Feldfeld Posted February 3, 2017 Report Share Posted February 3, 2017 Why a mauryan player would make them ? Compared to horse archers from other civs, this unit is way slower despite having almost the same stats. They got a little HP bonus but it is clearly not enough to make them worth it. Not only they are slow, but they can't be as massed as other horse archers because they're elephants and take more place. So their pathfinding is also difficult, and that makes them really weak against spearmen, or if they want to retreat it's also tricky anyway. They also can't collect ressources. No wonder i never see them in pro games. Also, I guess the "go berserk" in description is not implemented. Will they be buffed in next alpha ? 2 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 3, 2017 Report Share Posted February 3, 2017 I thought that they were significantly faster than your usual cavalry. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted February 3, 2017 Report Share Posted February 3, 2017 I can see some reason: for example if someone has only elephant stables In previous releases it was the same unit as other cavalry archers. EDIT: also many (most of) the people don't care too much about those little numbers things (more a stuff for lobby players) and will train the unit they want to see on the screen ;-) 1 Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted February 3, 2017 Author Report Share Posted February 3, 2017 4 hours ago, sphyrth said: I thought that they were significantly faster than your usual cavalry. If you speak about rate of fire, it is the same as others horse archers. 3 hours ago, fatherbushido said: I can see some reason: for example if someone has only elephant stables In previous releases it was the same unit as other cavalry archers. EDIT: also many (most of) the people don't care too much about those little numbers things (more a stuff for lobby players) and will train the unit they want to see on the screen ;-) Sure. My question wasn't well asked. I'm speaking about game balance so that's why i took the exemple of lobby players. To my mind they need a buff because they're clearly worse than horse archers from other civs. Quote Link to comment Share on other sites More sharing options...
borg- Posted February 3, 2017 Report Share Posted February 3, 2017 They are useless at the moment, have little damage, die easy, and their locomotion is very bad. Need buff maybe in HP, low HP compared to others elephantes. 2 Quote Link to comment Share on other sites More sharing options...
Grugnas Posted February 3, 2017 Report Share Posted February 3, 2017 maybe an HP and armor increase can be interesting. For now they are just "cavalry archers" with lower movement speed and no techs aviable.. Would be fun to see that berserker sprint tho. Wind speed elephants ftw. 1 Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted February 3, 2017 Author Report Share Posted February 3, 2017 We can also consider increasing their starting grade (instead of increasing base HP and armour, which still seem very logical to me), so they won't only be tank but also will deal more damage. It is just an idea. Quote Link to comment Share on other sites More sharing options...
soloooy0 Posted February 3, 2017 Report Share Posted February 3, 2017 se podría subir la cadencia de tiro poniendo 2 o 3 arqueros en el elefantes para que sea útil a distancia a parte de lo comentado arriba Quote Link to comment Share on other sites More sharing options...
Servo Posted February 3, 2017 Report Share Posted February 3, 2017 Historically do they have unique abilities? I haven't played some civs except Greeks and Persian but noticed no horse archer can fire while moving like maybe Mongol horse archers?! Any civ who gets archer like this would become very interesting. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2017 Report Share Posted February 3, 2017 7 minutes ago, soloooy0 said: se podría subir la cadencia de tiro poniendo 2 o 3 arqueros en el elefantes para que sea útil a distancia a parte de lo comentado arriba La unidad tiene ya visualmente en su última forma los 3 arqueros. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2017 Report Share Posted February 3, 2017 (edited) 12 minutes ago, Servo said: Historically do they have unique abilities? I haven't played some civs except Greeks and Persian but noticed no horse archer can fire while moving like maybe Mongol horse archers?! Any civ who gets archer like this would become very interesting. Abilities aren't into the game. Partian tactics aren't implemented yet. http://trac.wildfiregames.com/ticket/2577 Edited February 3, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Grugnas Posted February 3, 2017 Report Share Posted February 3, 2017 28 minutes ago, Feldfeld said: We can also consider increasing their starting grade (instead of increasing base HP and armour, which still seem very logical to me), so they won't only be tank but also will deal more damage. It is just an idea. this isn't a bad idea at all, by the way ranged units don't gain any attack damage more when they rank up, they gain range and maybe movement speed if i remember right. However, as any elephant unit, they have no techs aviable, making them even weaker for a phase 2 unit. I mean that in phase 2 blacksmith upgrades are aviable already, so, any civ with archer cavalry could potentially be in advantage already just unlocking 1 technology. 2 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 18, 2017 Report Share Posted March 18, 2017 Mongol style horse archers depend on the stirrup for stability in the saddle and the stirrup did not reach the Mediterranean Area till the early Middle Ages same as the horse collar. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
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