Exodarion Posted April 25, 2019 Report Share Posted April 25, 2019 14 hours ago, Viridians said: Don't know if it's the right place to ask but i was wandering, when will we get the guides for Lanayru and Ordona ? Afaik Nephalim is currently not working on those guides. The Moblins and Darknuts are priority number 1 now so perhaps after that. I cant speak for Nephalim so when exactly he starts with this, I dont know. Quote Link to comment Share on other sites More sharing options...
Viridians Posted April 25, 2019 Report Share Posted April 25, 2019 Very well. Thank you Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted April 25, 2019 Author Report Share Posted April 25, 2019 Yeah the guides take a weirdly long time to make for simple text and image documents, I'll probably not get back to making them until all the factions are done. 5 Quote Link to comment Share on other sites More sharing options...
Viridians Posted April 29, 2019 Report Share Posted April 29, 2019 I was wondering, isn't the Silver Keep (the castle building of Lanayru Province) a little to small ? It's way smaller than the Royal Hub (the town center) and when you garrisoned a siege unit inside it doesn't fit. 1 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted April 30, 2019 Author Report Share Posted April 30, 2019 The Moblins showed up: 7 hours ago, Viridians said: I was wondering, isn't the Silver Keep (the castle building of Lanayru Province) a little to small ? It's way smaller than the Royal Hub (the town center) and when you garrisoned a siege unit inside it doesn't fit. Naw siege units should not be able to garrison inside, that's the mistake on my part. 1 2 Quote Link to comment Share on other sites More sharing options...
SkullmanD Posted May 1, 2019 Report Share Posted May 1, 2019 (edited) Hey guys, I have a question: UndyingNephalim, can you programm, that Koume and Kotake are the Gerudo-Titan and they can then transform into Twinrova. Because I really miss these two witches a little bit. Thank you! Edited May 1, 2019 by SkullmanD Quote Link to comment Share on other sites More sharing options...
SkullmanD Posted May 1, 2019 Report Share Posted May 1, 2019 (edited) Edited May 1, 2019 by SkullmanD Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted May 1, 2019 Author Report Share Posted May 1, 2019 2 hours ago, SkullmanD said: Hey guys, I have a question: UndyingNephalim, can you programm, that Koume and Kotake are the Gerudo-Titan and they can then transform into Twinrova. Because I really miss these two witches a little bit. Thank you! At the moment it's possible to spawn the two Witches when Twinrova dies, but there's no function that could combine them into Twinrova. Maybe exodarion will work some magic down the road. Quote Link to comment Share on other sites More sharing options...
Exodarion Posted May 1, 2019 Report Share Posted May 1, 2019 2 minutes ago, The Undying Nephalim said: At the moment it's possible to spawn the two Witches when Twinrova dies, but there's no function that could combine them into Twinrova. Maybe exodarion will work some magic down the road. splitting or combining Twinrova is not a planned feature right? Quote Link to comment Share on other sites More sharing options...
SkullmanD Posted May 1, 2019 Report Share Posted May 1, 2019 (edited) Oh I don't mean that they should be splitted and can combine. I thought, that they are together just like for example the Kokiri-Twins. These witches mustn't be different units. Edited May 1, 2019 by SkullmanD Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted May 2, 2019 Author Report Share Posted May 2, 2019 I actually have a question, does anyone know if there is a material in 0AD like terrain_base.xml except that it allows the texture to float on top of water? 6 hours ago, SkullmanD said: Oh I don't mean that they should be splitted and can combine. I thought, that they are together just like for example the Kokiri-Twins. These witches mustn't be different units. Ohhhh I see what you mean, yes that actually could be done with the two witches being a single unit. 2 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 2, 2019 Report Share Posted May 2, 2019 4 hours ago, The Undying Nephalim said: I actually have a question, does anyone know if there is a material in 0AD like terrain_base.xml except that it allows the texture to float on top of water? Closest thing is a decal I guess. Which would be the exact same thing. You can't paint tiles with them of course, but good enough if you want a minor area in the texture. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted May 2, 2019 Author Report Share Posted May 2, 2019 10 minutes ago, (-_-) said: Closest thing is a decal I guess. Which would be the exact same thing. You can't paint tiles with them of course, but good enough if you want a minor area in the texture. Yeah decals sink under the water, even with <float/> in the actor's template file 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 2, 2019 Report Share Posted May 2, 2019 Seems it wasn't implemented. I only looked at the header file and saw a m_Floating variable (which is not used). An alternative could be doing it like the water lillies. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 2, 2019 Report Share Posted May 2, 2019 Yep can confirm this. Float and cast shadow do nothing. Your best bet is to make an actor with a plane prop and set floating on that. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 2, 2019 Report Share Posted May 2, 2019 7 hours ago, stanislas69 said: Yep can confirm this. Float and cast shadow do nothing. Your best bet is to make an actor with a plane prop and set floating on that. The one used in farm decals maybe Spoiler 1 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted May 4, 2019 Author Report Share Posted May 4, 2019 Courtesy of Exodarion 4 2 Quote Link to comment Share on other sites More sharing options...
