av93 Posted February 27, 2016 Report Share Posted February 27, 2016 Yes, he shared the files. Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted February 27, 2016 Report Share Posted February 27, 2016 how to use the file? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 27, 2016 Report Share Posted February 27, 2016 46 minutes ago, Rahman 540 said: how to use the file? Mod section. but I'm not sure if he finish required for female villager. Probably some are missing. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 27, 2016 Report Share Posted February 27, 2016 I'm really looking forward to see Enrique and Jos3BV's work to be implemented in-game. Everyone was busy lately, I hope that more skilled people could soon join and can help speed up the process. 1 Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted February 27, 2016 Report Share Posted February 27, 2016 I think someone need to share about 0 ad in fb fans page, cause not many people have write this topics 2 Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted February 27, 2016 Report Share Posted February 27, 2016 4 hours ago, Lion.Kanzen said: Mod section. but I'm not sure if he finish required for female villager. Probably some are missing. I have poenis mod, but where is the right folder to put this mod? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 27, 2016 Report Share Posted February 27, 2016 47 minutes ago, Rahman 540 said: I think someone need to share about 0 ad in fb fans page, cause not many people have write this topics I have a Spanish fan page, I'm not sure if is working but I see many guys from Latin America support the project. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted February 27, 2016 Report Share Posted February 27, 2016 52 minutes ago, Rahman 540 said: I have poenis mod, but where is the right folder to put this mod? You want to share it on this forum? Then you should create a topic here:Â Game Modification subforum 2 Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted February 27, 2016 Report Share Posted February 27, 2016 sorry for my English. Â I mean, this website is not familiar for gamers... And just known by 0 ad fans. If modders upload / send many topics in fb, maybe many people will know about this game and it's development Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted February 27, 2016 Report Share Posted February 27, 2016 1 hour ago, Lion.Kanzen said: I have a Spanish fan page, I'm not sure if is working but I see many guys from Latin America support the project. what's the name of your fp? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 5, 2016 Report Share Posted March 5, 2016 (edited) This is really a little bit offtopic and I'm sorry for furthering this discussion, but he has a point, IMO. I'll just post it here instead of a making a new topic in the forum since this is just a very trivial matter. On 2/27/2016 at 9:48 PM, Rahman 540 said: I think someone need to share about 0 ad in fb fans page, cause not many people have write this topics Yeah, the 0AD Facebook page was not that active lately. We would love to see more in-game screenshots and teasers posted on Facebook (The same goes for the 0AD profiles on other sites like ModDB/IndieDB, etc.) IMO, regular updates or things like these entice players who have never played the game for quite some time to play the game again (or even those who managed to try several of the past alphas but have quite forgotten about the game) Things like seeing good screenshots and current gameplay makes you want to play the game again when you see them, and social networking sites are the best places where people can easily view and access it, almost everyone has them nowadays, and most people regularly checks them. (Specially in Fb, where, the things that you have liked appear on your friends/acquaintances home screen/timeline) Edited March 5, 2016 by wackyserious 3 Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted March 5, 2016 Report Share Posted March 5, 2016 AoN unit vs 0AD unit  1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 6, 2016 Report Share Posted March 6, 2016 (edited) To be fair, the AOM unit is cinematic mode. Here are the AOM unit in regular play: Â Compare now: Edited March 6, 2016 by wowgetoffyourcellphone 3 Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted March 7, 2016 Report Share Posted March 7, 2016 C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_imagesAT60I3UK.wdp Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2016 Report Share Posted March 7, 2016 @Rahman 540 what is the  point of this? Quote Link to comment Share on other sites More sharing options...
Rahman 540 Posted March 8, 2016 Report Share Posted March 8, 2016 compare units  Quote Link to comment Share on other sites More sharing options...
