Stan` Posted October 24, 2017 Report Share Posted October 24, 2017 Dual attacks is not possible yet @bb is(was) on it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 10 minutes ago, stanislas69 said: Dual attacks is not possible yet @bb is(was) on it. Yes I know, eventually. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 24, 2017 Author Report Share Posted October 24, 2017 I remember in age of mythology, the Egyptian siege tower had a ram, and that was its primary attack against buildings, but it also shot arrows when tasked to fight troops, did the same amount of damage and had the same repeat cycle, just different animation and range. Also that ram was committed, just cycles a bit fast, so it looks like hercules himself is in there and he's really mad at whatever's in front of his broom bus 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 Yes this thing (AoM Helepolis) Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 24, 2017 Author Report Share Posted October 24, 2017 nooo not that thing, the Egyptian one with the obelisk ram. Helepolis shot bolts at everything Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 Quote Link to comment Share on other sites More sharing options...
serveurix Posted October 24, 2017 Report Share Posted October 24, 2017 @stanislas69 of course it's been committed, it's in the game since a22 (old one on the left, new one on the right) lol you should play the game sometimes 1 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted October 25, 2017 Report Share Posted October 25, 2017 8 hours ago, stanislas69 said: Dual attacks is not possible yet @bb is(was) on it. (It's possibly not linked at all with dual attacks.) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 25, 2017 Report Share Posted October 25, 2017 8 hours ago, serveurix said: @stanislas69 of course it's been committed, it's in the game since a22 (old one on the left, new one on the right) lol you should play the game sometimes This reminds me. I think the way player color is handled on the Assyrian Ram is kind of weird, not very consistent with other objects. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 25, 2017 Report Share Posted October 25, 2017 12 hours ago, wowgetoffyourcellphone said: there's an inconsistency with file naming. Should all be Stables or Stable? Think it should be Stables, with an 's'. 10 hours ago, LordGood said: I just kept accidentally adding the s at the end lol. fixing all that'll be a nice time sink oh boy Nono, I meant it should have an s at the end, but some don't. lol 10 hours ago, Nescio said: Keep in mind there also exist elephant stables. If someone intends to start implementing a consistent naming scheme, maybe start with “art/actors/structures/mauryans/stables.xml”; elephant_stables.xml and cavalry_stables.xml would seem appropiate names. The coexistence of “civic_centre” and “civil_centre” alongside each other is also interesting; personally I prefer just “centre”, because it's shorter to type art/actors/structures/spartans/ seems to be unique: it has both a “civic_center.xml” [sic] and a “civic_centre.xml” It would be good to unify and logically rename things, though I am sure it would be a minor pain in the butt. Logically, it would be stables_cavalry.xml and stables_elephant.xml. And all mentions of "civil_centre" renamed to "civic_center," though I am sure that will break quite a few things, like maps and whatnot, and will be a pain to track down all the bugs. May be worth it though. *sigh* Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 25, 2017 Report Share Posted October 25, 2017 Or use the original convention consistently. Where cc is Civic center barracks are mc (military center etc) But yeah it would be annoying to track and noise for trac. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 25, 2017 Report Share Posted October 25, 2017 1 hour ago, fatherbushido said: (It's possibly not linked at all with dual attacks.) Indeed it was #2577 for which he had a branch. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 25, 2017 Report Share Posted October 25, 2017 2 minutes ago, stanislas69 said: Or use the original convention consistently. Where cc is Civic center barracks are mc (military center etc) eh, then things aren't very clear in Atlas. What is a mc? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 25, 2017 Report Share Posted October 25, 2017 Listen kids... When... Lel I wonder why they choose that name back then. Quote Link to comment Share on other sites More sharing options...
serveurix Posted October 25, 2017 Report Share Posted October 25, 2017 8 hours ago, wowgetoffyourcellphone said: This reminds me. I think the way player color is handled on the Assyrian Ram is kind of weird, not very consistent with other objects. Yes the colors are hard to recognise : I think it's because on those shields (or drapes ?) there is an extra semi-transparent dark texture, and that changes the apparent color (blue looks black, teals looks blue, red and orange look brown, etc.). Quote Link to comment Share on other sites More sharing options...