SkullmanD Posted May 4, 2019 Report Share Posted May 4, 2019 (edited) Is actually a "Malice" faction planned? This is no order to make this. I just want to know. And the video is very cool. Edited May 4, 2019 by SkullmanD 1 Quote Link to comment Share on other sites More sharing options...
Viridians Posted May 11, 2019 Report Share Posted May 11, 2019 So yes I guess 1 Quote Link to comment Share on other sites More sharing options...
SkullmanD Posted May 14, 2019 Report Share Posted May 14, 2019 Okay Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted May 21, 2019 Author Report Share Posted May 21, 2019 (edited) Hyrule's Spartans are ready: Spoiler Zalunbar, the God of Flesh A powerful Darknut warrior, Zalunbar was deified by his people and assumed control of the Legion nearly three thousand years prior. His unnaturally long life and apparent immortality ignited much fervor amongst his people and convinced many he was a true god. Zalunbar was utterly narcissistic and completely egocentric. Centuries of constant praise and worship has let his ego spiral completely out of control, and there are few who would dare question his godhood. Yaraxonal, the Glass Sage Yaraxonal was a former Sage of Hyrule, as well as leader and chief deity of the Darknut Legion prior to Zalunbar. Unknown to the Darknut populace, she was imprisoned in stone by Vaati and usurped by Zalunbar. For nearly three thousand years she faded from memory, using her powers as a Sage to reach out and send a message for help. As a Sage of Hyrule, Yaraxonal was an exception to the Legion’s no magic policy. She had command of the desert winds and would use them against enemies of the Legion. Despite her power and veneration as a god, Yaraxonal was rather humble and was responsible for expanding the Legion through diplomacy and assimilation rather than conquest. Senturon, the Black Knight Senturon served as one of Vaati’s enforcers during the ancient age of Hyrule. Seemingly unkillable, rumors began to build around Senturon that he had the power to raise himself from the dead. Regardless, he mercilessly carried out the orders of the Legion and completely drove the Wind Tribe from Hyrule. After nearly three thousand years, the name Senturon has been forgotten and the moniker of Black Knight has faded into legend. Still, there are some words spoken that this grim warrior still walks in the shadows of Hyrule and serves the Legion to this day. Alros A former fanatic of Zalunbar, Alros fled into the Gerudo Desert after the fall of his former idol and abandoned the code of the Legion. After decades in sorrow, Alros regained his resolve and began amassing an army of mercenaries and fellow Darknut outcasts. For years he has ravaged the desert with his fellow reavers; his ultimate goal is nothing short of taking the Darknut throne and replacing Zalunbar as the living god of the Legion. Thrall Thralls were the lowest rung of Darknut society and were little more than slaves. Despite their low status they were well cared for, fed, and clothed, and at any time could challenge their master and escape their servitude. Those that did not remained lowly workers; gathering resources and building the impressive structures of the Legion. Molgera Grub Molgera were creatures of near legend status; many to the east doubted they even existed. With luck the Legion could tame a Molgera while it was still a grub, and used them in much the same way others tamed guard dogs. When these worms grew too old the Darknuts would have to release them back into the desert: an adult Molgera was impossibly large for even they to control. Molgera had an uncanny ability to sense the vibrations of anything around them, making it almost impossible to sneak up on one of these creatures. - Creature Scout unit - Decent Line of Sight - Can detect Camouflaged and Stealthed units Gymnatai These young and eager warriors had yet to become trained by the Legion, and therefore attempted to prove themselves as volunteer soldiers. Those that survived combat or showed exceptional skill would be adopted into the Legion without question. - Citizen and Soldier unit - Very fast for a Darknut unit Hoplite Darknut Hoplites were low level soldiers that only underwent minimal training as opposed to becoming a lifelong member of the Legion. Rather they served as city guards, national patrols, and