Stan` 7.034 Posted Monday at 09:31 Report Share Posted Monday at 09:31 11 minutes ago, Nescio said: deally, yes. Furthermore, portraits (of units, structures, resources, technologies) ought to have fully transparent backgrounds, to improve flexibility and consistency; opaque background colours could be placed underneath with a bit of code. You cannot do that, because the drop shadow / glow effects are dependent on what's above, and that's a bit hard to implement. 12 hours ago, wowgetoffyourcellphone said: Currently I'm unhappy with the session interface again, there is simply not enough room in the top panel for five resources and the player view control dropdown or build label: Maybe you could consider another display approach for them, like at the bottom Quote Link to post Share on other sites
Nescio 1.525 Posted 16 hours ago Author Report Share Posted 16 hours ago Another thing, which of the following do you prefer? On 22/02/2021 at 10:31 AM, Stan` said: Maybe you could consider another display approach for them, like at the bottom As can be seen in the screenshot I posted earlier, there isn't much space there either. I would have to sacrifice one of the selection panels to be able to squeeze a new resource panel in there. Currently I'm contemplating doubling the height of the top panel, allowing to have one row for resources and the build label and another row for buttons and dropdowns, as well as game time, group selection icons, and idle gatherer, idle builder, idle soldier, and idle unit icons. To do: Figure out how to add new idle [] icons. Figure out how to arrange group selection icons horizontally instead of vertically. Figure out how to add up all resource trickles and display the per second value below the total resource counts. Quote Link to post Share on other sites
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