FeXoR Posted October 15, 2016 Report Share Posted October 15, 2016 If the brightness of the gates upper crenelates would decrease upwards (instead of increase as is) and the background brightness increase towards it (as is) the border would be much more clear. The other way arround wold also work but than it would not look like "glow" any more. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 15, 2016 Report Share Posted October 15, 2016 @elexis: that part did not really change in the last revision, did it? Quote Link to comment Share on other sites More sharing options...
elexis Posted October 15, 2016 Report Share Posted October 15, 2016 It did change after you last commented on it, I guess no comment means the most recent comment is still accurate Quote Link to comment Share on other sites More sharing options...
niektb Posted October 15, 2016 Report Share Posted October 15, 2016 @elexis: the icon did change but not in the part that you/I refered to (about the blur) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 15, 2016 Author Report Share Posted October 15, 2016 3 Quote Link to comment Share on other sites More sharing options...
elexis Posted October 17, 2016 Report Share Posted October 17, 2016 @niektb the blur doesnt look much different from the one in persian hall, perhaps the glow part shuld be interpolated? Quote Link to comment Share on other sites More sharing options...
niektb Posted October 17, 2016 Report Share Posted October 17, 2016 Let me explain with an image again I was talking about these parts, the brickwall does look a bit blurry and not as lifelike as the brickwalls further down below, also it would be nice if the colors of the border around it also match the colors of the wall borders on the lower part of the icon... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 17, 2016 Author Report Share Posted October 17, 2016 I haven't a source less blurry with these bricks Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 17, 2016 Author Report Share Posted October 17, 2016 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 18, 2016 Author Report Share Posted October 18, 2016 (edited) fixing... symmetry Edited October 18, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
niektb Posted October 18, 2016 Report Share Posted October 18, 2016 You have some visible tiling in the two sections that I mentioned (and that you changed). Also I would suggest to make the color of the left part equal to that of the right part. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 18, 2016 Author Report Share Posted October 18, 2016 Ok Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 18, 2016 Author Report Share Posted October 18, 2016 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2016 Author Report Share Posted October 22, 2016 Feedback...after this task I will take the tower. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 22, 2016 Report Share Posted October 22, 2016 That texture tiling is still very much pronounced Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2016 Author Report Share Posted October 22, 2016 1 minute ago, LordGood said: That texture tiling is still very much pronounced So adding blur or painting with brush? Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 22, 2016 Report Share Posted October 22, 2016 If I had to fix it, id use different brick texture samples instead of the same one over and over to fill a space, if I didn't have different brick samples, I'd flip every other one so it wouldn't look too obvious 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2016 Report Share Posted October 22, 2016 I should really finish this :/ Hopefully I'll have some time i'm on holidays this week. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2016 Author Report Share Posted October 22, 2016 3 minutes ago, LordGood said: If I had to fix it, id use different brick texture samples instead of the same one over and over to fill a space, if I didn't have different brick samples, I'd flip every other one so it wouldn't look too obvious Ok p, I need bring other set of bricks. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2016 Author Report Share Posted October 22, 2016 (edited) ok now with original texture from structural skins, why is in white? ------ there is gateisthar4.psd Edited October 23, 2016 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2016 Author Report Share Posted October 23, 2016 @stanislas69 I attach the file if want fix something Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2016 Author Report Share Posted October 23, 2016 this is the actual icon for the tower... (without the arrows) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2016 Author Report Share Posted October 23, 2016 (edited) Edited October 23, 2016 by Lion.Kanzen 3 Quote Link to comment Share on other sites More sharing options...
niektb Posted October 23, 2016 Report Share Posted October 23, 2016 The roof of the tower is bit assymetrical, that looks a tad weird I've committed the ishtar icon in http://trac.wildfiregames.com/changeset/18855. Good job! 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 23, 2016 Report Share Posted October 23, 2016 Aaah I think the asymmetry and weird perspective give it a nice classical feeling. I suppose it does act up a bit when the eaves intersect the arrows behind. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.