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Civ: Scythians


wowgetoffyourcellphone
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19 hours ago, nifa said:

Should I make a stone baba and steles from the deer stones culture or would that be ahistorical?

This stone baba is from the Scythian period so no issue.

The deer stone pillar is a bit older vut it is fine, it was still used by the Scythians even if they didn't build it. For the sake of diversity we can let it pass through.

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@Genava55 Great, thanks! My plan is to create 5 or 6 steles (2 potato heads, 2 deer stones, 1-2 babas).

@wowgetoffyourcellphone When all meshes are ready and I have a final UV layout I'm gonna bake it again. I need to tweak the normal strength again. On the first one the stone texture normals are too strong and the highpoly normal is too weak. I added ambient occlusion to my material setup, no idea why it didn't bake that, but I'll find a way to add shadow.

When everything is baked I could add some moss/ weathering effects/ bird @#$% with texturepaint.

When all is done I plan to use them for the kurgan wonder that I'm already working on.

@real_tabasco_sauce Are there models that would only need existing textures? I could try to make a mesh then

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4 hours ago, nifa said:

@Genava55

@wowgetoffyourcellphone

@real_tabasco_sauce Are there models that would only need existing textures? I could try to make a mesh then

We need new textures. Something that differentiates the Scythians cultures and the Xiongnu culture.

-The dock does not even have a conceptual design.

The same goes for the stable.

 

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5 hours ago, nifa said:

@real_tabasco_sauce Are there models that would only need existing textures? I could try to make a mesh then

I think all but the royal yurt and maybe the scythian version of the ovoo would need models.

I think the royal yurt could just be a more decorated version of the current yurt (house), maybe using more luxurious prop points as well.

The ovoo would be more complicated. Overall, the structure would be similar to the xiongnu one but made of stacked wood. Also, I don't know if the flags were used by the scythians like the xiongnu have on their ovoo.

And then in general, we have a problem where the yurt fabric for scythians and xiongnu looks very similar across the board like @Lion.Kanzen said. Maybe a move to use more hides or skins for one civ, maybe xiongnu, could help.

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@wowgetoffyourcellphone can a structure have both terrain hugging elements (like a wheat field) and a model? If so, the dock could just be a smallish yurt with the skeleton of a boat next to it, a fire, and a rope ladder used to slide boats into the water. The rope ladder could just behave the same way as farms so that it doesn't hover over the shore.

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57 minutes ago, real_tabasco_sauce said:

I think the royal yurt could just be a more decorated version of the current yurt (house), maybe using more luxurious prop points as well

According to Ai, royal yurts should be larger and made of the best materials and with expensive details, that is, fabrics and props.

8-Facts-About-the-Mongol-Empire-and-Mongol-Conquests-530x346.jpg.73adfa1db7f7753df05850c665ff9ef4.jpg

Edited by Lion.Kanzen
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8 minutes ago, Lion.Kanzen said:

According to Ai, royal yurts should be larger and made of the best materials and with expensive details, that is, fabrics and props.

8-Facts-About-the-Mongol-Empire-and-Mongol-Conquests-530x346.jpg.73adfa1db7f7753df05850c665ff9ef4.jpg

From what I could see it is like a conical volcano shape, With a detail that can vary, making a Dome or simply open like a chimney.

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  • 4 weeks later...
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664682687_Screenshot2024-05-25001705.png.ac9be524ed29cec46cfe013bd6da2cc5.png

What do you guys think about this setup? Seems to me round is better than square. Also not sure where to place the steles. Could put one or more on top as well.

Since most of these is organic stuff I don't see much possibilities for repetitive texture usage in the uv (despite reusing the stones), or am I missing something?

Edited by nifa
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47 minutes ago, nifa said:

 

664682687_Screenshot2024-05-25001705.png.ac9be524ed29cec46cfe013bd6da2cc5.png

What do you guys think about this setup? Seems to me round is better than square. Also not sure where to place the steles. Could put one or more on top as well.

Since most of these is organic stuff I don't see much possibilities for repetitive texture usage in the uv (despite reusing the stones), or am I missing something?

I think that looks really good. Personally, I'd recommend using a slightly different color for the dirt mound part because it is very similar to the color of the stones. 

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7 minutes ago, real_tabasco_sauce said:

I think that looks really good. Personally, I'd recommend using a slightly different color for the dirt mound part because it is very similar to the color of the stones. 

Thanks! yes I will definately add some green for grass or moss, maybe small stones etc. Just want to make sure the UV layout is final before I do the colours. Btw., would it be useful to have summer/winter/autumn/spring textures? Is the game using it appropiatly? Having a green mound in winter might seem odd.

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