Nescio Posted November 17, 2019 Author Report Share Posted November 17, 2019 0abc updated again. The most noticable change today is presumably that I reordered some items in the pre-game menu: Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 17, 2019 Report Share Posted November 17, 2019 An image is better than words 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 18, 2019 Author Report Share Posted November 18, 2019 17 hours ago, Stan` said: An image is better than words Yes, but I still don't understand your point. Surely the status bar width value as defined in the templates applies to all the bars (health, capture, resource, packing, experience)? On 11/15/2019 at 9:37 PM, Freagarach said: D2426. Thanks! I've now included it in my mod. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 18, 2019 Report Share Posted November 18, 2019 2 minutes ago, Nescio said: Yes, but I still don't understand your point. Surely the status bar width value as defined in the templates applies to all the bars (health, capture, resource, packing, experience)? I'm not sure to be fair, I'm not even sure how to change that width in files I just wanted it would look bad in case it wasn't a global setting. Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 18, 2019 Author Report Share Posted November 18, 2019 2 minutes ago, Stan` said: I'm not even sure how to change that width in files See e.g. `template_unit.xml`: <StatusBars> <BarWidth>2.0</BarWidth> <BarHeight>0.333</BarHeight> <HeightOffset>5.0</HeightOffset> </StatusBars> Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 18, 2019 Report Share Posted November 18, 2019 I guess that's a non-issue then thanks. In that case, maybe we could try to edit the status bar files to add a separator between blocks of health. In this case like StarCraft it might make sense because unit with more life will have more blocks; 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 18, 2019 Author Report Share Posted November 18, 2019 8 minutes ago, Stan` said: I guess that's a non-issue then thanks. In that case, maybe we could try to edit the status bar files to add a separator between blocks of health. In this case like StarCraft it might make sense because unit with more life will have more blocks; Actually I don't think it's a good idea to make the width proportional to the health, given the wide range of values (5 to 6000); also blocks will probably look ugly at minimum zoom. My question was whether having different widths for different would make it easier to identify units, as is already the case for ships (fishing boat has a width of 2.0, other ships 6.0). E.g. elephants have a larger footprint and require more population than infantry, so should they have a larger status bar? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 18, 2019 Report Share Posted November 18, 2019 Ah right then it makes more sense now. I guess that important units should have a bigger health bar, but the big health bars should always be in minority for it to work properly. Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 7, 2019 Author Report Share Posted December 7, 2019 Triggered by @Alexandermb's recent activity, I revisited artillery in my 0abc mod and organized the templates as follows: template_unit_siege_boltshooter.xml template_unit_siege_boltshooter_large.xml template_unit_siege_boltshooter_medium.xml template_unit_siege_boltshooter_small.xml template_unit_siege_stonethrower.xml template_unit_siege_stonethrower_large.xml template_unit_siege_stonethrower_medium.xml template_unit_siege_stonethrower_small.xml bolt-shooter : small , medium , large per shot: pierce damage : 50 , 75 , 100 thrust damage : 30 , 45 , 60 metal cost : 2 , 3 , 4 unit cost: iron : 50 , 75 , 100 wood : 100 , 150 , 200 time : 60 , 70 , 80 miscellaneous: garrison size : 4 , 6 , 8 health : 100 , 150 , 200 pack time : 4 , 6 , 8 upkeep per second: silver : 0.03 , 0.04 , 0.05 food : 0.06 , 0.08 , 0.10 stone-thrower : small , medium , large per shot: crush damage : 90 , 120 , 180 stone cost : 3 , 4 , 6 unit cost: iron : 90 , 120 , 180 wood : 180 , 240 , 360 time : 90 , 100 , 120 miscellaneous: garrison size : 9 , 12 , 18 health : 180 , 240 , 360 pack time : 9 , 10 , 12 upkeep per second: silver : 0.06 , 0.08 , 0.12 food : 0.09 , 0.12 , 0.18 (Other stats are equal for different sizes.) 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 21, 2019 Report Share Posted December 21, 2019 On 11/17/2019 at 5:24 PM, Stan` said: An image is better than words The old attack anim was so much better. