Stan` Posted May 16, 2014 Report Share Posted May 16, 2014 They were not christian until 1200 AD I think. When priest came to force them out of their homes, to work for people like the King of England. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 16, 2014 Author Report Share Posted May 16, 2014 Indeed. During the so called Viking Age they were pagan and that is the timeframe we're talking about. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 16, 2014 Report Share Posted May 16, 2014 Actually Harold Bluetooth, who lived circa A.D. 990, was a Christian who 'converted' all of Denmark to Christianity. I would recommend to have it be choice the player can make. They can remain pagan and have access to berserkers or convert and have a different bonus. 2 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 16, 2014 Report Share Posted May 16, 2014 (edited) I agree that you can't be entirely historically accurate in a TV show/movie, but there are a lot of things they could easily do to make it more accurate, and neglect doing so.E.g. all the crappy Roman costumes in the History Channel's Roman programsYou are genious! Not only your sketches which we could indeed just use as they are as the corrals. No, you also sparked an important idea:Why not, additionally to time- and civlisation-tagging of art assets, also assign it a global area (position in longitude and latitude and a radius) for making known to the engine where it occurred.This way we could use both your buildings. If we had a chance to use e.g. land / sea / desert / ... / coastline as location-tag too, then we could make the ship appear if built at the coast, while your Swedish variant appears in the Southern viking's areas and the other one in the Northern area.(To allow this to be applicable on every map we could also either merely specify direction, e.g. North/East/South/West. Or we could use geographic characteristics like 'desert', 'marshland', 'coastal', 'mainland', 'river', .. )The choice of religion looks like a tech or even a phase-up-tech to me. (or depending on the hero/leader you choose to sail under/recruit.) Edited May 16, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 16, 2014 Report Share Posted May 16, 2014 Thank you very much, Hephaestion! I like your idea of making a regional variance. There were indeed differences from all the viking peoples, maybe something akin to what was done in 0 ad's celtic civs could be applied here. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 16, 2014 Report Share Posted May 16, 2014 That's the short term alternative until I get the long-term solution ready.Btw. it was essentially your idea, not mine. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 17, 2014 Report Share Posted May 17, 2014 I think the sketches I did could be used for the barracks, what's your opinion? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2014 Report Share Posted May 17, 2014 Thank you very much, Hephaestion! I like your idea of making a regional variance. There were indeed differences from all the viking peoples, maybe something akin to what was done in 0 ad's celtic civs could be applied here.you have the skill that we are looking for. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 17, 2014 Report Share Posted May 17, 2014 Thanks, Lion.Kanzen, it would be an honour to participate in such a fine project! Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 19, 2014 Report Share Posted May 19, 2014 Folks, here is a concept for the docks ( I still don't know why all my drawings get this trembled look when digitalized in my scanner). Some perspective mistakes, but I hope you like it: Quote Link to comment Share on other sites More sharing options...
niektb Posted May 19, 2014 Author Report Share Posted May 19, 2014 (edited) Although I think the wooden pier could use some additional length, is it exactly what I'm looking for! It does perfectly match the style of the longhouse and I really like it (and don't mind the perspective mistakes as long as the 3D modeler doesn't make them too ) Edited May 19, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 19, 2014 Report Share Posted May 19, 2014 You must make the back part go down a bit into the ground, as you're not sure how steep the ground behind it is, and I don't think you want it to be hoovering. Quote Link to comment Share on other sites More sharing options...
Flavius Aetius Posted May 19, 2014 Report Share Posted May 19, 2014 I wouldn't want to be Hoovering either, he wasn't the greatest president. All jokes aside, awesome work! Look forward to seeing how these turn out. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 19, 2014 Report Share Posted May 19, 2014 Thanks for the feedback, everyone! Niektb, I tried to keep the style of the longhouse so it woudn't look so "alien", nice to know you like it . Is there a consensus on what buildings will be on the Vikings construction list? Quote Link to comment Share on other sites More sharing options...
