Jump to content

Engine Questions


The Undying Nephalim
 Share

Recommended Posts

As Alexander already told you the identifier has to be unique. So those two skeletons are not going to work. (Giving more descriptive names also helps)

The error you get is likely caused by the game picking the wrong skeleton, due to the name collision, which messes up your anim.

Link to comment
Share on other sites

The model seems to be loading now! I'm so glad I got it to work.

So just to clarify, models determine their animation by the name of the root joint in a skeleton file that matches the name of the root joint in their .dae file? That's a pretty neat and interesting method of determining what animations to use, I don't think I've seen that before in any other engine.

Link to comment
Share on other sites

Glad you got it to work (y)

Skeleton files seem to be a point of confusion for many people. I'm not sure if we already have a recent and up to date resource to point people to. If not, I think it would be worth capturing what was learned and sharing it with others that could be used in the future.

It would also be good to capture and document your art flow from Maya as a legitimate method of making models and animations for 0 A.D.

I know documenting is a pain, but it is a tremendous resource to those that don't know where to begin.

  • Like 5
Link to comment
Share on other sites

  • 4 weeks later...

Well, I don't know how to classify this news but I think it's safe to say I simply do not have enough time to work on this game. My two other projects are pretty much nuking all of my time, it will be years before those are even finished. I might still make models for this project whenever I have freetime, but I do not think I'll have any time to work in the engine and get animations in any time soon at all. I guess I'll just post out of engine renders here from time to time if that's ok with the moderators:

  Reveal hidden contents

vederiction_by_undyingnephalim-d8qqic8.ja_machine_of_faith_by_undyingnephalim-d8

  • Like 1
Link to comment
Share on other sites

It's sad to see you go. As a programmer, I found it great to see what you could do with our code. Especially as the code is still made mainly with 0 A.D. in mind, and not with futuristic or fantasy renderings.

Showing what other stuff can be done with code is both a motivation and a test.

I'd prefer to see renderings done with our engine of course, but I have nothing against people showing their work. So that's fine for me (though starting a new thread in the off-topic section might be better for that purpose, as it's not related to the engine any more).

  • Like 4
Link to comment
Share on other sites

  On 31/05/2015 at 9:07 PM, sanderd17 said:

I'd prefer to see renderings done with our engine of course, but I have nothing against people showing their work. So that's fine for me (though starting a new thread in the off-topic section might be better for that purpose, as it's not related to the engine any more).

When I finish models I suppose I can still import them into 0AD and screenshot them. They'll just probably all be static models with no animations though like all my previous screenshots. It's the animation process that's eating up too much time.

Link to comment
Share on other sites

  • 4 months later...
  On 29/10/2015 at 9:18 AM, fabio said:

Nice renders! :)

BTW, Italy police forces really use Lamborghinis!

  Reveal hidden contents

Italy has awesome police. :yes:

I;m trying to push for an 80's vibe with my game, so I wanted a bit of the Back to the Future Delorean influence there without using the same car. Lamborghini were close enough.

  • Like 2
Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...

Well, I finished up all the units for my first civilization:

 

  Reveal hidden contents

 

Here's a bit of general information about them:

 

  Reveal hidden contents

 

Edited by The Undying Nephalim
  • Like 5
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...