Juli51 Posted December 13, 2016 Author Report Share Posted December 13, 2016 Poco a poco... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 13, 2016 Report Share Posted December 13, 2016 Which program you was use de to make models in the past? Quote Link to comment Share on other sites More sharing options...
Juli51 Posted December 13, 2016 Author Report Share Posted December 13, 2016 What do you mean?, 3D models or 2D Drawings. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 13, 2016 Report Share Posted December 13, 2016 3D , I'm curious how to help you to starting in Blender. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 13, 2016 Report Share Posted December 13, 2016 Lightwave please read. Quote Link to comment Share on other sites More sharing options...
Juli51 Posted December 13, 2016 Author Report Share Posted December 13, 2016 I learned/used Lightwave, LWCAD and KRAY render, as there was no 3DstudioMax for mac users. That was between 2006 and 2008. What I do still have from that time are the concepts of 3D modeling. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 13, 2016 Report Share Posted December 13, 2016 1 minute ago, stanislas69 said: Lightwave please read. sorry but that name isnt familiar for me, yes indeed i read but sounds like render than other thing. Quote Link to comment Share on other sites More sharing options...
Juli51 Posted December 13, 2016 Author Report Share Posted December 13, 2016 By the way. Did I pass the admission test? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 13, 2016 Report Share Posted December 13, 2016 I never did pass it so can't tell you ^^ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 13, 2016 Report Share Posted December 13, 2016 1 minute ago, Juli51 said: By the way. Did I pass the admission test? in spanish because is hard, esto no es en si una prueba, para pasar la prueba tenes que ya haber tenido muchos trabajos hechos, ser paciente, soportar criticas duras. y dominar el ingles muy bien, tambien portarte bien y no ser agresivo. ..basically be perfect and nice person. now with work done I mean , committed, I have plenty 2D work done (committed) there, but I'm part of soul team like Stan, older (2011 follower) , I help to search, love the history the RTS, but I haven't very good mood many times. I'm not the best with English. And becomes part of team means lot of responsibilities and free time or both. moderating, little programming or mods skills (this take time). Quote Link to comment Share on other sites More sharing options...
Juli51 Posted December 13, 2016 Author Report Share Posted December 13, 2016 Thanks for the advice. I just meant if I was admitted into the workforce to collaborate a few hours a week. I did meant the core team, that's not for me at the moment. Gracias por la explicación Lion . Solo quería decir que si viendo una muestra de mi forma de dibujar soy apto para colaborar con vosotros unas pocas horas a la semana. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 13, 2016 Report Share Posted December 13, 2016 Hey! looks great! good job. I'd drop the tower though. It's a good touch to have the tower siege engine of macedonians represented in the structure but I feel like it would obstruct the vision of quite a big part of the structure. Regarding admission: the art department is completely open now. We openly accept contributions from everyone that has talent and wants to contribute with any 2D or 3D art asset to the project (with the author inclusion in the game credits of course) "Applications" are barely used for a long time, but it's a nice place to make yourself known to the community as a newcomer and to show the skills you posses. Since the art department became open, the team would offer a place on the official team to contributors who are constant on the participation of the growth of the project, have a good grasp of how the engine works, a good sense of the art direction, being able to accept critiques and work over them, and basically demonstrate that are capable of being productive independently (minimal input required). This is because we care so much about the project and becoming a team member results in having the rights to commit files to the main game repository. Quote Link to comment Share on other sites More sharing options...
Juli51 Posted December 13, 2016 Author Report Share Posted December 13, 2016 Thanks Enrique, good to know. As I've posted before I'm just happy if I can contribute somehow with conceptual designs and maybe 3D models later on. Time will tell if I have to become a official member of the 0AD development team in the future, but that's too soon for me now as I've allready enough responsibilities in my day by day life. :-) I just wanted to know your opinion about this first task and if I can keep going designing conceptual models for 0AD. I Would be very happy to do so. 2 Quote Link to comment Share on other sites More sharing options...
Juli51 Posted December 13, 2016 Author Report Share Posted December 13, 2016 I draw in layers, so I can drop out the tower. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 13, 2016 Report Share Posted December 13, 2016 I can see my onager texture go right in there Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 13, 2016 Report Share Posted December 13, 2016 9 minutes ago, Juli51 said: As I've posted before I'm just happy if I can contribute somehow with conceptual designs and maybe 3D models later on. [...] I just wanted to know your opinion about this first task and if I can keep going designing conceptual models for 0AD. I Would be very happy to do so. Please do, Julián. Also feel free if you can improve any other art area with your concepts like building variations which are already in-game, ruins or any other 3D asset that you may think it could be interesting to add to the project. The Carthage's temple need some improvement too, if you want to try your hand at that. Feel free to open a thread titled ==[TASK]== Carthage Temple on the official tasks forums if you're interested in going for the concept. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 14, 2016 Report Share Posted December 14, 2016 @Enrique Are you referring to the old one or the one I made? The market needs work more IMO Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 14, 2016 Report Share Posted December 14, 2016 2 hours ago, LordGood said: @Enrique Are you referring to the old one or the one I made? The market needs work more IMO Hmm sorry, you're right. I keep seeing the old variation each time I check Carthague's sandbox map and that temple always strike me as out of place. And yes, Carthague's market could use an upgrade. Quote Link to comment Share on other sites More sharing options...
Juli51 Posted December 14, 2016 Author Report Share Posted December 14, 2016 Ok, I will have a a look at Carthages market in the game. Hope you can fix the map editor crash soon. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2016 Report Share Posted December 14, 2016 5 minutes ago, Juli51 said: Ok, I will have a a look at Carthages market in the game. Hope you can fix the map editor crash soon. Can be nice some matches, play the game, read the description...read our wiki and have acces to art repository. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14, 2016 Report Share Posted December 14, 2016 (edited) Actual Market is in the middle of towers. Edited December 14, 2016 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 25, 2017 Report Share Posted November 25, 2017 On 13/12/2016 at 7:30 PM, Juli51 said: I draw in layers, so I can drop out the tower. @LordGood this faction have workshop already ? this is a nice sketch Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 25, 2017 Report Share Posted November 25, 2017 Macedonians don't have a siege workshop yet, but this sketch will need some reformatting to fit in with the standard shape of the rest Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 25, 2017 Report Share Posted November 25, 2017 @LordGood Maybe we could poke @Juli51 for moar sketches ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 26, 2017 Report Share Posted November 26, 2017 I have the contact on steam. Quote Link to comment Share on other sites More sharing options...
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