av93 Posted October 6, 2016 Report Share Posted October 6, 2016 The release of Vulkan API is relevant to 0 a.d?https://en.wikipedia.org/wiki/Vulkan_(API) Quote Link to comment Share on other sites More sharing options...
niektb Posted October 6, 2016 Report Share Posted October 6, 2016 No, unless someone finds time to rewrite the graphics engine to make use of it 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted October 6, 2016 Author Report Share Posted October 6, 2016 Quote Link to comment Share on other sites More sharing options...
fabio Posted October 24, 2017 Report Share Posted October 24, 2017 Warzone 2100 is being ported to Vulkan: http://forums.wz2100.net/viewtopic.php?f=32&t=13651&sid=2998caa2d6e6c972aa8431d6c0d0674e https://www.phoronix.com/scan.php?page=news_item&px=Warzone-2100-Vulkan 2 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted October 24, 2017 Report Share Posted October 24, 2017 On 10/6/2016 at 11:10 PM, niektb said: No, unless someone finds time to rewrite the graphics engine to make use of it I have thoughts, that we shouldn't just rewrite the engine, I think, we need to make an interface, and then implement it for different renderers (OpenGL 2, OpenGL 4+, Vulkan). 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24, 2017 Report Share Posted October 24, 2017 @vladislavbelov Sooo on your list  Isometric view Atlas stuff Better graphics ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 2 minutes ago, stanislas69 said: @vladislavbelov Sooo on your list  Isometric view Atlas stuff Better graphics ?  better graphic? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24, 2017 Report Share Posted October 24, 2017 (Performance) Â Also those new API have some features built in that could make the game look prettier. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 7 minutes ago, stanislas69 said: (Performance) Â Also those new API have some features built in that could make the game look prettier. Is that good as DirectX? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24, 2017 Report Share Posted October 24, 2017 Depends, it's like saying is blender as good as 3Dsmax, depends on what you do with it. 1 Quote Link to comment Share on other sites More sharing options...
fabio Posted October 24, 2017 Report Share Posted October 24, 2017 16 minutes ago, Lion.Kanzen said: Is that good as DirectX? From the Wikipedia Vulkan page, already linked above: Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 Just now, fabio said: From the Wikipedia Vulkan page, already linked above: Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores. Yes i rad that the las week. a guys aso about Vulkan ande others software. Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 24, 2017 Report Share Posted October 24, 2017 1 hour ago, vladislavbelov said: I have thoughts, that we shouldn't just rewrite the engine, I think, we need to make an interface, and then implement it for different renderers (OpenGL 2, OpenGL 4+, Vulkan). @vladislavbelovI quite agree with you. It's a good idea and should be done. Quote Link to comment Share on other sites More sharing options...
av93 Posted October 24, 2017 Author Report Share Posted October 24, 2017 Sounds like an huge task. Years to do it. 1 Quote Link to comment Share on other sites More sharing options...
fabio Posted September 26, 2020 Report Share Posted September 26, 2020 On 10/24/2017 at 9:43 AM, fabio said: Warzone 2100 is being ported to Vulkan: http://forums.wz2100.net/viewtopic.php?f=32&t=13651&sid=2998caa2d6e6c972aa8431d6c0d0674e https://www.phoronix.com/scan.php?page=news_item&px=Warzone-2100-Vulkan And now is merged and will be included in 3.5.0. 2 Quote Link to comment Share on other sites More sharing options...
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