idanwin Posted January 8, 2013 Report Share Posted January 8, 2013 (edited) I recently read the eyecandy topic again and decided it might be a good idea to make a big list of all the eyecandy that is in the game, will be in the game and should be in the game.Color code:Not in the gameNot animated/unfinished (but no one is working on it anymore)Someone is working on itFinished and in the game!If you are working on an eyecandy model at the moment, post in this topic and I'll add it to the list/change the color (and add your name). Also give me a link to the topic.Don't spam this topic with suggestions, take a look to see if it hasn't been suggested before.I'll update this list regularly.Minifactions:African Tribes (link, hut variations, farmers and hunters)Polynesian (link with download)Pirates (ships, soldiers ; Illyrians, Tyrrhenians, Greek, Romans and Phoenicians, art can probably be reused)Fauna:HippopotamusFlora:HayCharred Trees (link)Hedges (like fences: short, medium, long, corner and maybe even 'arch' as a gate)Logs (needs more varieties)Tree stumpsGeology:IcebergWaterfalls (enrique, link)Cave entranceStructures:Nomad tents (are in svn, link)Roman Triumphal ArchStone BridgeStone FenceWooden BridgeAquaducts (LordGood, link)Roman Sawmill (Stanislas)Ziggurat (link)Columns (LordGood, link)Roman Arch (needs updating?)Trajan's Column (link)Dock ExtensionsSphinxRuins:Broken bridge (broken hangbridge is in-game, Roman bridge being made by Idanwin link, download)Greek TempleShipwreckMine entrance (think dwarves, link)Units:Elven ShipRoman Centurion (has aura that increases the effects of formation bonusses)Onager (Pureon, )ArchimedesAssassinCicilian PirateDorkim Garamantim (Garamantine Infantry)Dugunthiz (example)ExecutionerGaesofluxo Fijot (example)Gladiators (b,a,e and weapon variations, Stanislas)High Priests: Dastur (Zoroastrian - Indo-Iranian - high priest), Archiereus (Greek high priest), Kohen Gadol (Israelite high priest)Hunter/HuntressKings (for each civ - regicide game mode)Makkabaioi Zelotai (example)Mercenary Cavalry (Camel)Pirate Ships (Illyrians, Tyrrhenians, Greek, Romans and Phoenicians where known to have resorted to piracy)RaftShield BearerSiege Wall (movable wall to protect infantry from arrows, basically a unit with a lot of armor and no attack)Spy (unit that can move undetectably into an enemy base)Watchmen (link about Roman and Greek watchmen)Statues:Aphrodite (huge & small)EgyptianRomanHermae (one: link)Corpses:Skeletons (I believe there's already two variations)Body PartsCrucifix & Crucified people (no one is modeling, some information has been posted: link)DecayingHanging menImpaled headSpecial:AnvilAmphoraeBarrelsCampfireCratesDummyPiles (wood, stone)Snowman (they probably already made snowmen around AD ?)TablesVasesWheelArchery target (LordGood, link)Butcher racks (Bloc, link)Cages (Idanwin, link)Gate lever (LordGood, link)Pillar of stones (link)Weapon racks (Idanwin, link)Gravestones (there's already one)Well (needs water planes)Armor racksFountainsFisher racksSign posts / Milestones (link)TorchesTimetravel, Tourism and Myths:Mustang planeLamppost (à la Narnia) (Idanwin, link)Mirror Tower (LordGood, link)Moai (link)Dragon (needs to be animated)General Lee (example link)SkeletonsTrojan HorseWalls of TroyUFOUFO (Crashed)UnicornUnicorn CavalryZombies Edited January 23, 2014 by idanwin 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2013 Report Share Posted January 8, 2013 Archimides,Mirror towerKing(all civs) for regide mode.heads in spearsGladiator A B CEartern Merchant (like Nabatean)Easter Merchan tentOnagergate lever proparmor rack(each civs)Pirate ship.hangging man.torchplaza floorplaza fontainsAcuaductButcher stockButcher rackFisher rack Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 8, 2013 Author Report Share Posted January 8, 2013 (edited) Thank you Lion, I've updated my post, but I've got some questions:Plaza floor: should be in textures I believePirate ships: pirate factions are seperate factions, not eyecandy ... well ... they are eyecandy tooPlease explain the following:Gate lever prop: do you mean like for when triggers are in the game so you can open gates by walking somewhere?Onager: these are siege weapons, but I wonder when they were invented, could you tell me?Eastern Merchant & Eastern Merchant tent: don't these belong in a editor-only civ?P.S. impaled head = head on a stick, was already on the list ;-) Edited January 8, 2013 by idanwin Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2013 Report Share Posted January 8, 2013 gate lever see in other game editor.onagerhttp://en.wikipedia.org/wiki/Onager_(siege_weapon) Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 8, 2013 Report Share Posted January 8, 2013 onager: Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2013 Report Share Posted January 8, 2013 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2013 Report Share Posted January 8, 2013 (edited) onager: in gameplay may be a special unit construct instead training:Bautiful Edited January 8, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2013 Report Share Posted January 8, 2013 (edited) Edited January 8, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 10, 2013 Report Share Posted January 10, 2013 (edited) mrcenaries and exotic units.________________________________________________Dorkim Garamantim (Garamantine Infantry) Edited January 10, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 11, 2013 Report Share Posted January 11, 2013 (edited) Walls of Troy? I'd like to make those, or we could have a greek colony or asia minor civ itselfI could do the aquaduct, would it be civ specific? Edited January 11, 2013 by LordGood 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 11, 2013 Report Share Posted January 11, 2013 Walls of Troy? I'd like to make those, or we could have a greek colony or asia minor civ itselfI could do the aquaduct, would it be civ specific?are for decorating maps Lordgood. Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 11, 2013 Author Report Share Posted January 11, 2013 Troy really existed, but the walls of troy would be mythical, right?Anyway, I think 'eyecandy' should be everything (civ specific or not) that cannot be build in a normal game.So I added the aquaduct.I added Walls of Troy as well, even though I can imagine the trojans becoming an actual mini-civ some day.I also added Lion.Kanzen's proposal: the Dorkim Garamantim. I've also added pirate ships.@LordGood, the ziggurat(s) would not be buildable in game, right? Will you be working on them? (btw. they look really nice) Quote Link to comment Share on other sites More sharing options...
