niektb Posted March 18, 2014 Report Share Posted March 18, 2014 (edited) Here I post my tutorial about template modding and unit creation.Enjoy! I hope you learn a lot of it! If you still have some questions, feel free to ask. edit: the resulting files can be found here:http://www.wildfiregames.com/forum/index.php?app=core&module=attach§ion=attach&attach_id=7532edit2:From now on, the tutorial can be found in the wiki:http://trac.wildfiregames.com/wiki/CreatingNewUnitsThis wiki page contains additional info (compared to the pdf document) with regards to setting up your mod, to work with the Mod Selector found in 0 A.D.Tutorial Unit creationv1.pdf Edited October 21, 2015 by niektb 7 Quote Link to comment Share on other sites More sharing options...
The Hound Posted April 8, 2014 Report Share Posted April 8, 2014 Nice and helpful guide, thanks for this 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 8, 2014 Report Share Posted April 8, 2014 Can be nice, first steps for starting a mod. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 9, 2014 Report Share Posted April 9, 2014 For the folder structure it could be easiest to check out from our generic mod-pack github folder. Though there might exist some mods in there at some point. Those could be seen as further examples. Contributing back is easy then too. Just for the case that not everyone wants to create a total mod, but only some specials and extensions. I call it mod-pack to indicate a more modular and reuse philosophy. As the art in there is new/additive (even if it reuses another public mod) it's not really a modification but rather an addition. A addon-pack full of modded or entirely new units might fit best.install git.git clone https://github.com/0ADCoM/generic.git generic Quote Link to comment Share on other sites More sharing options...
niektb Posted May 1, 2014 Author Report Share Posted May 1, 2014 From now on, the tutorial can be found in the wiki:http://trac.wildfiregames.com/wiki/CreatingNewUnits 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 14, 2014 Report Share Posted May 14, 2014 Now can be nice how create props and get in to the game. I know use blender to make weapons and edit props but I don't know how place in the game, the size, and position Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2014 Report Share Posted June 1, 2014 Ok now I need how to Add my Civ to Playable Civs. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 1, 2014 Author Report Share Posted June 1, 2014 Ok now I need how to Add my Civ to Playable Civs.Make a civ json with appropriate starting entities. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2014 Report Share Posted June 1, 2014 Make a civ json with appropriate starting entities.I found but after edit civ.jswhat are next and then? Quote Link to comment Share on other sites More sharing options...
niektb Posted June 2, 2014 Author Report Share Posted June 2, 2014 Nothing more. Quote Link to comment Share on other sites More sharing options...
Gussebb Posted January 19, 2015 Report Share Posted January 19, 2015 im not sure if im doing it right i cant find the custom units in my scenario editor. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 19, 2015 Author Report Share Posted January 19, 2015 How does your template look and where did you put it? Quote Link to comment Share on other sites More sharing options...
Gussebb Posted January 19, 2015 Report Share Posted January 19, 2015 well i downloaded a mod called rise of east, to get a better understanding of how it works and learn by seeing how they have done it. so i went to the mod selection and picked rise of east, and it works when i play it and everything. but then i would expect they units to be there in the scenario editor but i cant find them. and the rise of east map isnt there either. i also tried following the tutorial but cant find the unit either. not sure what im doing wrong Quote Link to comment Share on other sites More sharing options...
Gussebb Posted January 19, 2015 Report Share Posted January 19, 2015 Oh it works now. I think i must have used the mod selection wrong. SORRY Quote Link to comment Share on other sites More sharing options...
niektb Posted January 19, 2015 Author Report Share Posted January 19, 2015 Did you save the configuration in the mod selector? (The mods you select there are also the ones that get loafed when starting Atlas) Quote Link to comment Share on other sites More sharing options...
Gussebb Posted January 19, 2015 Report Share Posted January 19, 2015 yes thats what i forgot to do! thanks! but it wont open my own scenario map for some reason even tho theres nothing in the folders but the map and DWG file?Ok sorry agian haha it worked after i restarted game Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 19, 2015 Report Share Posted January 19, 2015 Just out of curiosity... does the "what you see is what you get" tool called "actor editor" work for pyrogenesis anymore?I look at the wiki and I see a lot of work being done in notepad.I thought I remember actor editor being integrated into Atlas at one point. Does it still work today? Quote Link to comment Share on other sites More sharing options...
feneur Posted January 19, 2015 Report Share Posted January 19, 2015 Just out of curiosity... does the "what you see is what you get" tool called "actor editor" work for pyrogenesis anymore?I look at the wiki and I see a lot of work being done in notepad.I thought I remember actor editor being integrated into Atlas at one point. Does it still work today?Not sure I would call it WYSIWYG, but yes it does still work. Not sure it supports 100% of all the things you can do with an actor, but I don't know actors well enough to be sure I'm also uncertain about whether or not it works on Linux/Mac or just Windows, if the latter that might explain at least part of it + I guess not everyone is aware of it The Actor Viewer is integrated into Atlas, don't remember if the Actor Editor ever was , but in either case it isn't now. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 19, 2015 Report Share Posted January 19, 2015 It isn't doing everything anymore (ie particles see :http://trac.wildfiregames.com/ticket/1590) However Trompetin17 plans to add it back into Atlas when more important stuff will have been done. It is usable in binaries/system/actoreditor.exe. Broken on mac for now. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 21, 2015 Report Share Posted January 21, 2015 The actor editor was a pretty handy tool for people that were not familiar with modifying xml tools. It also caught a lot of mistakes before you made them. I guess it wasn't documented well enough to pass on the usage to the next generation of developers. There was a lot of elements (groups, variants, random, loading, unloading, prop point recognition, prop point browsing) that really made setting up a a new or editing an existing actor quick and simple to those that aren't familiar with coding and syntax.I'd encourage not loosing sight of it.Philip made it and did a fine job IMHO Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 21, 2015 Report Share Posted January 21, 2015 You can count on me for thatRegards Ticketman aka Stan Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 25, 2015 Report Share Posted June 25, 2015 (edited) This tutorial was very helpful, thanks! How do you add prop variants? Say, I want to create a unit with different head props/variants.Stitched some Gaul units together to recreate Europa Barbarorum - Rome: Total War mod unitsTop: Arjoz (Nobles) - gaul_champion_spearmanMid: Calawre (Champions) - gaul_champion_championBottom: Teceitos (Axe Soldiers) -gaul_infantry_axeman_b Edited June 26, 2015 by wackyserious 2 Quote Link to comment Share on other sites More sharing options...
radopenev Posted September 28, 2020 Report Share Posted September 28, 2020 (edited) Hi everyone ! That's test over fresh build from source code - creation of units himself. It works for me Edited September 28, 2020 by radopenev link to ... 1 Quote Link to comment Share on other sites More sharing options...
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