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 4 minutes ago, wowgetoffyourcellphone said: The old attack anim was so much better. What changed? @Alexandermb Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 21, 2019 Report Share Posted December 21, 2019 1 minute ago, Stan` said: What changed? @Alexandermb IIRC, the blend file had an older version of the animation. Oh well. Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 21, 2019 Author Report Share Posted December 21, 2019 Where did that come from? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 I made it Do you like it? Also btw your mod crashes atlas for me... not sure why. 12 minutes ago, wowgetoffyourcellphone said: IIRC, the blend file had an older version of the animation. Oh well. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 21, 2019 Report Share Posted December 21, 2019 (edited) 2 minutes ago, Stan` said: I made it Do you like it? Also btw your mod crashes atlas for me... not sure why. I haven't kept the mod up to date the past few months. It's possible unitai is out of date again or something. EDIT: I just need that controllable animal ai patch committed and I can finally get rid of the unit ai file from the mod. Edited December 21, 2019 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 5 minutes ago, wowgetoffyourcellphone said: I haven't kept the mod up to date the past few months. It's possible unitai is out of date again or something. Nah I meant @Nescio's Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 21, 2019 Author Report Share Posted December 21, 2019 12 minutes ago, Stan` said: Also btw your mod crashes atlas for me... not sure why. Does it? I don't really understand Atlas, but it seems to work on my end; at least I don't notice differences when opening the scenario editor with or without my mod loaded. Do you have any other active mods? 15 minutes ago, Stan` said: I made it Do you like it? It's a pleasant surprise and I do appreciate the gesture! I'm a bit picky when it comes to details, though. In our timeframe spaces, dots, and other interpunction weren't used in inscriptions; also, lower case and upper case didn't exist. So if you could use unicase that would be nice. (Neither the concept nor the symbol of zero existed either, but that's part of the name of the game, so let's stick with that theta.) Also, I'd appreciate it if you could add the following text below the logo: Quote A modification of 0 A.D. “Empires Ascendant”. By the way, which font did you use? Linux Libertine? (That's 0 A.D.'s font, right?) Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 To put in art/textures/ui/pregame/shell/logo/0ad_logo.png 0abc_logo.xcf Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 21, 2019 Report Share Posted December 21, 2019 The Sanskrit evidence for zero is quite old @Nescio so are the the various arithmetic algorithms descriptions though most of this is not known by non Sanskrit experts as most of the sutras are poems for easy memorisation with the numerical items encoded in the poetry teachers would pass the decoding along orally at least that is what I was taught by my guru Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 46 minutes ago, Nescio said: By the way, which font did you use? Linux Libertine? (That's 0 A.D.'s font, right?) Linux Biolinium, but yes Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 21, 2019 Author Report Share Posted December 21, 2019 1 hour ago, Stan` said: Linux Biolinium, but yes Could you use Linux Libertine Display for the logo instead? I like serifs. Also, could you make the ABC larger, so there is not so much space in between? And could you try if “A modification of 0 A.D. “Empires Ascendant”.” fits in a single line underneath the entire logo, starting below the left of the Θ? (Yes, I'm picky when it comes to text and details, I apologize.) Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 0abc_logo_02.xcf 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 21, 2019 Author Report Share Posted December 21, 2019 (edited) 17 minutes ago, Stan` said: 0abc_logo_02.xcf 743.16 kB · 1 download Thanks! I'm assuming you're releasing it under CC-BY-SA 4.0? Edited December 21, 2019 by Nescio Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2019 Report Share Posted December 21, 2019 40 minutes ago, Nescio said: Thanks! I'm assuming you're releasing it under CC-BY-SA 4.0? Yeah sure. Thanks for all the work you put in the game so far. Merry Christmas? Quote Link to comment Share on other sites More sharing options...
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