Phalanx Posted March 8, 2016 Report Share Posted March 8, 2016 Is there something that can be done about the cheekguards? Â Or this that being worked on? 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 16, 2016 Author Report Share Posted April 16, 2016 Just wanted to post and update and let you know that this task is not dead. The new units are currently in the training camp learning some cool moves. Can't post every single animation done since the gifs would take forever to load but I made some so you can take a peek of what we have in stock. Javelin attack: Spoiler  Archer attack: Spoiler  Walk cycle relax: Spoiler  Walk cycle ready: Spoiler  When I have some time I'll be streaming the process of the creation of animations for these new meshes if someone is interested, although it's much more boring than a modelling or sculpting session. I hope you like them.  You can also check Jos3BV work on female animations in this thread:   12 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 16, 2016 Report Share Posted April 16, 2016 (edited) @Enrique if You can streaming in YouTube can be nice. And if You have the list which animations are already done can be nice too, to get an idea. Edited April 16, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 16, 2016 Author Report Share Posted April 16, 2016 15 minutes ago, Lion.Kanzen said: @Enrique if You can streaming in YouTube can be nice. And if You have the list which animations are already done can be nice too, to get an idea. I stream on Twitch, I made some streamings for 0AD some months ago when doing trees and a bit of animations. Here is the rough list of animations that I think must be present in the game: Spoiler  Common: -Seeding -Mining -Gather fruit -Slaughter / cavalry slaughter -Build -Promotion / cavalry promotion -Farmfield gather -Chopping wood -Treasure gather? -Carry resources (same anm? different animation for each resource?) -Death /cavalry death Infantry: For the sake of identifying units easier, infantry animations will be divided into the following types, each type will have different idles/rest positions as well as attack animations. Walk and run animations will be very similar between infantry types (and will be less work) but the arms position will vary depending of the weapons and props of the units. These are the initial types I could think of: Shield+sword, Shield+spear, Shield+javelin, Only Bow/Bow+shield, Only javelin, Hoplite, Pikemen, 2h weapon, Slinger Each of this type of units will have its own variations of the following animations: -Idle relax -Idle ready -walk relax -walk ready -run relax/slow/jogging -run ready/charge -Attack melee / ranged -Custom deaths Cavalry Shield+sword, Shield+spear, Only spear, Shield+javelin, Only javelin, Bow -Idle relax -Idle ready -Walk relax -Walk ready -Trot -Charge -Attack melee/ranged -Custom deaths Support: -Healer crane walk/run -Healing -Trader walk /run -Pushing siege? -Mounting/dismounting siege? -Firing siege? Formations: -Testudo: -Front line idle/walk -Back line(s) idle/walk -Syntagma: -Front line idle/walk/run/attack -Medium line idle/walk/run -Back line idle/walk/run -Phalanx -Phalanx idle/walk/run? -Phalanx attack Special: -Howdah attack? -Fake physics stunts? -Hero Idles? -Capturing/throw torches? -Chariot riding?   2 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted April 16, 2016 Report Share Posted April 16, 2016 (edited) 3 hours ago, Enrique said: Just wanted to post and update and let you know that this task is not dead. The new units are currently in the training camp learning some cool moves. Can't post every single animation done since the gifs would take forever to load but I made some so you can take a peek of what we have in stock. Javelin attack:  Reveal hidden contents  Archer attack:  Reveal hidden contents  Walk cycle relax:  Reveal hidden contents  Walk cycle ready:  Reveal hidden contents  When I have some time I'll be streaming the process of the creation of animations for these new meshes if someone is interested, although it's much more boring than a modelling or sculpting session. I hope you like them.  You can also check Jos3BV work on female animations in this thread:   Those animations are gorgeous! Edited April 16, 2016 by Andrettin Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 16, 2016 Report Share Posted April 16, 2016 (edited) Those are gorgeous Enrique.  https://wildfiregames.com/forum/applications/core/interface/imageproxy/imageproxy.php?img=http%3A%2F%2Fgifmaker.me%2Ffiles%2Fdownload%2Fhome%2F20160415%2F22%2Fddvhfwo2WpjnsaiUjZL6Pg%2Foutput_Ilaj0y.gif&key=83152c2ba21a66a59f8331f1854a833549dc3e858224ade79722f65d0e4263ab I think this one the left arm, shield arm could be a little stiffer. The shield would weigh somethinks like 10kg (!). These are wondrous though. They have swagger and attitude.  The "walk ready" could maybe use when unit in defensive stance. (which bring up I really think stances need reduced and improved to just Stand Ground, Defensive, and Aggressive). Or use that ready animation when enemy unit in vision range? Can have range-base animations eventually? Edited April 16, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 16, 2016 Author Report Share Posted April 16, 2016 1 hour ago, wowgetoffyourcellphone said: The "walk ready" could maybe use when unit in defensive stance. (which bring up I really think stances need reduced and improved to just Stand Ground, Defensive, and Aggressive). Or use that ready animation when enemy unit in vision range? Can have range-base animations eventually? Toggling between "relax" and "ready" idles/walk/run cycles when enemies are nearby or on sight is a feature in my wish list. So ideally they would get in combat position by themselves. I think this would make units look more alive and realistic. If this feature cannot be implemented, I hope at least to be able to use it when the units are tasked to attack or like you mentioned when a defensive stance is used. I agree with your critique on the walk cycle. Also the plan is to have different walk cycles depending on the equipement of the unit, specially the "walk/run ready" cycles 4 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 17, 2016 Report Share Posted April 17, 2016 Wishlist: Additional body mesh (Tunic extending down to the middle of the lower leg) tunic_long only extends above the knee, maybe something like a middle ground between the healer mesh and the tunic_long mesh, would be nice to have. Source: http://www.twcenter.net/forums/showthread.php?670449-Umayyad-Caliphate-Units-review 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 17, 2016 Report Share Posted April 17, 2016 5 hours ago, Enrique said: Toggling between "relax" and "ready" idles/walk/run cycles when enemies are nearby or on sight is a feature in my wish list. So ideally they would get in combat position by themselves. I think this would make units look more alive and realistic. True, thumbs up! Quote Link to comment Share on other sites More sharing options...
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