Thales Posted Thursday at 03:11 Report Share Posted Thursday at 03:11 0 A.D. was just upgraded to Release 28: “Boiorix”. With this new version, do arrow ships get extra firepower by adding (garrisoning) archers on them? Also interested in knowing whether the firepower of other ships, like siege ships, is increased by adding archers (or other ranged units)? Quote Link to comment Share on other sites More sharing options...
Arup Posted Thursday at 06:33 Report Share Posted Thursday at 06:33 no,none of that was added in R28 Quote Link to comment Share on other sites More sharing options...
Thales Posted Thursday at 11:02 Author Report Share Posted Thursday at 11:02 4 hours ago, Arup said: no,none of that was added in R28 Thanks. But did this capability exist before Release 28: “Boiorix”? Quote Link to comment Share on other sites More sharing options...
Arup Posted Thursday at 19:10 Report Share Posted Thursday at 19:10 Yes, 8 hours ago, Thales said: Thanks. But did this capability exist before Release 28: “Boiorix”? existed in A26 Quote Link to comment Share on other sites More sharing options...
Outis Posted Friday at 06:49 Report Share Posted Friday at 06:49 (edited) 19 hours ago, Thales said: Thanks. But did this capability exist before Release 28: “Boiorix”? All infantry types used to increase ship firepower before Release 28, not just archers. Edited Friday at 06:51 by Outis Quote Link to comment Share on other sites More sharing options...
LienRag Posted Friday at 11:13 Report Share Posted Friday at 11:13 Why has this been removed ? Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted Friday at 11:22 Report Share Posted Friday at 11:22 Probably to make you build more ships for naval battles. Quote Link to comment Share on other sites More sharing options...
Thales Posted Friday at 16:30 Author Report Share Posted Friday at 16:30 Unfortunate that adding (ranged) troops, such as archers, does not increase the firepower of ships. In "real" life, archers can easily fire from ships thereby adding firepower. 4 hours ago, Deicide4u said: Probably to make you build more ships for naval battles. I get a kick of of that. The ships, in a sense are too large for the game. I have ended up with the ships getting tangled up in a knot and have a difficult time untangling them. There have also been a few occurrences where the ships are so "long" that it is difficult to move troops (by ship) from one shore to the next when the shores are too close together. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Friday at 16:42 Report Share Posted Friday at 16:42 Needing to add units to ships for firepower meant that investing in water would require many of your land soldiers. This means players would get flotillas full of soldiers and they would hardly ever return to fighting on land. Moving soldiers between ships and land to optimally fight on both land and water was unnecessary tedium, and usually players just didn't do this. Furthermore, with the guessing game about how many soldiers are in your ship versus the enemy ship, it was difficult to strategize (not to mention the random arrows). Lastly, requiring soldiers for ship effectiveness meant you always had to deal with the clumsiness of garrisoning different ships with the right amount of soldiers in order to fight. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted Friday at 17:41 Report Share Posted Friday at 17:41 1 hour ago, Thales said: The ships, in a sense are too large for the game. I think their size was modeled after AoE3 ships. I agree, they need to be smaller, but that will make them look unrealistic. 1 Quote Link to comment Share on other sites More sharing options...
CheckTester Posted 8 hours ago Report Share Posted 8 hours ago There is another idea for using infarty units on ships - Naval Boarding (capturing the ships). l Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 1 hour ago Report Share Posted 1 hour ago I do like it, but how would the animation look like? Your ship would be placing itself alongside the enemy ship that does not / cannot flee (anymore) - why? wow? Woudl there be some time indicator, like when capturing a building? Does the ship being attacked fight back? If so how? Arrows? I am afraid we might need to make some action visible. All this would be more convincing if we had the soldiers (proportional to the actual number of pax) visible on board which is even more complex to achieve. Or should we define three boarding levels (10%, 50% 100%) and three animations with 3, 5, or 10 soldiers visibly acting? Then we could gave the a similar aniumation as when conquering a building. I am afraid there is no really simple solution. So basically we need to discuss in greater detail what it would take to implement even partially. My preferred solution would be to start with a single feature (like indicating payload level - how many soldiers are on board). This might alreadya be useful, independent of implementing more of the following. Then we would need a manoever (or player action) that immobilizes the enemy ship, and then a takeover indicator including counter attack (!) an then finally change of ownership/command or deflection of the attack. What could that be? Sinking your ship? Self-sinking the enemy ship (like the pirates in Asterix comics ), the enemy conquering your ship? Quote Link to comment Share on other sites More sharing options...
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