emergency reinforcements to back up armies during wartime. - Citizen and Soldier unit - Anti Cavalry Peltast Ranged combat was expressly forbidden to any warrior who joined the Legion. Luckily, the civilian run garrisons and armies had no such taboo against attacking enemies from a distance. Peltast men and women were trained in lobbing javelins from incredible distances, serving as a powerful skirmisher. - Citizen and Soldier unit - Strong but short ranged attacking - Deals knockback on successful hit Aries Small but very durable rams built by the Legion to tear down enemy walls. The metal plating of these engines made them extremely resistant to most ranged attacks, often forcing the enemy to halt them in a melee or bombard them with magics. - Citizen and Soldier unit - Very high armor stats for a siege engine Fokka Hypaspist These longtime Legion members that were assimilated into Darknut culture have lended their own breed of soldiers to the fray. The Fokka Hypaspist were extremely fast and could leap staggering distances. They were just as swift in a melee as well, swiping and countering enemy blows almost effortlessly. - Classified as a Mercenary unit - Extremely fast, can keep pace with most cavalry - Can leap over obstacles with impressive jump Mazura Hippikon The angry and stubborn Mazura, much like the Fokka, were highly valued soldiers in the legion because of their speed. While not as fast as the swift Fokka or most other cavalry, a Mazura Hippikon could nonetheless plow into enemy forces and cause havoc with their maces. - Classified as a Mercenary unit - Has all the traits of a Cavalry unit despite being an Infantry unit - Anti-Cavalry units cannot counter them Lynel Pride The notoriously violent and bloodthirsty Lynels have long been tied to the Darknut people. In more modern ages, they were the Legion’s favorite mercenaries. So often were Lynels hired and deployed with Legion forces that many of the Darknut’s enemies assumed they were members of the same empire. - Classified as a Mercenary unit - Fast moving Cavalry unit Fokkalista Developed by their Fokka allies, the Fokkalista was originally intended to launch supplies across the canyons and cliffs of their homeland. It was later converted into a mobile siege weapon, lobbing rocks and boulders great distances to shatter enemy fortifications and defenses. - Classified as a Mercenary unit - High damage and accurate Siege engine. - Long reload time and short range for a siege unit. Legionary The face of the Darknut armies, Legionaries tirelessly enforced the will of the Darknut people by defending against and conquering all enemies. Despite their size and power, Legionaries were actually the lowest rank of soldier in the Legion’s Code and had only undergone a year of formal training. - Deals knockback damage - Can gain experience and level up like a Hero Doomknocker Doomkockers were large and powerful Darknut warriors, with many years of experience to their name. Wielding a giant mace and durable shield, Doomknockers would slowly and relentlessly march at their targets, shrugging off arrow fire without missing a beat. When in a melee they could pulverize and pummel just about any foe, even those with durable armor. - Extremely slow movement speed - Deals massive knockback damage - Can gain experience and level up like a Hero Jermafenser Jermafensers were some of the tallest and largest Darknuts in service of the Legion. Standing at nearly ten feet tall, these hulking behemoths slowly mustered their way into combat, effortlessly slicing apart anything smaller than themselves. - Small chance that a killing blow will deal no damage to the Jermafenser - Deals both knockback and splash damage - Can gain experience and level up like a Hero Rebonack Short of Deities, the Rebonack were the most experienced soldiers in the entire Legion and perhaps some of their most terrifying warriors. Rebonacks rode on top of giant black horses that had for centuries been specially bred for size. Armed with a lance in one hand and a sword in the other, Rebonacks could knock down enemy soldiers with ease and lob the heads off of those that survived. - Slow moving but extremely powerful Cavalry unit - Attack has very long reach and deals knockback - Can gain experience and level up like a Hero Dux Expert warriors and even better teachers, Dux were commanders