Micket Posted October 12, 2014 Report Share Posted October 12, 2014 Here is a WIP I kind of went overboard with the areas for which i thought alpha maps would be cool.. head could use a bit more work I think the tounge really puts a cool twist though I'll rig it up so it can be animated separately! 4 Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 12, 2014 Report Share Posted October 12, 2014 Great!! You're a beast in organic modelling Don't hesitate to use a little bit more geometry if necessary, these ones will be more important than huntable animals.Use three loops in the joints that are going to bent, we can afford it and animation deformations will look much better on skinny legs like dogs Keep it up! Quote Link to comment Share on other sites More sharing options...
Micket Posted October 12, 2014 Author Report Share Posted October 12, 2014 Since this dog tends to have long hair, I made some single planes for alpha channels. If any of them are problematic for whoever paints it, just go ahead and get rid of themwolfhound.zip 2 Quote Link to comment Share on other sites More sharing options...
Pureon Posted October 12, 2014 Report Share Posted October 12, 2014 This looks great Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 13, 2014 Report Share Posted October 13, 2014 Hey Micket, could you please share the link to your references to get an specific idea of where you was aiming? Quote Link to comment Share on other sites More sharing options...
Micket Posted October 13, 2014 Author Report Share Posted October 13, 2014 Something like thishttp://commons.wikimedia.org/wiki/File:Irish_Wolfhound_Sam.jpghttp://commons.wikimedia.org/wiki/File:Agripinne.jpghttp://commons.wikimedia.org/wiki/File:Fergus_%282545552302%29.jpgears folded sort of like thishttp://commons.wikimedia.org/wiki/File:Cecil_Aldin05.jpg Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 31, 2014 Report Share Posted October 31, 2014 While I think the mastiff and the rest of animals are really spot-on in shape and proportions, I can't stop thinking that in the wolfhound the neck is too large and the head too small. Not very way-off, but enough to not be comfortable with it. Here's a comparison shot of what I think feels more natural:Opinions? Quote Link to comment Share on other sites More sharing options...
Micket Posted October 31, 2014 Author Report Share Posted October 31, 2014 I used this for measuring out the proportions, and the neck is quite long here: Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 31, 2014 Report Share Posted October 31, 2014 Yeah but he is skinnier there maybe that´s it. could you overlay the reference with your model ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 31, 2014 Report Share Posted October 31, 2014 I'm certain he used it as a background when modelling, so expect a 100% match.It's true that the long neck is a characteristic of this breed, maybe I'm seeing it longer than it should because of the stiff pose or the particular dog in the reference.Searching "wolfhound" in google images you can see that they indeed have long neck, some longer and others shorter. Quote Link to comment Share on other sites More sharing options...
Micket Posted November 4, 2014 Author Report Share Posted November 4, 2014 Yeah.I checked again, and perhaps i made the neck a little to long. I don't think the head is to small though.What I've learned from doing these animals, is that there is a huge variation in body shapes (sometimes makes it hard to find good references because every animal starts to look very much different.I know the body on my mesh might look a bit to large, but there is also hair hanging from the belly, so without those lose faces it might look a bit more proportional. Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 4, 2014 Report Share Posted November 4, 2014 I agree.I just though that tweaking the neck a bit would fit more on the "average" proportions of the breed. I've been checking it hiding the "hairy lose" faces. I'll use them for alpha-transparency hair still.I think I'll leave the head size as the original and shorten the neck just a tiny bit (not as much as the comparison screenshot I posted earlier) Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 25, 2015 Report Share Posted March 25, 2015 Who let the dogs out?! 8 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 25, 2015 Report Share Posted March 25, 2015 I like this reference.http://en.m.wikipedia.org/wiki/Irish_Wolfhound Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 25, 2015 Report Share Posted March 25, 2015 Might have a look at the Scottish Deerhound as well almost the same characteristics.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
auron2401 Posted March 25, 2015 Report Share Posted March 25, 2015 Who let the dogs out?!0/10 tongue wags too little. Quote Link to comment Share on other sites More sharing options...
Yves Posted March 25, 2015 Report Share Posted March 25, 2015 It looks very nice, but probably a bit too much like a pet (very friendly, peaceful and shampooed less than an hour ago in the dog parlor ). 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted March 25, 2015 Report Share Posted March 25, 2015 It looks very nice, but probably a bit too much like a pet (very friendly, peaceful and shampooed less than an hour ago in the dog parlor ). A bit of dirt would be welcome indeed. Also, when it will be used for the Briton civ, maybe it could use some paint. Most of the half-naked Briton units show some blue body paintings, and as dogs were important to them, I wouldn't be surprised if they also painted their war dogs a bit. But I have no evidence of this. Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 25, 2015 Report Share Posted March 25, 2015 A bit of dirt would be welcome indeed.Also, when it will be used for the Briton civ, maybe it could use some paint. This reminds me that the paint can't be playercolored, since I used alpha transparency for several hairy parts. So I guess playercolor in this one must be in a propped (and animated) collar. I already made some improvements on the animation, smoothing things out. I'll try to make it dirtier and have another variation too. Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 26, 2015 Report Share Posted March 26, 2015 Here's the improved animation and texture.I used no shading so you can judge the "real color" of the texture here (the earlier shot I think I messed up the material/lighting).Do you think it still needs more dirtyness?http://makeagif.com/i/gEGUgk 2 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 26, 2015 Report Share Posted March 26, 2015 Looks just right though it might be a rendered a bit lighter in game so the dirt should be more noticable then.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 27, 2015 Report Share Posted March 27, 2015 Hopefully attack can look ferocious and violent, with shaking and tearing. Most games have wolf and dog just do lame lunge and swat with paw. lol Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 27, 2015 Report Share Posted March 27, 2015 I've been thinking on how to tackle the attack animation and maybe tearing and shaking would look silly if not close enough to the enemy. Right now im working on idles... sitting, scratching, ball licking... fun stuff lol 4 Quote Link to comment Share on other sites More sharing options...
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