Alexandermb Posted June 26, 2017 Report Share Posted June 26, 2017 (edited) Carolingian Abbey Based on real life structure "Lorsch Abbey" Ao baked 3.3-3.7k tris (Trees and props added for better presentation) Screenshots Spoiler Textures Spoiler BLEND FILE >>>Lorsch Abbey [Finalizado].blend<<< Edited August 10, 2017 by stanislas69 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2017 Report Share Posted July 9, 2017 @niektb Should this be added ? Quote Link to comment Share on other sites More sharing options...
niektb Posted July 9, 2017 Report Share Posted July 9, 2017 I was wondering what we could use it for... But if it would be added the roman structure texture shouldn't be copied and maybe the bushes should be different so that it doesn't look walk-able Quote Link to comment Share on other sites More sharing options...
Skhorn Posted July 9, 2017 Report Share Posted July 9, 2017 3 minutes ago, niektb said: I was wondering what we could use it for... But if it would be added the roman structure texture shouldn't be copied and maybe the bushes should be different so that it doesn't look walk-able Could be used as a special tech research? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 11, 2017 Author Report Share Posted July 11, 2017 (edited) i haven't tried yet, but i think i might have an idea. Using the template of the Wall gate + temple i can make it walkable the middle. And the textures have a Little modification i did in the saturation, for a dirtier and older look. Edited July 11, 2017 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 11, 2017 Author Report Share Posted July 11, 2017 Done, the only problems are the gate icons. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 11, 2017 Report Share Posted July 11, 2017 2 hours ago, Alexandermb said: Done, the only problems are the gate icons. What is exactly the problem? What you need? Quote Link to comment Share on other sites More sharing options...
Skhorn Posted July 11, 2017 Report Share Posted July 11, 2017 9 minutes ago, Lion.Kanzen said: What is exactly the problem? What you need? El necesita quitar los iconos de abrir/cerrar la "puerta" del templo. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 11, 2017 Report Share Posted July 11, 2017 Pero, porque están esos iconos en ese edificio? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 11, 2017 Author Report Share Posted July 11, 2017 Le hice una ligera modificación y mezcla de los templates "Gate" y "Temple" para que el centro sea transitable, solo en caso de ser necesario, si no pues se coloca una cerca y listo. pero son cosas irrelevantes. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 11, 2017 Report Share Posted July 11, 2017 El propósito de eso fue..? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 11, 2017 Author Report Share Posted July 11, 2017 Niektb hablaba de cambiar los arbustos por algo que denote que no es transitable la zona intermedia entre el abadia y la entrada, solo le hice esa modificación para variedad, novedad una ligera modificación para ver si era posible algo como el centro cívico de AoE2 que la zona por debajo de las dos esquinas es transitable. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted July 11, 2017 Report Share Posted July 11, 2017 37 minutes ago, Lion.Kanzen said: El propósito de eso fue..? 1 hour ago, Alexandermb said: .... para que el centro sea transitable ..... Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 5, 2017 Report Share Posted August 5, 2017 @Alexandermb Can you zip the files please ? Quote Link to comment Share on other sites More sharing options...
niektb Posted August 5, 2017 Report Share Posted August 5, 2017 On 7/9/2017 at 3:55 PM, niektb said: I was wondering what we could use it for... And I'm still... Any ideas? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 5, 2017 Report Share Posted August 5, 2017 Some sort of library, similar to the Hellenistic factions? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 5, 2017 Report Share Posted August 5, 2017 I hope the guy is fine... Venezuela is living dark days. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 10, 2017 Author Report Share Posted August 10, 2017 Internet problem's here's the template Abbey.7z 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 10, 2017 Report Share Posted August 10, 2017 Okay I'll have a look and see if it is commitable. Thanks for the zip. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 10, 2017 Report Share Posted August 10, 2017 I fixed the model, it was a long process, please try to optimize your polycount and check for overlapping faces. Thanks for your work, it's commited now. 4 Quote Link to comment Share on other sites More sharing options...
JonasTuo Posted January 2, 2019 Report Share Posted January 2, 2019 when will this abbey be in the millenium Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2019 Report Share Posted January 2, 2019 26 minutes ago, JonasTuo said: when will this abbey be in the millenium I believe it's already in there. Might no be used in the main game though. Quote Link to comment Share on other sites More sharing options...
JonasTuo Posted January 3, 2019 Report Share Posted January 3, 2019 where can i find it? or do i need to reinstall millenium? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2019 Report Share Posted January 3, 2019 Map editor likely 1 Quote Link to comment Share on other sites More sharing options...
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