lilstewie Posted March 7, 2013 Report Share Posted March 7, 2013 (edited) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^So badass!Is it the tallest wall in the game? Edited March 7, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 7, 2013 Report Share Posted March 7, 2013 That's probably my bad I penciled in some geometry on the ends when I exported it, but it was probably incompatible with the open galleriesGreat work Enrique Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 7, 2013 Report Share Posted March 7, 2013 Is it the tallest wall in the game?I think it is. It's due to the walkways roofs. I could lower them (or the whole wall pieces) a little if it looks too tall.That's probably my bad I penciled in some geometry on the ends when I exported it, but it was probably incompatible with the open galleriesNo worries, it was mine . Your models had "closed" sides.I've redone all segments on the process. It's because I didn't think there could be lose parts (not connected to a wall tower) if they're partially destroyed or while being built. I'll fix them tomorrow and commit. Quote Link to comment Share on other sites More sharing options...
lilstewie Posted March 7, 2013 Report Share Posted March 7, 2013 I think it is. It's due to the walkways roofs. I could lower them (or the whole wall pieces) a little if it looks too tall.Dude, it looks so awesome. Quote Link to comment Share on other sites More sharing options...
Yves Posted March 7, 2013 Report Share Posted March 7, 2013 Yay, I have spotted the ninja.Tried to find a pirate too but there seems to be no pirate. The walls look awesome! Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted March 7, 2013 Report Share Posted March 7, 2013 Some in-game screens. I still have to fix some issues that are shown when wall pieces are destroyed and when the walls are being raised.Am I dreaming or it is gorgeous ? Quote Link to comment Share on other sites More sharing options...
feneur Posted March 7, 2013 Report Share Posted March 7, 2013 Am I dreaming or it is gorgeous ? 0 A.D. - where dreams come true Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 7, 2013 Report Share Posted March 7, 2013 Just don't let turn into a nightmare couldn't resist Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Not a Spartan Posted March 7, 2013 Report Share Posted March 7, 2013 I like tall walls- they actually look genuinely defensive. Short wooden walls would just look like an elevated walkway.Also, the multilevelled internal design is terrific, even if non-intentional. Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted March 7, 2013 Report Share Posted March 7, 2013 0 A.D. - where dreams come true Indeed, when I discovered 0 A.D. last year, I thought : "this game is a dream coming true. It's an augmented, open-source, free Age of Empires that works on my dear Linux" So, yes, It's an awaken dream !! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2013 Report Share Posted March 7, 2013 Indeed, when I discovered 0 A.D. last year, I thought : "this game is a dream coming true. It's an augmented, open-source, free Age of Empires that works on my dear Linux" So, yes, It's an awaken dream !! i wish this game have many project mods like happens with total war series. many users change things and evolving,AND NEVER STOP. Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 7, 2013 Report Share Posted March 7, 2013 Walls fixed and commited.Gate animations are not there yet. It will probably need someone with more knowledge about the gate actors to tweak the obstructions for the door. 1 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted March 8, 2013 Report Share Posted March 8, 2013 (edited) Added a patch to also make them available to the RMGEN lib wall_builder.js and added them to the RMS "Wall Demo":http://trac.wildfire...com/ticket/1855They look very nice!(I also noticed that Hellenic defense towers now have the entrance on the correct side. I added a ticket for this some time ago but can't find it any more (maybe it was changed). If someone finds it plz let me know, thx). Edited March 8, 2013 by FeXoR 1 Quote Link to comment Share on other sites More sharing options...
leper Posted March 8, 2013 Report Share Posted March 8, 2013 #1217 maybe? Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 8, 2013 Report Share Posted March 8, 2013 (I also noticed that Hellenic defense towers now have the entrance on the correct side. I added a ticket for this some time ago but can't find it any more (maybe it was changed). If someone finds it plz let me know, thx).Not sure who fixed that. I seem to remember adding foundations to the hele defense tower, so I may have inadvertently fixed the orientation. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted March 8, 2013 Report Share Posted March 8, 2013 (edited) #1217 maybe?Yes, thx! My concern within that ticket is fixed now. Not entirely sure about historic_bruno's one though.Not sure who fixed that. I seem to remember adding foundations to the hele defense tower, so I may have inadvertently fixed the orientation.Maybe, however, everything is fine now ^^. Thx!EDIT: Thx for adding http://trac.wildfiregames.com/ticket/1855 , leper! Edited March 9, 2013 by FeXoR Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 9, 2013 Report Share Posted March 9, 2013 Yes, thx! My concern within that ticket is fixed now. Not entirely sure about historic_bruno's one though.I'll revert the ticket info and create a new one. Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 10, 2013 Report Share Posted March 10, 2013 When you stretch Mauryan walls just right you get little gaps: Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 10, 2013 Report Share Posted March 10, 2013 When you stretch Mauryan walls just right you get little gapsThat's strange. The shape and size of the Mauryan walls is identical to most of the other walls... Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 10, 2013 Report Share Posted March 10, 2013 Maybe this also happens with the other walls with the latest svn? Haven't checked yet. Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 10, 2013 Report Share Posted March 10, 2013 I've tweaked the template of the medium wall. This might have fixed the issue. Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 10, 2013 Report Share Posted March 10, 2013 Still got the error with the long wall segment Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 10, 2013 Report Share Posted March 10, 2013 That's weird, I tried to break it like that before commiting without success :-/I'll take a look at it tomorrow when I het home. Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 11, 2013 Report Share Posted March 11, 2013 It was only slightly off (I didn't notice it earlier either). I've committed the update now, so all is good. Quote Link to comment Share on other sites More sharing options...
zoot Posted March 12, 2013 Report Share Posted March 12, 2013 Has anyone else noticed that the Mauryan tower looks ugly when its collapsing: Quote Link to comment Share on other sites More sharing options...
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