Germanic_celt79 Posted July 13, 2015 Author Report Share Posted July 13, 2015 You added them to an older version, but as far as I know it hasn't been updated to the latest version, although I'm not sure if that makes a difference. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 13, 2015 Report Share Posted July 13, 2015 Mod should work with latest version Quote Link to comment Share on other sites More sharing options...
Germanic_celt79 Posted July 13, 2015 Author Report Share Posted July 13, 2015 (edited) Great, thanks. I was starting to miss those towers...Edit: I also see a lot of new things were added, looks good. Edited July 13, 2015 by Germanic_celt79 Quote Link to comment Share on other sites More sharing options...
Germanic_celt79 Posted July 17, 2015 Author Report Share Posted July 17, 2015 Not relating to the Gaulish Wonder: This is again about the troops for the Gauls:In order to differentiate the two factions, the Gallic Iaosae should be replaced with Sotroas (archers) especially considering that the current slinger uses body paint and square/h shaped shields (thing exclusive to the Britons/Picts) as well as some of the level 3 versions fighting with a fur loincloth (something that really needs to be limited to only the Gaesatae for the Gauls). The Sotroas should fight in mostly trousers in level 1, with some wearing a full tunic like the level 1 spearmen, then using a full, more colourful tunic in level 2 and having perhaps a light padded vest of wool along with a coolus helmet (like the montefortino but without cheekpieces) in level 3.The skirmishers should follow the same method of clothing as the Sotroas. I understand that in level 3 they are currently meant to portray Gaesatae due to them being elite skirmishers, which is fine, except that causes there to be a melee Gaesatae and a ranged one, which seems odd. As said before: they should follow the same method of appearance as the Sotroas, however they should also get a small round shield (like the cavalry one) in level 2, and then an oval shield (not a more elite hexagonal shield like currently used) in level 3.The spearmen are mostly fine, except for their level 2: in level 2 they should receive an iron coolus helmet and some linothorax (not the same looking as those of the Greeks, look at the Leuki re-enactors to get a better idea of what Celtic linothorax looked like, the model Stanislas was working on a while back for leather armour is also accurate for medium armour in level 2 units). In level 3 they should get a montefortino helmet instead of the cheekless high helmet currently used.The Epos cavarly should be the same in level 2 and 3 as the spearmen.The skirmisher cavarly should get more armoured as they level up, and not look like mounted gaesatae in level 3. They should probably follow the same style of armour advancement as the skirmishers as mentioned earlier.One thing that definitely needs to be removed is the limed/spiked up hair. While some tribes on the continent did do it, it wasn't as common as it probably was in the Isles, and therefore it shouldn't be there if the Gaulish civilisation is to be a generalisation of all mainland Celtic tribes.Now for a unit suggestion: since the Gauls are rather lacking in units compared to some of the other civs, they should receive a swordsman unit like the Greeks and Romans have. I know I mentioned it before, but I didn't really explain it properly. The unit would be named Bataros (plural: Bataroi) and be equipped in the same manner as the spearman (light tunic>linothorax>chain) however, due to the extra expense of buying a sword instead of a cheaper spear, the level 1 units should receive a smaller round shield like the ones used by the Epos.Please note that these are all suggestions that would improve historical accuracy for the Gauls. Quote Link to comment Share on other sites More sharing options...
rastrapies Posted February 13, 2016 Report Share Posted February 13, 2016 about Gauls wonder: I uploaded this picture on the other topic Perhaps some ítems can fit your wonder Project or any special building for Gauls Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 14, 2016 Report Share Posted February 14, 2016 Hmm, this would not be bad. Maybe add some more embelleshiment. I think moderle would need to be creative to make it more visually interesting, but the overall size and shape and idea is good. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 15, 2016 Report Share Posted February 15, 2016 Well I already made that building. Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 21, 2016 Report Share Posted September 21, 2016 On February 18, 2015 at 10:22 PM, stanislas69 said: Hidden Content Is it better ? I just found out a way to do it don't know if it's the best way though. Eyyyy I'm back, it's only been... Uh, years... you still have those wood tile textures Stan? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2016 Report Share Posted September 22, 2016 @LordGood You mean those ? 4 Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 22, 2016 Report Share Posted September 22, 2016 These are all license compatible of course? (Have to ask) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2016 Report Share Posted September 22, 2016 @LordGood Everything's mine and made from scratch 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 22, 2016 Report Share Posted September 22, 2016 very nice, I blanketed all the textures with the one normal and spec map and it calmed them down enough to fall into place with the rest of the Gaul pack. It's going to need its own Ofc , but I'd like to hear what you guys think, the larger tiles with and without the moss are my favorite atm 4 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted September 22, 2016 Report Share Posted September 22, 2016 All except the hay-roofed one look somewhat medieval to me (may be just a subjective impression based on some games or something) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 22, 2016 Report Share Posted September 22, 2016 Look some kind civil building to guard civil citizen, if can be used to protect civil units best than normal towers? Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 22, 2016 Report Share Posted September 22, 2016 I was planning on working tile roofs into as many Gaulish buildings as I can. As variations of course, including the full sized defense towers Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 22, 2016 Report Share Posted September 22, 2016 It would be nice create some eyecandy stuff, may be create a Gaulish metropolis, with this reference. It's time to star thinking in campaigns. Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 22, 2016 Report Share Posted September 22, 2016 Medieval and Gaul buildings do look pretty similar don't they. I'm not sure if I can help that, or if it needs helping, really. As Germanic Celt has shown us the sea of thatch roofs is a bit of a misconception. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 22, 2016 Report Share Posted September 22, 2016 I'm still not sure which texture works best, the darker one probably fits more biomes, and the color temp is a little off on the mossy one anyway, but lighter values probably coexist better with the thatch... Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2016 Report Share Posted September 22, 2016 Are the civs black or is that a bug ? Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted September 22, 2016 Report Share Posted September 22, 2016 I guess it's a bug since you can see blue, red and green shields on the buildings. Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 22, 2016 Report Share Posted September 22, 2016 bug, it does that sometimes Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted September 22, 2016 Report Share Posted September 22, 2016 Weird. I've never ever saw it. Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 22, 2016 Report Share Posted September 22, 2016 Gauls need a new fortress; this one is teeny weeny. ... dont worry guys I'm on it 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 23, 2016 Report Share Posted September 23, 2016 now we have a fortress tied in height with the Britons, oh dear i edited the mossy tiles a bit to fit the rest of the texture pack better, just color value and saturation stuff 7 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 23, 2016 Report Share Posted September 23, 2016 Didn't care about the height because making that fortress less modern-looking removed that nagging "this just doesn't look right" vibe in me. I mean, slashing those steel walls with swords ? lol (I'm using Alpha 20 release, so I'm basing the eye-candy on that) Quote Link to comment Share on other sites More sharing options...
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