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Arow Ships and Archers


Thales
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0 A.D. was just upgraded to Release 28: “Boiorix”. With this new version, do arrow ships get extra firepower by adding (garrisoning) archers on them?

Also interested in knowing whether the firepower of other ships, like siege ships, is increased by adding archers (or other ranged units)?

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19 hours ago, Thales said:

Thanks. But did this capability exist before  Release 28: “Boiorix”?

All infantry types used to increase ship firepower before Release 28, not just archers.

Edited by Outis
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Unfortunate that adding (ranged) troops, such as archers, does not increase the firepower of ships. In "real" life, archers can easily fire from ships thereby adding firepower.

4 hours ago, Deicide4u said:

Probably to make you build more ships for naval battles. 

I get a kick of of that. :cowboy: The ships, in a sense are too large for the game. I have ended up with the ships getting tangled up in a knot and have a difficult time untangling them. There have also been a few occurrences where the ships are so "long" that it is difficult to move troops (by ship) from one shore to the next when the shores are too close together.

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Needing to add units to ships for firepower meant that investing in water would require many of your land soldiers. This means players would get flotillas full of soldiers and they would hardly ever return to fighting on land. Moving soldiers between ships and land to optimally fight on both land and water was unnecessary tedium, and usually players just didn't do this.

Furthermore, with the guessing game about how many soldiers are in your ship versus the enemy ship, it was difficult to strategize (not to mention the random arrows).

Lastly, requiring soldiers for ship effectiveness meant you always had to deal with the clumsiness of garrisoning different ships with the right amount of soldiers in order to fight.

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