Julius Civilis Posted May 20, 2014 Report Share Posted May 20, 2014 (edited) I wanted to discuss the needed buildings for the Vikings.At start the player begins with a longhouse rather than a CC, this building is able to train the basic viking swordsmen and female citizens. Also it functions as a dropsite for food and wood only. The Civic Center comes available during the second phase and is merged with the Fortress which building is called "Jarl's Hold". The Vikings have no stone walls and no stone defense tower, but stronger reinforced pallisades and a stronger outpost.I want to discuss the need for a barrack and a farmstead. Do we need them? I would think we can't do without farms.. (Sel)i coppied from my previous post:Sel (farm/shed): A small shed/farmhouse this could replace the farmstead with maybe as "technology" making skyr and/or inventing partially buried vats (like fridges!) to store products such as skyr.Also meat and fish were preserved by smoking. While some excavated Viking-age farms appear to have had dedicated smokehouses. This could be an upgrade."In the summer months, livestock was driven to pastures at higher elevations, called sel (shieling). During this time, from mid-June through mid-October, most of the livestock were left to forage freely, while milk cows and ewes were kept close so they could be milked every day.The raw milk from the animals was collected and processed in a shed on site, where the farm family, or their hired hands, lived during the summer while they tended the livestock."from Icelanders in the Viking Age: The People of the Sagas Door William R. Shortcorral : Vikings build smaller versions of the longhouse as a shelter for there cows, so corrals should produce cows and look a bit like longhouses. (Are there even cows in 0AD? Eh, not black and white ones ;-) )tún (Hay the home field near the farm) : because Cows need lots of hay, maybe making a hay field (like the crops groing fields) would be nice.Proof:"Over two tonnes (2 tons) of hay was needed for each cow to last the Icelandic winter. A large farm in Viking age Iceland had around 20 to 40 milk cows, so harvesting and storing sufficient hay to last the winter was an arduous but important task. Studies of several Viking era farms in north Iceland suggest that farms could produce between 0.5 and 0.9 tonnes of hay per hectare (0.22 - 0.44 tons/acre) in good years. These figures imply that large farms required 20 to 80 hectares (50 to 200 acres) of land set aside for hay cultivation to keep their livestock over the winter." Edited May 20, 2014 by Julius Civilis 1 Quote Link to comment Share on other sites More sharing options...
Julius Civilis Posted May 20, 2014 Report Share Posted May 20, 2014 (edited) "Typical farm settlements took the form of a central cluster of buildings enclosed by fences. Outside the fenced areas were the fields used for cultivation or grazing. Each homestead typically consisted of a longhouse and multiple out-buildings."http://www.hurstwic.org/history/articles/daily_living/text/Villages.htmAnd those out-buildings look rather like a corral:http://www.bbc.co.uk/schools/primaryhistory/vikings/who_were_the_vikings/teachers_resources.shtmlthis picture is also an half burried farmstead, like i found in my research, see my previous post.They are called "Sel".Basicly they build a small version of the longhouse to use as short time house and as stables.So it would be the logical replacement for the farmstead.(maybe with a townbell fuction for the animals?)Since cows where there most valued farm animals we should have a corral that produces cows i think.Also those walls seem important too the Vikings, they where shoulder high and there was law too keep them in place.We might want to research walls to somehow incorperate them.Maybe as walls surrounding the cows while there grazing, and the suggested hayfields?hope it helpsPS if you need any pics/info i can still ask my Danish friend to do some research. Edited May 20, 2014 by Julius Civilis 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2014 Report Share Posted May 20, 2014 1 Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 20, 2014 Report Share Posted May 20, 2014 Stan, it looks pretty cool! Thanks for modeling it Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2014 Report Share Posted May 20, 2014 Something is not feeling accurate, since the ship on the left is the medium size X) You are welcome anyway. Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 24, 2014 Report Share Posted May 24, 2014 On a side note, i was wondering if one of you could sepperate the vikings out from the rest of the mod, i would like to build a mythology mod starting with the vikings.i know i am no longer CoM but i would like to still work with you guys Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 24, 2014 Report Share Posted May 24, 2014 yeah so you need list thethr numbers of objects that you want or need Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 24, 2014 Report Share Posted May 24, 2014 i only need the objects that pertain only to vikings ie like a viking Civ Mod Quote Link to comment Share on other sites More sharing options...
niektb Posted May 24, 2014 Author Report Share Posted May 24, 2014 On a side note, i was wondering if one of you could sepperate the vikings out from the rest of the mod, i would like to build a mythology mod starting with the vikings.i know i am no longer CoM but i would like to still work with you guysSure, no problem. Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 24, 2014 Report Share Posted May 24, 2014 thanks niektb Quote Link to comment Share on other sites More sharing options...
Julius Civilis Posted May 27, 2014 Report Share Posted May 27, 2014 Ok found a GREAT site, lots of pictures of historic Viking Shield/armour/clothing/weapons, etc its a shop called viking-shield Quote Link to comment Share on other sites More sharing options...
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