Rugos Posted October 7, 2011 Report Share Posted October 7, 2011 So I started a huge mass-farm in 0AD. Took some screenies to show to friends. The thing is, when the weed farms run out of food, they die out. And when they die out, you have to replace them. All. Individually. Anyone thinking infinite or socket + farm?Jeez, the workers look like ants O.o. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 7, 2011 Report Share Posted October 7, 2011 LOL, nice. EDIT: I recommend www.imgur.com for all your image hosting needs.EDIT2: And I simply must take issue with your inefficient lack of Farmstead placement! ;D Quote Link to comment Share on other sites More sharing options...
theShadow Posted October 7, 2011 Report Share Posted October 7, 2011 in AoE, you could buy automatic replacement farms at the mill or something. perhaps we could do something like that here? Quote Link to comment Share on other sites More sharing options...
asmartgoat Posted October 7, 2011 Report Share Posted October 7, 2011 o.oGood thing for territories, or Rugos would have filled up the WHOLE map. Quote Link to comment Share on other sites More sharing options...
Aldandil Posted October 7, 2011 Report Share Posted October 7, 2011 (edited) And I simply must take issue with your inefficient lack of Farmstead placement! ;DTHESE Carthaginians are communists? Edited October 7, 2011 by Aldandil Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 7, 2011 Report Share Posted October 7, 2011 in AoE, you could buy automatic replacement farms at the mill or something. perhaps we could do something like that here?Yes, we plan to implement something like this. Quote Link to comment Share on other sites More sharing options...
hhyloc Posted October 7, 2011 Report Share Posted October 7, 2011 (edited) This is where agriculture began lol .btw, clicky Edited October 7, 2011 by hhyloc Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 7, 2011 Report Share Posted October 7, 2011 And I simply must take issue with your inefficient lack of Farmstead placement! ;DTHESE Carthaginians are communists?There should be some combine harvesters on these fields: Quote Link to comment Share on other sites More sharing options...
Rugos Posted October 7, 2011 Author Report Share Posted October 7, 2011 Oh, good. That's what I meant when I said socket + farm. AoM used to have "settlements" which were tagged as "sockets" in the xml's, over which you could place TCs. Quote Link to comment Share on other sites More sharing options...
joystner Posted October 8, 2011 Report Share Posted October 8, 2011 I'd like to see a little bigger fields on default plus an option to extend it's size by multiplication. Farms shouldn't run out of food like they do in most games. Making them cost wood is very unrealistic, they should require something like manpower care by which i mean some folks who need to be assigned to farms permanently. Quote Link to comment Share on other sites More sharing options...
shade0o Posted October 13, 2011 Report Share Posted October 13, 2011 Why not have farms cost lumber to first build (for the plow?) and they will be like they are now, give off a bit of food and disappear.But also give them the ability to upgrade them, costing food(seeds) and more lumber(more plows?) have them "grow" faster. the farm will no longer disappear once the crops run out but will "grow" more crops over time, and maybe being able to upgrade them more than once but each costing quite a bit more than the last.Or you can go the AoE way and have replenish farms on the mill(which i would always forget to top up) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 13, 2011 Report Share Posted October 13, 2011 We'll probably make them cost Wood at first, then subsequent replantings cost a small amount of Food. I think we want to do a reseeding queue like in Age of Kings: The Conquerors. There were infinite farms in Age of Mythology and Age of Empires III, but I think the consensus is for the AOK:TC method. Quote Link to comment Share on other sites More sharing options...
Pureon Posted October 13, 2011 Report Share Posted October 13, 2011 We'll probably make them cost Wood at first, then subsequent replantings cost a small amount of Food. I think we want to do a reseeding queue like in Age of Kings: The Conquerors. There were infinite farms in Age of Mythology and Age of Empires III, but I think the consensus is for the AOK:TC method.Agreed. AOK reseeding farms are preferred. Quote Link to comment Share on other sites More sharing options...
