Centurion_13 Posted January 10, 2005 Report Share Posted January 10, 2005 I may be way off but I think they get upgraded through work.or how long the unit has existed... but as I said I may be way off here Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted January 11, 2005 Report Share Posted January 11, 2005 Or you send them to this little are where they learn to use spears--like near the barracks where soldiers are being trained. How about that? Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted January 15, 2005 Report Share Posted January 15, 2005 Hi, I don't want to much micro-management in this game. I just want something like "defensive", "agressive", "passive" and "hold ground". And to not worry about ressource, I think fields and resource locations couldn't die (like in Rise of Nations) so we won' have to search another ressource location and we will focus on military and combat 1 Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted January 15, 2005 Report Share Posted January 15, 2005 Yeah each side will be finely tuned to deal with each possible threat. You just have to build the right mix of unit types to win. Ah another Warcraft III player Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted January 16, 2005 Report Share Posted January 16, 2005 Hold up, I am definitely WCIII stuff.WCIII's all about finding gold mines. They even tell you where they are on the minimap!!WCIII is the most micro-intensive game ever. If you're facing against a weak enough opponent you can win by simply microing your hero effectively.2v1 Blademaster Harass comes to mind...Cheap, effective, plans like that have to not work. And there can't be an emphasis on build orders. The thing with WCIII is that knowledge of your opponent's army is more important than a fixed build order, because most units are really effective counters to certain other units. Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted January 16, 2005 Report Share Posted January 16, 2005 Ah another Warcraft III player ←no, sorry Quote Link to comment Share on other sites More sharing options...
Dnas Posted January 16, 2005 Report Share Posted January 16, 2005 I think he was talking about Bakayaro. Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted January 16, 2005 Report Share Posted January 16, 2005 I think he was talking about Bakayaro.Yes, quite addicted to WCIII right now. Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted January 16, 2005 Report Share Posted January 16, 2005 Sorry, I'm french (I just didn't understand the post ) Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted January 17, 2005 Report Share Posted January 17, 2005 Sorry, I'm french (I just didn't understand the post )←Uhh, I smell an opportunity to ask someone for help with my french homework No, seriously, that post wasn't easy to understand - I got it wrong first, too. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted January 17, 2005 Report Share Posted January 17, 2005 I'll use the @ "Username" thing next time Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted January 18, 2005 Report Share Posted January 18, 2005 Lol. Seriously...who can blame Gunthahaha for it? I wouldn't have even understood the words in the sentence if it was in French, much less the subject. Quote Link to comment Share on other sites More sharing options...
Red_08 Posted January 22, 2005 Report Share Posted January 22, 2005 So Resources will not run out like EE's resources? Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted January 22, 2005 Report Share Posted January 22, 2005 resource deposits should be destructible Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted January 22, 2005 Report Share Posted January 22, 2005 But if it can be destroyed, other ressources may grow somewhere on the map, so the game won't stop. Quote Link to comment Share on other sites More sharing options...
Red_08 Posted January 23, 2005 Report Share Posted January 23, 2005 That would be nice.I never liked how AoK's resources ran out. Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted January 23, 2005 Report Share Posted January 23, 2005 Of course!That way you'd have more control over What's available on the map.In addition, settlement sites from AOM were a bad idea, as that severely limited where one could establish towns.And upkeep penalties from WCIII are definitely a good idea. 1 Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted January 23, 2005 Report Share Posted January 23, 2005 Forest could possibly be destroyed. But you can't really destroy gold deposits. The most you can do is destroy mines. Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted January 29, 2005 Report Share Posted January 29, 2005 But how could the forest be destroyed? And will the trees grow a moment later? Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted January 29, 2005 Report Share Posted January 29, 2005 Regrowing trees sounds like a good idea.Considering the time frame, training units would probably have taken a few years at leastTrees take about 30 years to grow.So the regrow time would be about 30 times of an average unit's training time 1 Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted January 29, 2005 Report Share Posted January 29, 2005 Hmmmm.... For the gameplay, I think it could be better if it takes more time (maybe just the time to create 60 units), because if it regrows too fast, destroying the forest was not useful at all for the enemy Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted February 1, 2005 Report Share Posted February 1, 2005 Destorying forests, unless you wipe out an entire forest, isn't really a kosher strategy in the first place. Trees are more useful for hiding in this game, as I've heard. Most infantry can walk and hide in them. Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted February 3, 2005 Report Share Posted February 3, 2005 What if you want to play scorched-earth style, as to deprive your enemies of resources?(Like Alexander I did to Napoleon) Quote Link to comment Share on other sites More sharing options...
Cassius Allanus Posted February 3, 2005 Report Share Posted February 3, 2005 (hehe The Russians also pulled that trick on the Swedes plenty of times, and the Swedes DID bring along plenty of supplies, yet it still stopped them.)Maybe an option for the infantry to set forest (or whatever) on fire then? Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted February 3, 2005 Report Share Posted February 3, 2005 and a "put out fire" option on villagers?I just thought something like how mortars fell trees in WCIII by attacking them.that reminds me... Are there going to be seasons? Like in winter, you can't farm or something like that Quote Link to comment Share on other sites More sharing options...
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