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Art Dev. Task tracking


Enrique
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Last updated 08/03/2018

This thread is to keep track of the Art tasks that needs to be done and who is working on which one. Keep it clean, post only when you are going to start a task and when it has been finished and approved or commited by someone of the team.
- Do not post suggestions. Create a new topic or use any suggestion thread.
- Do not post Wips. Create a ===[TASK]=== thread on the Art forum for this matter.
- Do not post references. Use the relevant task thread.
- LEGAL WAIVER: Please read this before contributing and abide by it.

*We can't assure that your models will be used for the final game, and we n 're also looking for a certain quality level, don't get upset if your model doesn't make it into the game, practice is the best way to improve.

Useful links:
How to Import/export assets and bake AO maps in Blender3D

Blender 3D UV unwrapping tips

How to export animations from Blender3D to 0AD

Tips & requirements of the engine:

- Approx triangle count for buildings: small 2k-5k, mid 4k-6k, big 6k-8k, wonders 8k-12k.
- The engine uses .DAE (Collada) format for models and animations.
- The engine does not render double-faced polys, so if you want a polygon with both faces rendered, you need to duplicate it and flip the normals.
- The engine does not tile the textures like blender does, so when UV mapping, keep the UV islands within the texture space.
- We use two UV coordinates, one with overlapping UVs for diffuse, normal/parallax and specularity and another non-overlapping for AO maps.

- Building models need to extend below the ground (-Z axis) because it can be visible when the building is constructed in uneven terrain.
- To get the correct scale it is very useful to import a building from the game into blender as a reference.

SIMPLE TASKS

Spoiler
  • FOUNDATION/DESTRUCTION MESHES - We need every possible combination for different buildings.  → Thread
  • SPECIFIC RUBBLE - Some buildings should have specific destruction rubble → Thread
    • Brit fortress rubble
    • Persian palace rubble
    • Hellenic theatron rubble
    • Brythonic houses rubble
    • Gaullic houses rubble
  • SCAFFOLD VARIATIONS - DONE REVIEW PENDINGMore scaffold variations needed. Bigger and smaller than the current ones. Texture is here and here are current models big and small. → Thread

 

ESSENTIAL TASKS

BUILDINGS

Spoiler
  • PERSIANS
  • GAULS
  • MACEDONIANS
  • PTOLEMIES
  • ATHENIANS * not applicable until Greeks are split further
  • ROMANS
  • MAURYANS
  • SELEUCIDS
  • CARTHAGINIANS
  • IBERIANS
  • BRITONS
  • SPARTANS
  • KUSHITES
    • Stable
    • Range
    • Workshop

UNITS

Spoiler
  • SELEUCID
    • VARIOUS UNIT TEXTURES  - Thread
  • PTOLEMIES
    • MERCHANT - Cart model + texture
    • HERO PTOLEMY I - Texture , References
  • MAURYANS

UNITS ANIMATIONS

Spoiler

Animation Reexport: Thread

OPTIONAL TASKS

BUILDINGS

Spoiler
  • Terra Magna Mod Civs** Work done on these tasks will likely not be included in vanilla 0 A.D.
    • Chinese* decision needed before tasks can be taken
      • Wow
        • Spear Academy
        • Sword Academy
        • Crossbow Academy
        • Archer Academy
      • Precedent
        • Stable
        • Range
        • Workshop
    • Zapotecs
      • Stable
      • Range
      • Workshop
      • Xiongnu(?)

     

    • Prytaneion Redesign:
    • Update Greek CC Thread
    • Updated Rome Barracks: Thread
    • Add flat roofed variants to Kushite civic buildings
      • Houses are priority
      • Barracks
      • Blacksmith
      • Dock
      • Storehouse

     

