sphyrth Posted February 8, 2017 Report Share Posted February 8, 2017 I mean, just WOW! The patches keep getting me excited. And this one is just OH I CAN HARDLY CONTAIN MYSELF! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2017 Report Share Posted February 8, 2017 Shhhh Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 8, 2017 Report Share Posted February 8, 2017 Link to trac ticket? Can't find it. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 8, 2017 Author Report Share Posted February 8, 2017 You might get disappointed because it's only the icon in the Revision Log. And, yes, that thing DID get me excited. http://trac.wildfiregames.com/changeset/19206/ps Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 8, 2017 Report Share Posted February 8, 2017 I'm asking if there is trac ticket for the feature. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 8, 2017 Author Report Share Posted February 8, 2017 I'm not sure if there is any. And that just snapped me hard back into reality. :-( Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2017 Report Share Posted February 8, 2017 3177. Quote Link to comment Share on other sites More sharing options...
elexis Posted February 8, 2017 Report Share Posted February 8, 2017 You're all wrong https://code.wildfiregames.com/D117 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 8, 2017 Report Share Posted February 8, 2017 What was thst? Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 9, 2017 Report Share Posted February 9, 2017 Happy to see some excitement about an icon commit 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2017 Report Share Posted February 9, 2017 Why suddenly takes this ideas? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 9, 2017 Report Share Posted February 9, 2017 2 hours ago, Lion.Kanzen said: Why suddenly takes this ideas? He might have just been inspire. It's okay. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 9, 2017 Report Share Posted February 9, 2017 4 hours ago, Lion.Kanzen said: Why suddenly takes this ideas? Why not? The idea was debated by the team and we're going to try it out 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2017 Report Share Posted February 9, 2017 I don't say no, but this surprises , are rare to find, even think you guys don't add any feature this alpha. 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted February 10, 2017 Report Share Posted February 10, 2017 Sometimes developers get to writing actually noticeable patches instead of following the duty of fixing bugs somone noticed sometime ago ;-) Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 10, 2017 Author Report Share Posted February 10, 2017 Because new features are more exciting than fixing. But I do notice those fixes... specifically those nasty release blockers when Alpha 21 was not yet out (gcc, and the ability to train units you're not supposed to from captured buildings). 1 Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 10, 2017 Report Share Posted February 10, 2017 10 hours ago, Lion.Kanzen said: I don't say no, but this surprises , are rare to find, even think you guys don't add any feature this alpha. My Spy Sheep concept didn't make it through the approvals process. Too "unrealistic" apparently I kid, I kid! 10 Quote Link to comment Share on other sites More sharing options...
Servo Posted February 10, 2017 Report Share Posted February 10, 2017 I would be excited in bribing combat units but this development is better for future revisions. I like to collect each opponent units (max players) and parade them. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2017 Report Share Posted February 10, 2017 7 hours ago, sphyrth said: Because new features are more exciting than fixing. But I do notice those fixes... specifically those nasty release blockers when Alpha 21 was not yet out (gcc, and the ability to train units you're not supposed to from captured buildings). The problem is the new features bring the bugs. But if no are serious and have consequences are fine. Indeed I'm part of the people How thinks the features in new alphas get some fresh air to the alphas. My Spy Sheep concept didn't make it through the approvals process. Too "unrealistic" apparently I kid, I kid! Classic I think. Not realistic. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 10, 2017 Report Share Posted February 10, 2017 (edited) I grew up playing Settlers III. In that game, you could recruit spies (people, not sheep). They would look like a spy to the player who recruited them, but to any AI or enemy, they would look like one of their own units, until they got too close to combat units that is, after which the disguise wouldn't work anymore, and your spy would be killed. Possible idea? Ps: players paying attention will notice these spies, because they behave differently from your own units (idle and then moving around without any commands from yourself). Edited February 10, 2017 by Sundiata Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2017 Report Share Posted February 10, 2017 (edited) I have many ideas how the unit can be appareance, effects or mechanics. the first time I saw A unit like this was the Ghost and Dark Templar in old Starcraft game. But the difference , they are mostly active. But there is a passive unit. Quote This unarmed observation drone looks precisely like what it is: an eye in the sky. Deployed to scout unexplored terrain or enemy terrtory, the observer serves as an invaluable tactical reconnaissance tool for protoss commanders. Heads-up knowledge of enemy movements and logistics often proves to be the difference-maker in an otherwise evenly balanced encounter." But is mainly undetectable Quote The current observer design Observers intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods[2] with little drain to its power core.[9] The field renders them invisible to all but the most advanced of detection technology. Its stealth capabilities are enhanced by its hull, which is fashioned out of a buoyant material that refracts light and masks its diminutive energy signature.[3] So the units can cloak , these have this appareance for the allies player. The enemy player even can't attack if are undetect. Edited February 10, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2017 Report Share Posted February 10, 2017 I'm not tested the idea but, both player sides can have the control of such unit? in Sc2 there is a units try to be part of enemy side, the Zerg's Changeling Quote The changeling game unit has no attack or abilities other than shape-shifting; any weapons it appears to carry are false. Changelings can easily be detected if you select your zealots/marines/zerglings, and use /dance. The changeling will not dance. The changeling's maximum hit points do not change, but they appear as the duplicated unit's hit points. For instance, a changeling resembling a marine will appear to have 45 hit points, but will in fact still have five hit points. The unit pretend to be other. You can use this for many proposals. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2017 Report Share Posted February 10, 2017 Spoiler Observers gameplay. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2017 Report Share Posted February 10, 2017 I like the role of spy / espionage in Rome Total War. Quote Your Eyes and Ears It's important to see the world. Spies and diplomats both allow you to plunge deep into friendly or enemy territory to get a better view of the world, but spies have such a huge range of sight that they're invaluable in this function. A good spy network will allow you to see invasions long before they're coming, or to look past the front lines deep into enemy lands to see what kind of reinforcements they might bring up. For this reason, build out your network as soon as you can. At first you won't be able to -- you'll need your big cities cranking out troops. But as soon as it's practical, start building and sending out your agents to all your neighboring lands. I can't stress how important spies are at gathering intelligence. Spy on a city and you'll know exactly what the defenses are and what units you can expect them to build. Spy on an enemy army and you'll see who the general is (if any) and what kinds of troops he has. Is he too heavy on the archers? Assault him with an army strong in cavalry. Knowing what the enemy will field before the battle is a huge advantage. Quote Link to comment Share on other sites More sharing options...
av93 Posted February 10, 2017 Report Share Posted February 10, 2017 On 8/2/2017 at 0:24 PM, elexis said: You're all wrong https://code.wildfiregames.com/D117 This Phabricator will eventually replace the track system? 9 hours ago, Pureon said: My Spy Sheep concept didn't make it through the approvals process. Too "unrealistic" apparently I kid, I kid! Eyecandy/Cheat unit! 1 Quote Link to comment Share on other sites More sharing options...
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