Stan` Posted May 14, 2016 Report Share Posted May 14, 2016 (edited) @Enrique what do you think of wackyserious' textures ? Here is some other stuff for differentiation taken from this topic Spoiler last is from @wackyserious You can find higher resolution of celt textures there art_source\trunk\art\textures\skins\skeletal\old Edited May 15, 2016 by stanislas69 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted May 15, 2016 Report Share Posted May 15, 2016 The unit textures look great. We should add them. I can't check the differences of the current walls since my gfx card broke and can't replace until next month. Although they don't look like major changes. The horse could benefit from ground-propped grass around it to maximize the blending over different ground textures. Also IIRC there were some issues with the below-ground part of the structure on uneven terrain. The squared building may be historically accurate but it lacks artistic appeal everywhere imho. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2016 Report Share Posted May 15, 2016 @Enrique Thanks for your time =) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 16, 2016 Report Share Posted May 16, 2016 Thanks, the textures are inside the .rar file, including the .psd source file. File: celt.rar Ah, I forgot to include the Celtic cape texture. Here it is, Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 16, 2016 Report Share Posted May 16, 2016 Concept for the gaul_infantry_javelinist Advanced: Dyed clothing + Shield + Cape Elite: Helmet + Linothorax + Shield + Cape 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 17, 2016 Report Share Posted May 17, 2016 Hi. I think the shield look all wrong for javelinist. Maybe the round shield would be better. 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted May 17, 2016 Report Share Posted May 17, 2016 @wackyserious Any chances to get the textures in 256*256 instead of 128? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 17, 2016 Report Share Posted May 17, 2016 I'll have to recreate some of the textures, it may take a few days. Plus, I'm not sure about some of the textures, since I just cropped them from pre-existing 128x128 0AD textures. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 18, 2016 Report Share Posted May 18, 2016 256x256 (Are the chainmail details correct/accurate? I need some feedback, thanks) 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted May 18, 2016 Report Share Posted May 18, 2016 Yesterday I went through the art repo and found some celt chainmail textures that were 256 and even 512, I'll try to post them here in case they can be useful for you. If in the picture you're asking about the helmets, it's a known must-fix caused by the new heads being smaller (will be taken care). Regarding the accuracy of those chainmails, I can't say much about it, but I can provide you with a high detail texture for it. These textures are 100% free to use, CC0. The last one is a high-res chainmail. http://nobiax.deviantart.com/art/Commission-Medieval-textures-406572548 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 18, 2016 Report Share Posted May 18, 2016 Ah, no, I forgot to mention that I was about to fix those wrong texture details encircled above. Thanks! I'll also take a look at the art source repo. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 19, 2016 Report Share Posted May 19, 2016 (edited) 17 hours ago, Enrique said: If in the picture you're asking about the helmets, it's a known must-fix caused by the new heads being smaller (will be taken care) I just think if the helmet prop is move downward (just a little) and tilted forward (just a little) the helmets would look fine without extra work. Especially at RTS zoom and angle, the helmets being slightly too big is not problem, in fact many unit are identifiable by their helmets. But this may be because you are perfectionist you want a comprehensive fix, and I respect that Enrique. I just fear the additional work it will take from you when your immeeasurable talents can be of use elsewhere. (In related, I think all Corinthian-style helmetss need remodeled to fit the new heads and not need the old "face head".) Edited May 19, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 19, 2016 Report Share Posted May 19, 2016 Left to Right: 1.) Old Millennium AD mail texture 2.) Current Millennium AD mail texture 3.) Briton champion mail texture 4.) Nobiax's (deviantArt) 5.) New one I did earlier, looks very similar to Nobiax's (Created via graphic software, method: painting/creating a single ring then placing multiplce overlapping rings in a dark background, similar method that I used for #2) I'm not sure if I used the .tga file from Nobiax correctly.. (I just need to resize it to 1/4 of a 256x256, to have a nice scale, then assemble several pieces to fill the whole chainmail space right?) Which ones should we use? I'm planning to add variants like, darker ones, plus, a.) Chainmail with no sleeves b.) One without the chainmail on the shoulders, those shoulder mail on top of the body mail (I don't know what those things are called) 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 19, 2016 Report Share Posted May 19, 2016 Celtic leather armor WIP Quote Link to comment Share on other sites More sharing options...
Enrique Posted May 19, 2016 Report Share Posted May 19, 2016 Hey Wacky looking awesome so far. If I may, I'll suggest to give some kind of darkening/dirt on the edges of the scalemail to give it some contrast on the edges. Also it can be used to simulate wrinkles if you're into it. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 19, 2016 Report Share Posted May 19, 2016 (edited) Thanks! By the scalemail do you mean the the 4th unit to the right, the one that uses the texture from deviantArt? Those were Nobiax's HQ chainmail texture, scaled to match 256x256 resolution, it does look like scale armor at first glance (I did the best I could to avoid losing the details when i downscaled it to 256x256) I'll see if I can add wrinkle details to the cloth, I don't have my pen tablet with me at the moment, I'm only working with a mouse. (Maybe I could use the dude.psd cloth texture from art resource as a multiply layer to get its cloth wrinkle details) Edited May 19, 2016 by wackyserious Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 19, 2016 Report Share Posted May 19, 2016 This one is the latest skeletal skin art source file, right? http://www.wildfiregames.com/users/art/wijit/dude.rar Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 20, 2016 Report Share Posted May 20, 2016 I used these images as reference for the Celtic thorax. I'm not really sure if these armors are historically accurate (especially the 2nd and 3rd images) Everyone, please do point out, or voice your opinion if you have doubts on the historicity of my references. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 20, 2016 Report Share Posted May 20, 2016 I have my doubts, particularly with the studded leather. aside from that i think that first reference image is the most reputable of the three 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 20, 2016 Report Share Posted May 20, 2016 9 minutes ago, LordGood said: I have my doubts, particularly with the studded leather. You like watching lindybeige eh? Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 20, 2016 Report Share Posted May 20, 2016 1 minute ago, sanderd17 said: You like watching lindybeige eh? haha he's great, but he does have a point, studded leather wouldnt do anything. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 20, 2016 Report Share Posted May 20, 2016 This reference reminds me this topic, and the theory about Greek interaction with Gauls culture. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2016 Report Share Posted May 21, 2016 For those , those didn't remember the last topic was something like this. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 21, 2016 Report Share Posted May 21, 2016 (edited) 14 hours ago, LordGood said: haha he's great, but he does have a point, studded leather wouldnt do anything. Except look nice, which is of grave concern to warriors everywhere (seriously). lindybeigeis good but he forget or has blind spots. For example, using checkered and swirly patterns doesn't do anything either, but the Celts liked to use them (but the Romans did not, they liked wolf motifs and eagles and Greek key). Edited May 21, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 21, 2016 Report Share Posted May 21, 2016 8 hours ago, wowgetoffyourcellphone said: Except look nice, which is of grave concern to warriors everywhere (seriously). lindybeigeis good but he forget or has blind spots. For example, using checkered and swirly patterns doesn't do anything either, but the Celts liked to use them (but the Romans did not, they liked wolf motifs and eagles and Greek key). Can't save checkered swirly patterns to use for helmets or home goods can you? Bronze is a fairly rare and expensive metal Quote Link to comment Share on other sites More sharing options...
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