that lead by example and raised generations of Darknut warriors. A lone Dux was often attached to scores of soldiers to not only to command them, but to show them how to become even better fighters. - Increases the rate of experience gain for units within its aura - Can gain experience and level up like a Hero Idol Throne A seat of power for the most idolized heroes of the Legion, these giant thrones are carried around the warzone by a horde of zealous Fanatics. Like living gods on earth, soldiers of the Legion are inspired into bravery and a frenzy by their presence. - Dramatically improves the performance of Darknut units within a large radius - Temporarily gives huge penalties to Darknut units within its aura if it is slain in battle Immortal Once loved and prized figures of the Legion, these magic users were imprisoned and slain during Zalunbar's takeover and ban on the use of sorcery. Many were sealed to their doom in Darknut tombs, while a few fled into the depths of the Gerudo Desert. On rare occasions they show up in the Legion army, perhaps to earn a pardon by those in charge. - Large Mage unit - Deals Fire damage with ranged attack - Can hover over any terrain Patra A Unique unit that can only be trained by Zalunbar. The spawn and servants of the demon Vaati, Patra serve as the eyes of those in power of the Legion. Despite their size, Patra are infamous for their ability to hide and strike at enemies from the shadows. - Large flying creature unit - Has Camouflage - Can detect Camouflaged and Stealthed unit Glass Witch A Unique unit that can only be trained by Yaraxonal. A fringe convent of lady Darknuts known for their unmatched crafting of all manner of jewelry and stained glass. In a battle the Glass Witches toss razor sharp bolts of crystal at their enemies, shredding their armor and knocking them off their feet. - Ranged unit that deals extremely high pierce damage - Can target multiple units in one attack - Stuns enemy units Legatus A Unique unit that can only be trained by Senturon. Once high ranking generals in the Legion's army, the training of Legatus vanished from the ranks of their forces after Zalunbar's takeover. A fair number of these powerful warriors can still be found hidden in retirement or isolation of ruins across the desert, waiting only for the Legion to request their services once again. - Death blows so not kill Legatus, only break off a portion of their armor. - All armor must be removed by killing blows to slay the Legatus - Armor can be replaced at cost of Ore and Currency Reaver A Unique unit that can only be trained by Alros. Outcast Darknut warriors that have survived through raiding and theft in the Gerudo Desert. Reavers have abandoned the bulky armor of their brothers and instead rely on their incredible muscles and speed to survive. The Legion is willing to hire these warriors when the need arises. - Classified as a Mercenary unit - Fast movement speed for such a large unit - Can climb cliffs Vaati, the Wind Demon Once a member of the Minish race, Vaati encountered one of the ancient demons that ravaged primordial Hyrule and formed a pact with the beast. Granting him incredible power, Vaati eventually lost himself to the beast’s possession. Although no longer himself, the demon retained Vaati’s image, name, and personality as it set out to accomplish its goals in Hyrule. When exposed and under threat, the demon abandons his Vaati disguise and reveals his horrific bat-like form. - Huge flying Titan unit - Powerful ranged tornado attack that deals knockback in random directions - Can only be hit by ranged attacks Edited May 21, 2019 by The Undying Nephalim 5 3 Quote Link to comment Share on other sites More sharing options...
Viridians Posted May 21, 2019 Report Share Posted May 21, 2019 Awesome ! Very excited to see the buildings ! 1 Quote Link to comment Share on other sites More sharing options...
SkullmanD Posted May 21, 2019 Report Share Posted May 21, 2019 Me too! Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted May 27, 2019 Author Report Share Posted May 27, 2019 Wooo Darknut bases are pretty much just about done 4 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 27, 2019 Report Share Posted May 27, 2019 Nice has a faint Moorish feel. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
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