Jos3BV Posted January 27, 2015 Author Report Share Posted January 27, 2015 i'm out of the city and i dont have my pc here, i'll continue after return home. sorry guys, i'll send everything you need as soon as i can 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 27, 2015 Report Share Posted January 27, 2015 i'm out of the city and i dont have my pc here, i'll continue after return home. sorry guys, i'll send everything you need as soon as i can Don't hurry When will you be back to make that game better and better ? Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 29, 2015 Author Report Share Posted January 29, 2015 Don't hurry When will you be back to make that game better and better ? I'm only want to take my pc and continue making animations, but i needed some air at this summer I'll come back, keep calm 2 Quote Link to comment Share on other sites More sharing options...
Lapuente Posted February 23, 2015 Report Share Posted February 23, 2015 quite quite nice!!!I would love to see it implemented Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 20, 2015 Report Share Posted December 20, 2015 I attached all the source files provided by Jos3BV, Here are also exported DAEs ready to be used.Thanks for the files !0AD_Animations-2015-12-20.zip 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2015 Report Share Posted December 20, 2015 I attached all the source files provided by Jos3BV, Here are also exported DAEs ready to be used.Thanks for the files ! we can have a backup into github? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 20, 2015 Report Share Posted December 20, 2015 Here is the google drive. https://drive.google.com/folderview?id=0B63pzdp0WVmUdXYxUXgwZllaSUU&usp=sharing 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted December 20, 2015 Author Report Share Posted December 20, 2015 (edited) I'll continue this work whenever i cant. Sadly i cant put all my time on it now, but i'll try to make some progress.I'm very sorry for the later update, soon i'll elabore why Edited December 20, 2015 by Jos3BV 6 Quote Link to comment Share on other sites More sharing options...
feneur Posted December 20, 2015 Report Share Posted December 20, 2015 I'll continue this work whenever i cant. Sadly i cant put all my time on it now, but i'll try to make some progress.Thank you very much for what you have done, and we are grateful for all the help we can get, so don't feel as if you have to do everything. Do what you can, when you can, and others will do what they can when they can, and together we will make a great game (And thank you very much for replying to PMs and not just disappear when you got busy, that's worth a lot on its own. There have been far too many who just left and couldn't be contacted, even just to determine that they were busy.) 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2015 Report Share Posted December 20, 2015 I'll continue this work whenever i cant. Sadly i cant put all my time on it now, but i'll try to make some progress.I'm very sorry for the later update, soon i'll elabore why gracias josé, tu trabajo es muy admirable. Gracias por ser parte de esto. 1 Quote Link to comment Share on other sites More sharing options...
poVoq Posted December 21, 2015 Report Share Posted December 21, 2015 An export to .fbx would be probably good if someone wanted to continue working on this without C4D. At least in Blender .dae imports are notoriously broken, and I hope it would work better with .fbx Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2015 Report Share Posted December 21, 2015 Well those anims were quite fine so they could be included directly. I found a nearly painless way of importing anims from max to blender 1 Quote Link to comment Share on other sites More sharing options...
poVoq Posted December 21, 2015 Report Share Posted December 21, 2015 How? Especially if you only have these files and no copy of 3Dmax at hand? It's nice that these work fine, but for expanding the set or modifying them an .fbx export would really help in the medium term. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2015 Report Share Posted December 21, 2015 Well they were pre exported as daes the format we use. They were tested in game by Jose too.For 3dsmax the process is shorter now that blender supports a bit more fbxTrial versions exists and we cannot just say no to models. Also cinema4D files will be more useful than imported fbx in blends because that will likely mess up and that will lose all the IK setup and constraints of c4d during export.Also you do not need them to make new ones as the original armature was made in blender by Enrique 2 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted December 21, 2015 Author Report Share Posted December 21, 2015 + Build V2+ Walk V3 i'm constantly looking for a good .c4d to .dae exporter, But there is not clear answer to that problem. i've seen that some people can do it with out any issue, the problem is they don't say clearly the way to do it. i've already tried a couple, there has to be someway to do it. it's a matter of time. 5 Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted March 10, 2016 Report Share Posted March 10, 2016 how about this development? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 10, 2016 Report Share Posted March 10, 2016 35 minutes ago, Rahman 540 said: how about this development? very slow, may be stalled. 2 Quote Link to comment Share on other sites More sharing options...
yoreei Posted April 24, 2016 Report Share Posted April 24, 2016 (edited) This guy at Youtube gives some tips on animating the shield units. I took a look at some of 0.A.D.'s units and they were mostly fine (esp. the horse units) but it's still nice to have this information in mind when remaking the animations. Edited April 27, 2016 by yoreei I meant to say "shield units" 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2016 Report Share Posted April 25, 2016 Maybe @Enrique can use those dunno. Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 25, 2016 Report Share Posted April 25, 2016 Yeah, it will be for good use for sure. It's more or less explaining almost the same things as the videos I posted on this thread too: The wind-up movement he does will definitely be included in attack loops for the game 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 26, 2016 Report Share Posted April 26, 2016 18 hours ago, Enrique said: The wind-up movement he does will definitely be included in attack loops for the game Maybe a hero move.? 1 Quote Link to comment Share on other sites More sharing options...
Rahman 535 Posted August 8, 2016 Report Share Posted August 8, 2016 how about this? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 8, 2016 Report Share Posted August 8, 2016 40 minutes ago, Rahman 535 said: how about this? .? Quote Link to comment Share on other sites More sharing options...
Rahman 535 Posted August 8, 2016 Report Share Posted August 8, 2016 how about this development? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 8, 2016 Report Share Posted August 8, 2016 Just now, Rahman 535 said: how about this development? Well is working I'm progress, but  the developenmt is slow, and we have lack  notifications about this. 1 Quote Link to comment Share on other sites More sharing options...
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