oshron Posted October 13, 2011 Report Share Posted October 13, 2011 We'll probably make them cost Wood at first, then subsequent replantings cost a small amount of Food. I think we want to do a reseeding queue like in Age of Kings: The Conquerors. There were infinite farms in Age of Mythology and Age of Empires III, but I think the consensus is for the AOK:TC method.i again recommend a looping queue so that you dont have to keep clicking the button to make the farm be reseeded; that always annoyed me in AOK Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 14, 2011 Report Share Posted October 14, 2011 i again recommend a looping queue so that you dont have to keep clicking the button to make the farm be reseeded; that always annoyed me in AOKWell, what if we allowed the queue to act like training soldiers, e.g. you can shift-click multiple reseedings in multiples of 5. Quote Link to comment Share on other sites More sharing options...
oshron Posted October 14, 2011 Report Share Posted October 14, 2011 but wouldnt it be more cost-productive to have a looping queue so that the cost is deducted from your resource stockpile when the farm is actually exhausted? because if you tell it to queue up in multiples of 5, wont that be deducted from your stockpiles immediately? with the looping queue, it would just take it out when the farm "dies" so that you dont have to worry about it as much. like i said, thats one thing that was quite useful in Empire Earth II Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 14, 2011 Report Share Posted October 14, 2011 but wouldnt it be more cost-productive to have a looping queue so that the cost is deducted from your resource stockpile when the farm is actually exhausted? because if you tell it to queue up in multiples of 5, wont that be deducted from your stockpiles immediately? with the looping queue, it would just take it out when the farm "dies" so that you dont have to worry about it as much. like i said, thats one thing that was quite useful in Empire Earth IIWell, don't you have to extract your seed corn from your harvest when you harvest and not when you want to go replant? EDIT: Your "looping queue" is basically like the auto-queue from Age of Mythology: The Titans. I'm not against it, really, just trying to present an opposing view point. Quote Link to comment Share on other sites More sharing options...
Aldandil Posted October 15, 2011 Report Share Posted October 15, 2011 (edited) Well, don't you have to extract your seed corn from your harvest when you harvest and not when you want to go replant? Yes, but not 5 harvests in advance. Edited October 15, 2011 by Aldandil Quote Link to comment Share on other sites More sharing options...
ZeZar Posted October 16, 2011 Report Share Posted October 16, 2011 Would be a lot better with farms that dont run out. Like, unlimited. I really dont like checking in on farming all the time while trying to fight wars. If you get me Quote Link to comment Share on other sites More sharing options...
k776 Posted October 17, 2011 Report Share Posted October 17, 2011 I like AoEO's approach. You build the farm and it keeps producing until it's destroyed.That said, the reseeding adds more gameplay features (but with it more micro-management).So I'm about 60/40 in favour of unlimited farms at this point. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 17, 2011 Report Share Posted October 17, 2011 Personally, I'd rather have each field have a very large amount of food than go the infinite route. I'm not really comfortable with spending 50 Wood and getting infinite Food return, unless we increase the cost of a farm substantially. And there's something to be said, I think, for requiring a little bit of maintenance input from the player, either through manual reseeding or a reseeding queue. Don't want it to get too hands-off. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 17, 2011 Report Share Posted October 17, 2011 We could do unlimited, but only after researching an expensive technology. That way it would be costly, but would still allow cheap farms at the beginning of the game. Once you have an economy going and you're trying to keep your unit queues full and manage battles, it's more of an irritation to have to worry about farm queues. An expensive late game technology could perhaps be the best of both worlds.Could be researched at the farmstead, market, or civil center. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted October 18, 2011 Report Share Posted October 18, 2011 Maybe the reseeding of the farms would be costless and automatic. The only downside would be the fact that it would lower the produce collected during this time and in farm to zero food. Quote Link to comment Share on other sites More sharing options...
Talasi Posted October 19, 2011 Report Share Posted October 19, 2011 (edited) I'd like to see a little bigger fields on default plus an option to extend it's size by multiplication. Farms shouldn't run out of food like they do in most games. Making them cost wood is very unrealistic, they should require something like manpower care by which i mean some folks who need to be assigned to farms permanently.[/quotejust like u said ,i thing farm should be more useful, mmoBrowser Games,Free online games Edited December 25, 2011 by Talasi Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 19, 2011 Report Share Posted October 19, 2011 Farms shouldn't run out of food like they do in most games.How is this realistic? Farms do run out of food in real life and require farmers to replant them every season. Farms are not "infinite." Quote Link to comment Share on other sites More sharing options...
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