kosmo Posted January 11, 2013 Report Share Posted January 11, 2013 Troy definitely had walls, some fragments are visible even today:http://www.travbuddy.com/Troy-travel-guide-1310130/photoshttp://www.szalencowie.pl/sztuka_egejska_en/egejskasztuka4_en.html down on this site are some imageshttp://www.lessing-photo.com/dispimg.asp?i=10010227+&cr=19&cl=1http://en.wikipedia.org/wiki/File:Troy1.jpghttp://www.livius.org/to-ts/troy/troy_VI-VII.htmlhttp://www.travelblog.org/Photos/1661813 Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 11, 2013 Author Report Share Posted January 11, 2013 Yes it had like 11 sets of walls over the duration of its existance, but I mean that (if I remember correctly) Troy had, according to the stories, super strong walls and was 'incapturable' and these walls would be mythical. Quote Link to comment Share on other sites More sharing options...
kosmo Posted January 11, 2013 Report Share Posted January 11, 2013 That may be. Nonetheless it would be nice to play within a map featuring the holy stony stronghold of Ilium.^^ Quote Link to comment Share on other sites More sharing options...
NoMolester Posted January 11, 2013 Report Share Posted January 11, 2013 There should be ancient egiptian statues and eyecandy. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted January 11, 2013 Report Share Posted January 11, 2013 (edited) The siege of Troy took place somewhere between 1200-1100 BC, at least 500 years before the first catapults. Seeing they stood higher than Greece's walls, the Greeks started talking about its height. From mouth to mouth, the stories suffer some 'interferences', as we all know, and even more when the mouths are owned by such superstitious people as the Ancient Greeks... Edited January 11, 2013 by Pedro Falcão Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 12, 2013 Report Share Posted January 12, 2013 eh i'll build em anywayI made some egyptian, persian, and mauryan columns, an aquaduct, archery target and an experimental gate lever, all just meshes though 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 12, 2013 Report Share Posted January 12, 2013 eh i'll build em anywayI made some egyptian, persian, and mauryan columns, an aquaduct, archery target and an experimental gate lever, all just meshes though nice work, you are so fast. now we need to know if team wants put them in the atlas, and obvius put textures and optimized Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 13, 2013 Author Report Share Posted January 13, 2013 This would look AMAZING in atlas ;-) good work! Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 13, 2013 Report Share Posted January 13, 2013 now we need to know if team wants put them in the atlas, and obvius put textures and optimizedYou make it sound like they are almost ready to use Rebuilding the models in Max/Blender, adding detail, UV mapping, texturing, ambient occlusion, setting up the actors - unfortunately the most difficult, boring, and time-consuming work still needs to be done. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 13, 2013 Report Share Posted January 13, 2013 You make it sound like they are almost ready to use Rebuilding the models in Max/Blender, adding detail, UV mapping, texturing, ambient occlusion, setting up the actors - unfortunately the most difficult, boring, and time-consuming work still needs to be done.yes i know are ot ready to use, what is UV mapping? Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 13, 2013 Report Share Posted January 13, 2013 what is UV mapping?Wrapping a 2d texture over a 3d model. http://en.wikipedia.org/wiki/UV_mapping Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 13, 2013 Report Share Posted January 13, 2013 Wrapping a 2d texture over a 3d model. http://en.wikipedia....wiki/UV_mapping and what diference with texturing? Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 13, 2013 Report Share Posted January 13, 2013 Texturing is creating the 2d texture so that you can UV map it onto the model. Quote Link to comment Share on other sites More sharing options...
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