Lion.Kanzen Posted October 29, 2021 Report Share Posted October 29, 2021 these details would look good on the front wall facade. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 30, 2021 Report Share Posted October 30, 2021 sass_cc_02_5.zipHere you go. 3 Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 30, 2021 Report Share Posted October 30, 2021 (edited) 1 hour ago, Stan` said: sass_cc_02_5.zipHere you go. Very good, I'll see how I can mix the two ideas. Stan can I use it with Temple? Edited October 30, 2021 by Lopess Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 31, 2021 Report Share Posted October 31, 2021 (edited) Only sketches for now. The third constitution was created from Stan's Blender file. Edited October 31, 2021 by Lopess 3 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted October 31, 2021 Report Share Posted October 31, 2021 Yeaaahh keep going my man! This is getting great!! :)) Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted October 31, 2021 Report Share Posted October 31, 2021 Would you like to share the assets? So I can try and test as well! (I'm trying to learn ehehe) 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted October 31, 2021 Report Share Posted October 31, 2021 Meanwhile, I started what could be a storehouse ... now I'm going to see how to project materials on it One (dumb) question: - is it possible to group objects in edit mode? Sometimes I would like to grab the whole object, and not the single faces/edges. 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 31, 2021 Report Share Posted October 31, 2021 (edited) I don't know if I understood your question correctly, but in edit mode we can click the "A" key and everything in that object will be selected. See the .blender of the models, note that initially they are in a pink color because it will not find the texture in the indicated location, just indicate the correct location on your pc. Temporary texture, I'm using it as a base for modeling, in the future we can improve it without the need to change the 3d models a lot. arabe_b_milleniumAD.blend Edited October 31, 2021 by Lopess 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted October 31, 2021 Report Share Posted October 31, 2021 ah, I get what you mean! I guess from your answer that you need to have separate objects in object mode first.. makes sense! Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 4, 2021 Report Share Posted November 4, 2021 (edited) @Lopess talvez o detalhe no top pode ser assim? Um cubo e uma cúpula final? https://commons.wikimedia.org/wiki/File:Mosque_of_Oqba_Courtyard,_Kairouan.jpg EDIT: porém a cúpula tem provavelmente significados religiosos .. então talvez não é uma boa ideia pra uma estrutura militar Edited November 4, 2021 by Radiotraining Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2021 Report Share Posted November 4, 2021 On 30/10/2021 at 7:52 PM, Lopess said: Only sketches for now. The third constitution was created from Stan's Blender file. not bad. just add a few details. the third could use a garden to complete it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2021 Report Share Posted November 4, 2021 1 hour ago, Radiotraining said: @Lopess talvez o detalhe no top pode ser assim? Um cubo e uma cúpula final? https://commons.wikimedia.org/wiki/File:Mosque_of_Oqba_Courtyard,_Kairouan.jpg EDIT: porém a cúpula tem provavelmente significados religiosos .. então talvez não é uma boa ideia pra uma estrutura militar I agree that it looks good like this with those details. Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 4, 2021 Report Share Posted November 4, 2021 3 hours ago, Radiotraining said: @Lopess talvez o detalhe no top pode ser assim? Um cubo e uma cúpula final? https://commons.wikimedia.org/wiki/File:Mosque_of_Oqba_Courtyard,_Kairouan.jpg EDIT: porém a cúpula tem provavelmente significados religiosos .. então talvez não é uma boa ideia pra uma estrutura militar Usarei esse como referencia para a cupula central no templo/CC. Talvez o barrack necessite somente de mais props de armas e escudos. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2021 Report Share Posted November 4, 2021 @Lopess Upload the files to see what I can suggest. Or do it myself with my 3D skills. Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 12, 2021 Report Share Posted November 12, 2021 (edited) I'm suuuper slow, but hey! I'm back trying to make some remaining assets for the Umayyads caliphate! (basic stuff for now..) A couple of questions: - I would like to make a market, but is very dense of objects and props... what is the best way to then apply textures to all those small elements? Are they unwrapped one by one and manually assigned to each specific material.. or is there perhaps a better method? - I'm trying to assemble a bit the remaining pieces left of this civ (I made a fork here: https://github.com/stereotipo/millenniumad).. I wonder, @Lion.Kanzen, is it possible to use the emblem you have made for the Umayyads? would you like to share a png? - Hey! @Lopess how's going? Do you want some extra concepts for some buildings..? or you're fine? - Currently planning to make a blacksmith and the market! Edited November 12, 2021 by Radiotraining 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 12, 2021 Report Share Posted November 12, 2021 1 minute ago, Radiotraining said: @Lion.Kanzen, is it possible to use the emblem you have made for the Umayyads? would you like to share a png? Is not added in this post? I have to search for it. Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 12, 2021 Report Share Posted November 12, 2021 Extra concepts are always welcome, I only have my weekends free so far and they are quite busy, I still have the defense towers that should be more decorated. In December I will have vacations, it will still be quite busy but at least the night period will be calmer and so I can help more with Umayyads, as well as a revamp of my Mayan mod and help to the Zapotecs, and the Lusitanians of @Duileoga. 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 12, 2021 Report Share Posted November 12, 2021 (edited) I this year or the rest of the year I will be busy. On Holidays I will have time. Edited November 12, 2021 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 12, 2021 Report Share Posted November 12, 2021 (edited) hey! Come on guys! ahaha I wasn't checking on you or something .. it was only to update y'all on new stuff! ahahah easy!! Holidays must be for chilling out first of all! - Lion: nope, I think the emblem hasn't been updated yet.. but also I don't know if i can use those files, in case, or you have maybe an updated version! or, if you have a .psd that you would share, I can work on it! Edited November 12, 2021 by Radiotraining Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 12, 2021 Report Share Posted November 12, 2021 26 minutes ago, Radiotraining said: hey! Come on guys! ahaha I wasn't checking on you or something .. it was only to update y'all on new stuff! ahahah easy!! Holidays must be for chilling out first of all! - Lion: nope, I think the emblem hasn't been updated yet.. but also I don't know if i can use those files, in case, or you have maybe an updated version! or, if you have a .psd that you would share, I can work on it! I know where they are, in the 0 AD folder of my files, the question would be in which directory of that folder. 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 20, 2021 Report Share Posted November 20, 2021 (edited) I share here some of the building updates I made to complete up the Umayyad civ. I'm learning a bit along the way, so they may have to be checked a bit before eventually bringing them to the game. Anyway guys, feel free to use these assets! - A couple of house variations - Farmstead - Storehouse - Blacksmith I also changed a bit the texture, to make more space for the yellow-ish concrete part, which is the main component. Not sure if I'm doing it right. Of course, in case it has to be optimized with normal and AOC maps eventually in the end Umayyad_basic_building_set_06.blend Umayyads_Blacksmith.blend Edited November 20, 2021 by Radiotraining 3 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 20, 2021 Report Share Posted November 20, 2021 1 hour ago, Radiotraining said: I share here some of the building updates I made to complete up the Umayyad civ. I'm learning a bit along the way, so they may have to be checked a bit before eventually bringing them to the game. Anyway guys, feel free to use these assets! - A couple of house variations - Farmstead - Storehouse - Blacksmith I also changed a bit the texture, to make more space for the yellow-ish concrete part, which is the main component. Not sure if I'm doing it right. Of course, in case it has to be optimized with normal and AOC maps eventually in the end Umayyad_basic_building_set_06.blend 1 MB · 0 downloads Umayyads_Blacksmith.blend 907 kB · 0 downloads Nice advances with 3d models, I believe it's a correct choice for you on texture. I believe they are at a level compatible with Millenium AD. 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 20, 2021 Report Share Posted November 20, 2021 yuhuuuu!! nice!! Thanks man!! ^^ I was really curious to hear from you since I've learnt a lot from your previous models!! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 20, 2021 Report Share Posted November 20, 2021 Nice, keep it up man. Just one thing, they need to extend below the ground, otherwise you'll run into trouble on uneven terrain 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 20, 2021 Report Share Posted November 20, 2021 you have to vary the texture a bit. put some "paint and decorations" 1 Quote Link to comment Share on other sites More sharing options...
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