Thales Posted yesterday at 03:11 Report Share Posted yesterday at 03:11 0 A.D. was just upgraded to Release 28: “Boiorix”. With this new version, do arrow ships get extra firepower by adding (garrisoning) archers on them? Also interested in knowing whether the firepower of other ships, like siege ships, is increased by adding archers (or other ranged units)? Quote Link to comment Share on other sites More sharing options...
Arup Posted yesterday at 06:33 Report Share Posted yesterday at 06:33 no,none of that was added in R28 Quote Link to comment Share on other sites More sharing options...
Thales Posted yesterday at 11:02 Author Report Share Posted yesterday at 11:02 4 hours ago, Arup said: no,none of that was added in R28 Thanks. But did this capability exist before Release 28: “Boiorix”? Quote Link to comment Share on other sites More sharing options...
Arup Posted 22 hours ago Report Share Posted 22 hours ago Yes, 8 hours ago, Thales said: Thanks. But did this capability exist before Release 28: “Boiorix”? existed in A26 Quote Link to comment Share on other sites More sharing options...
Outis Posted 11 hours ago Report Share Posted 11 hours ago (edited) 19 hours ago, Thales said: Thanks. But did this capability exist before Release 28: “Boiorix”? All infantry types used to increase ship firepower before Release 28, not just archers. Edited 11 hours ago by Outis Quote Link to comment Share on other sites More sharing options...
LienRag Posted 6 hours ago Report Share Posted 6 hours ago Why has this been removed ? Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 6 hours ago Report Share Posted 6 hours ago Probably to make you build more ships for naval battles. Quote Link to comment Share on other sites More sharing options...
Thales Posted 1 hour ago Author Report Share Posted 1 hour ago Unfortunate that adding (ranged) troops, such as archers, does not increase the firepower of ships. In "real" life, archers can easily fire from ships thereby adding firepower. 4 hours ago, Deicide4u said: Probably to make you build more ships for naval battles. I get a kick of of that. The ships, in a sense are too large for the game. I have ended up with the ships getting tangled up in a knot and have a difficult time untangling them. There have also been a few occurrences where the ships are so "long" that it is difficult to move troops (by ship) from one shore to the next when the shores are too close together. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 1 hour ago Report Share Posted 1 hour ago Needing to add units to ships for firepower meant that investing in water would require many of your land soldiers. This means players would get flotillas full of soldiers and they would hardly ever return to fighting on land. Moving soldiers between ships and land to optimally fight on both land and water was unnecessary tedium, and usually players just didn't do this. Furthermore, with the guessing game about how many soldiers are in your ship versus the enemy ship, it was difficult to strategize (not to mention the random arrows). Lastly, requiring soldiers for ship effectiveness meant you always had to deal with the clumsiness of garrisoning different ships with the right amount of soldiers in order to fight. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 21 minutes ago Report Share Posted 21 minutes ago 1 hour ago, Thales said: The ships, in a sense are too large for the game. I think their size was modeled after AoE3 ships. I agree, they need to be smaller, but that will make them look unrealistic. Quote Link to comment Share on other sites More sharing options...
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