Hannibal_Barca Posted October 25, 2017 Report Share Posted October 25, 2017 When stables are committed to SVN I'll take them and put them in Vox Populi, corral tech is a placeholder for something more logical I'll skip the ranges and siege workshops as those are huge changes, instead everyone can play the Persian way for now (infantry from barracks, cavalry from stables) This will basically solve any AI behaviour problems mentioned by @Servo P.S: Will AI behaviour have to be changed for it to build and use stables? If so I need to add those too. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2017 Author Report Share Posted October 25, 2017 10 hours ago, wowgetoffyourcellphone said: Nono, I meant it should have an s at the end, but some don't. lol without the S was intended, its not that some don't, most don't, elephant stables being the exception for some reason Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2017 Author Report Share Posted October 25, 2017 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 26, 2017 Report Share Posted October 26, 2017 So, now there are too many buildings to all show up in the UI. hmm Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 26, 2017 Report Share Posted October 26, 2017 11 hours ago, LordGood said: without the S was intended, its not that some don't, most don't, elephant stables being the exception for some reason k, then: barracks stable elephant stable archery range right? Just making sure, since I am updating DE in real-time as you commit these. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 26, 2017 Report Share Posted October 26, 2017 Archery range for non archery units? Romans only have 2 units. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 26, 2017 Report Share Posted October 26, 2017 (edited) 8 minutes ago, Lion.Kanzen said: Archery range for non archery units? Romans only have 2 units. I know what Ima do for DE. Base game can flail. Basically, I am going to try to come up with at least 2 units for each of these buildings, except Elephant Stable, for each civ. If I can't come up with at least 2 units for each, then I'll just throw the extra 1 into the barracks or make it the Civic Center unit, depending on context. To emphasize that each civ has its own military focus I will do something like this: Since the Persians have an archer and cavalry focus, I will include the promotion techs for each ranged unit at the Archery Range and for each Cavalry unit in the Cavalry Stable. The Barracks will include no promotion techs, few techs at all really. Romans, they get a bunch of Barracks techs, but no Archery Range and Cavalry Stable techs. You can go on down the list and see how easy it would be to allow, say, the Athenians to have a generic Greek Archer, aka Toxotes, and give them access to that type of unit, but clearly the upgrades and promotion lines will be heavily given to the melee infantry units at the Barracks, mainly to Hoplites. Actually, I'm going to make the Gymnaseion the Athenian Barracks, but that's beside the point. Edited October 26, 2017 by wowgetoffyourcellphone 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 26, 2017 Report Share Posted October 26, 2017 3 hours ago, wowgetoffyourcellphone said: I know what Ima do for DE. Base game can flail. Basically, I am going to try to come up with at least 2 units for each of these buildings, except Elephant Stable, for each civ. If I can't come up with at least 2 units for each, then I'll just throw the extra 1 into the barracks or make it the Civic Center unit, depending on context. To emphasize that each civ has its own military focus I will do something like this: Since the Persians have an archer and cavalry focus, I will include the promotion techs for each ranged unit at the Archery Range and for each Cavalry unit in the Cavalry Stable. The Barracks will include no promotion techs, few techs at all really. Romans, they get a bunch of Barracks techs, but no Archery Range and Cavalry Stable techs. You can go on down the list and see how easy it would be to allow, say, the Athenians to have a generic Greek Archer, aka Toxotes, and give them access to that type of unit, but clearly the upgrades and promotion lines will be heavily given to the melee infantry units at the Barracks, mainly to Hoplites. Actually, I'm going to make the Gymnaseion the Athenian Barracks, but that's beside the point. So... Can we assume your are coming back to modding ? Quote Link to comment Share on other sites More sharing options...
Nescio Posted October 26, 2017 Report Share Posted October 26, 2017 (edited) On 24/10/2017 at 7:32 PM, wowgetoffyourcellphone said: there's an inconsistency with file naming. Should all be Stables or Stable? Think it should be Stables, with an 's'. On 25/10/2017 at 8:33 AM, wowgetoffyourcellphone said: Nono, I meant it should have an s at the end, but some don't. lol 4 hours ago, wowgetoffyourcellphone said: k, then: barracks stable elephant stable archery range right? Stables should be with an s, not without; we also have barracks, not a barrack. On 25/10/2017 at 8:33 AM, wowgetoffyourcellphone said: It would be good to unify and logically rename things, though I am sure it would be a minor pain in the butt. Actually I wouldn't mind going through all files to implement a logical naming scheme and upload it to phabricator, provided someone is willing to review and commit it. Having consistent names makes things significantly easier for future additions (and mods). Edited October 26, 2017 by Nescio ce Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 26, 2017 Report Share Posted October 26, 2017 @Nescio I guess that's what https://trac.wildfiregames.com/wiki/ArtDesignDocument was for. It defines how names should be how folders convention are etc. Quote Link to comment Share on other sites More sharing options...
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