Kimball Posted December 24, 2012 Report Share Posted December 24, 2012 0 A.D. Community MapWhat is this?The Community Map is a scenario project crowdsourced from the 0 A.D. community. It is intended to show off everyone's design talents and let the community collaborate. It is based on a concept that used to exist in the AoMH community. To get an idea of how this works, here's a Photobucket album of a past community map: http://s797.beta.pho...een314.jpg.htmlAlright, I wanna do it!To sign up, post your email address below (or PM it to me, you know, for spam prevention) and I'll add your username to the list of Future Designers below. When you're number one on that list, I'll email the most recent version to you. This will ensure that no one is doing duplicate work.Rules:Please contribute in one of the areas designated. You don't have to go in any particular order, but try to paint inside the lines.If you are doing an area that is adjacent to a finished block, try to connect it in some way to the areas before it.You can delete a few trees, change the edges of the terrain, and other such small things to make your area blend in with the surrounding areas, just make sure you don't significantly change or do anything to damage other peoples' work. If you cause significant damage to another person's work and can't fix it, you will have to re-download the version of the map that I sent you and start over. When you blend areas, make sure there is a proper transition. Don't have a desert immediately cut off at the edge of a mountain or have an ocean suddenly end with a forest.Don't change the size of the map.Feel free to change player colors, although be careful about how it will affect other people's work.Save your map as "eyecandymap[YOURNAME].pmp" - this way I can keep track of each version of the map easily.When your turn has arrived, you will have 7 days to work on the map (although it is highly recommended that you finish it sooner if you can, so we can move along faster). I will email you when you have one day left, to remind you that your time is almost up. When you are done and/or when you have run out of time, send the map to me. There will be no time extensions. If you have not finished with what you were making by the time your turn ends, clearly mark the area your finished creation will take up, and send the map to me so I can send it on. You can then sign up again so you can finish your part later.You can sign up again as many times as you like, but only after you have finished your turn that you are currently signed up for.It doesn't have to be much, but if you really think "I'm too busy right now, skip me", then I'll move you one place down on the list and send it to the new number one. When you're done or when your time is up, you have to send the map back to me, and I will send it to the new number one on the list.If you send it to me and there is something inappropriate or against the rules on it I will ask you to change it or in the case that it is inappropriate your version will be deleted and you will no longer be able to participate.My email is kimball.r@meESPN.com without the name of the sports news network in italics.I'll update the full map screenshot each time someone makes a contribution. That's basically it! Have fun, and post/PM your email address so we can get this thing started. Current ScreenshotFuture DesignersplumoAuriumquantumstateLion.KanzenIf you have any comments or questions, just post them in this thread. I'll be sure to respond. 4 Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 25, 2012 Report Share Posted December 25, 2012 Pretty ambitious. I would join if only atlas worked for me Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 25, 2012 Report Share Posted December 25, 2012 You should just need to compile it, Geek. Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted December 25, 2012 Report Share Posted December 25, 2012 I'll join in, this remind me the Migration Map we did last year : http://www.wildfiregames.com/forum/index.php?showtopic=14990.That's a good opportunity to learn how to use Atlas if you never handled it. Quote Link to comment Share on other sites More sharing options...
plumo Posted December 25, 2012 Report Share Posted December 25, 2012 I'd like to join . But could someone make walls drag-and-drop in Atlas ? 2 Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted December 25, 2012 Report Share Posted December 25, 2012 I'd like to join . But could someone make walls drag-and-drop in Atlas ?Yes it would be very useful, and add a scroll bar in Environment menu too. Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 25, 2012 Author Report Share Posted December 25, 2012 A scroll bar for the sidebar would be nice to access all of the menu items... Quote Link to comment Share on other sites More sharing options...
leper Posted December 25, 2012 Report Share Posted December 25, 2012 You should fix the first email address in the first post.Apart from that nice idea (and as Yodaspirine noted above we already had something similar with the migration map). Quote Link to comment Share on other sites More sharing options...
quantumstate Posted December 26, 2012 Report Share Posted December 26, 2012 I might join this in about a week when I get modern computer access back. To makes things faster we need a map merging tool, then we could all make the map at once. Quote Link to comment Share on other sites More sharing options...
idanwin Posted December 26, 2012 Report Share Posted December 26, 2012 I want to join this. I'm currently working on another map (which is about a quarter done), but it'll probably be finished by 2013 (or at least finished enough to showcase it on the forum) Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 26, 2012 Author Report Share Posted December 26, 2012 I might join this in about a week when I get modern computer access back. To makes things faster we need a map merging tool, then we could all make the map at once.Well that would be interesting. What happens when there's overlap? Do you pick one map to be dominant? Or would you paint areas of each map to be imported? Quote Link to comment Share on other sites More sharing options...
quantumstate Posted December 26, 2012 Report Share Posted December 26, 2012 I would say that for the simplest solution all entities would be kept and terrain height would be averaged. Obviously some manual cleanup would be needed. Quote Link to comment Share on other sites More sharing options...
Aurium Posted December 29, 2012 Report Share Posted December 29, 2012 Hey! I'm in!May be nice define a theme or a history for this map. What you think? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 30, 2012 Report Share Posted December 30, 2012 Hey! I'm in!May be nice define a theme or a history for this map. What you think? that i was thinking too. Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 1, 2013 Author Report Share Posted January 1, 2013 Sorry for the delayed reply. Yodaspirine's contribution is finished, the map in the main post has been updated, and plumo opted to skip his turn until he's no longer abroad (Jan 7). 1 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 1, 2013 Report Share Posted January 1, 2013 Could I now be added. jonathanmarkwaller at gmail dot com. Yodaspirine sets a high standard as always. Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 7, 2013 Report Share Posted January 7, 2013 I transferred a small part of my territory (black grid) to black.Community Map_1_Yodaspirine_Idanwin.7z 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 7, 2013 Report Share Posted January 7, 2013 I transferred a small part of my territory (black grid) to black.Community Map_1_Yodaspirine_Idanwin.7z i wanna see a screen shoot Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 7, 2013 Author Report Share Posted January 7, 2013 Here's idanwin's contribution (looks great imo ): 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2013 Report Share Posted January 8, 2013 lion.kanzen@gmail.com i want Yellow area. Quote Link to comment Share on other sites More sharing options...
plumo Posted January 8, 2013 Report Share Posted January 8, 2013 The theme is moving towards Gallia / Celts Maybe a Roman invasion? 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 8, 2013 Report Share Posted January 8, 2013 If this lasts till Spring Break, I'll be able to do my share. Quote Link to comment Share on other sites More sharing options...
plumo Posted January 8, 2013 Report Share Posted January 8, 2013 I was thinking about a ruined city, to be consistent with the 'story' of the previous two authors. But ruins aren't selectable/moveable after you place them and sometimes throw up errors Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 8, 2013 Report Share Posted January 8, 2013 (edited) alt+LMB can select actors (such as ruins)alt+RMB can rotate actors Edited January 8, 2013 by idanwin 1 Quote Link to comment Share on other sites More sharing options...
plumo Posted January 8, 2013 Report Share Posted January 8, 2013 Are you sure? I can't seem to select the ruins/foundations anymore after placing Quote Link to comment Share on other sites More sharing options...
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