Alexandermb to commit it 2 Quote Link to comment Share on other sites More sharing options...
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