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  On 24/04/2019 at 8:40 PM, Viridians said:

Don't know if it's the right place to ask but i was wandering, when will we get the guides for Lanayru and Ordona ? 

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Afaik Nephalim is currently not working on those guides. The Moblins and Darknuts are priority number 1 now so perhaps after that. I cant speak for Nephalim so when exactly he starts with this, I dont know.

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The Moblins showed up:

 

  On 29/04/2019 at 4:14 PM, Viridians said:

I was wondering, isn't the Silver Keep (the castle building of Lanayru Province) a little to small ? It's way smaller than the Royal Hub (the town center) and when you garrisoned a siege unit inside it doesn't fit.

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Naw siege units should not be able to garrison inside, that's the mistake on my part.

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Hey guys,

I have a question:

UndyingNephalim, can you programm, that Koume and Kotake are the Gerudo-Titan and they can then transform into Twinrova. Because I really miss these two witches a little bit.

Thank you! :)

Edited by SkullmanD
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  On 01/05/2019 at 5:19 PM, SkullmanD said:

Hey guys,

I have a question:

UndyingNephalim, can you programm, that Koume and Kotake are the Gerudo-Titan and they can then transform into Twinrova. Because I really miss these two witches a little bit.

Thank you! :)

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At the moment it's possible to spawn the two Witches when Twinrova dies, but there's no function that could combine them into Twinrova. Maybe exodarion will work some magic down the road. :laugh:

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I actually have a question, does anyone know if there is a material in 0AD like terrain_base.xml except that it allows the texture to float on top of water?

 

  On 01/05/2019 at 8:57 PM, SkullmanD said:

Oh I don't mean that they should be splitted and can combine. I thought, that they are together just like for example the Kokiri-Twins. These witches mustn't be different units.

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Ohhhh I see what you mean, yes that actually could be done with the two witches being a single unit.

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  On 02/05/2019 at 3:14 AM, The Undying Nephalim said:

I actually have a question, does anyone know if there is a material in 0AD like terrain_base.xml except that it allows the texture to float on top of water?

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Closest thing is a decal I guess. Which would be the exact same thing. You can't paint tiles with them of course, but good enough if you want a minor area in the texture.

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Seems it wasn't implemented. I only looked at the header file and saw a m_Floating variable (which is not used).

An alternative could be doing it like the water lillies.

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Hyrule's Spartans are ready:

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Darknut RosterDarknut Heroes
darknutranks1.jpg

 

 

Edited by The Undying Nephalim
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