    • Spice Buildings
      • Romans
        • Bolt artillery towers
        • House footprint Insulae
      • Spartans
        • Bolt artillery towers
      • Carthaginians
        • Byrsa Citadel/ CC Citadel
        • Normal walls
      • Persians
        • Advanced walls and towers
          • Hefty, individually upgraded Babylonian walls and towers
      • Mauryas
        • Ashokan stone walls
        • Hefty towers (extra visual garrison?)
      • Ptolemies
        • Great Pharos of Alexandria upgrade for the lighthouse
        • Great Library of Alexandria upgrade/ standalone
        • Metropolis CC upgrade, Make library a prereq, individual upgrades initiated in the Civic Centers
      • Seleucids
        • Metropolis CC upgrade
      • Macedonians
        • Bolt artillery towers
      • Athenians
        • Upgradeable stoa?
        • Erechtheion for eyecandy
      • Iberians
      • Gauls
      • Britons
      • Kushites

    PROPS

    Spoiler
    • Athena Parthenos Statue - Model, Texture. Thread Ticket
    • Quarry refs: 1, 2,
    • Cliffs (done as multiple rock prop-points anchored to the ground very close one from another)

      ANIMALS

      Spoiler
      • All work related to animals should be discussed in this thread

        FLORA

        Spoiler
        • Austrian Black Pine
        • Nordmann Fir
        • Dead Conifer
        • European White Birch
        • Maple
        • Mountain Ash
        • Pear
        • Dead Deciduous
        • Dead Palm
        • Dead Date Palm
        • Queen Sago Palm
        • Pistachio
        • Pomegranate
        • Atlantic Cedar
        • Cedar of Lebanon (Levant map only)
        • Maritime Pine
        • Windswept Cypress
        • Holly Oak
        • Oleander
        • Olive
        • Citron
        • Lombardy Poplar (update)
        • Grape (update)
        • European Larch
        • Generic fir
        • Dead Bushes
        • White Poplar
        • African Tulip
        • Bird of Paradise
        • Tamarind (redone)
        • Curry (Punjab)
        • Coral
        • Papyrus (Bush, single, clump)
        • Mango
        • Persian Walnut
        • Strandzha oak
        • Bosnian pine

        GEOLOGY

        Spoiler
        • Metal & Stone slabs variations - Model. refs: 1, 2
        • Mountain tops - Model(s), Texture(s) ref: 1

        UI

        Spoiler
        • Ptolemaic Civ Emblem - Lion.Kanzen
        • Seleucid Civ EmblemLion.Kanzen
        • Back to work icon - Ticket

        Portraits

        Spoiler
        
        Main Game:
        
        Athens
            Iphicrates
            Pericles
            Themistocles
            Xenophon
        Britons
            Caratacos
            Cunobelin
        Carthage:
            Hamilcar
            Hannibal
        Gaul:
            Vercingetorix
        Iber:
            Caros
            Indibil
            Viriato
        Kush:
            Arakamani
            Harsiotef
            Nastasen
        Macedonia
            Craterus
            Philip II 
            Pyrrhus
        Maurya:
            Ashoka
            Maurya
        Pers:
            Darius
        Ptol:
            Cleopatra
            Ptolemy 1
            Ptolemy IV
        Rome
            Marcellus
            Maximus
        Seleucid
            Antiochus the great
            Antiochus righteous
            Seleucus Victor
        Spart
            Agis
            Brasidas
        
        Mod: Millenium AD.
        
        Anglo-Saxons
            Alfred the Great
            Offa of Mercia
        Norse
            Ivar the Boneless
            Hastein
            Erik the red
        Carolingians
            Charlemagne
        
        Mod: Terra Magna
        
        Chinese:
            Liu Bang
            Han Xing

         

        Edited by LordGood
        updated 11/18/19
        • Like 8
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        • 3 weeks later...
        • 2 weeks later...

        Hi, I was going through the list of task but I notice that some of the buildings that are supposed to be waiting for modeling are already model o are already been taken. Do you have a list of task more updated? Or if you give me a task I am fine with it.

        Thank you

        Could you point out which ones are you talking about?

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        • 3 weeks later...

        Can someone update it ?

        About the Gaul rotatory mill, why is it briton in the editor, and what do you see instead ? The model look really fine, and i wasn't able to find references for it.

        Updated. The rotatory mill model is really old, and that structure is not ideal, the only reason that it has no roof is to show the animals I think. Something similar but looking better would do the trick.

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