wowgetoffyourcellphone Posted 3 hours ago Report Share Posted 3 hours ago 3 years since the last release (0.26.0) New things for Release 28 Galatians A mix between Britons, Gauls, and Germans. The only Celtic civ with Resource Wagons. Cimbri Similar to the base game's version of the civ, but with standard DE features. Heroes Several more heroes of various civs rounded out and given their features (auras, etc.). This is an ongoing process, which is mostly complete, but there is still work to do. Hope to complete for r29. Hero Scout feature Your starting Scout is slightly stronger than subsequently trained scouts and receives a medallion for ease of selection at the start of the match. Visual: New and Updated technology, unit, and structure portraits. This is an ongoing process, incomplete for r28, but quite far along. The mod uses AI to create new images, utilizing in-game screenshots as base reference for most portraits, with historical research and references to round out the process. This disclaimer is for full transparency. Sample of Unit portraits: Spoiler Sample of Technology portraits: Spoiler Sample Structure portraits: Spoiler The mod includes 8 new main menu backgrounds as well. Sample: Spoiler This is all in addition to the other DE civs, like Syracusans, Scythians, Xiongnu, Yamatai (Yayoi), Epirotes, Imperial Romans, Zapotecs, and Suebians. Over 2 years of tweaks, changes, and improvements to every aspect of the mod. Sample in-game Screenshots (with some great model work by @nifa): Spoiler Here's the Github page link for the preview release: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-28-preview DIRECT DOWNLOAD FOR THE .PYROMOD FILE https://github.com/JustusAvramenko/delenda_est/releases/download/Release-28-preview/0ad_delenda_est_r28.pyromod 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 2 hours ago Author Report Share Posted 2 hours ago For this release: I've completed bundling the mod into a .pyromod file for distribution. I'm looking for suggestions about where to host the file (it's 598 MB, too large to host on the forum) for everyone to try it out and test. EDIT: @Grapjas assisted me in hosting the file. Please see top post for link! I'd like to test for a few things: Bugs. Bad text. Error or Warning messages. Crashes. Please test out via multiplayer with a buddy and see if anything causes an out of sync or crash. Specifically, try to place a Catapult with your soldiers. This caused a very hard crash in multiplayer in past releases. Let's see if the problem persists. If it does, I'll have to remove Catapult building for now and move them back to the Arsenal like in the base game until a fix can be found (and then re-bundle the mod for mod.io). Bad balancing. I'm not in the nitty gritty detail balancing mode quite yet, but if there is something grossly out of balance, post it here. For release 29 (the future): Suggestions for new heroes (I'd like at least 4 heroes per civ. Several civs currently only have 3), and hero auras/bouses, etc. (several heroes have incomplete stats and auras). Requests for new civs. Balancing. Maybe can get into nitty gritty balancing for r29. Requests/ideas for more main menu backgrounds. Would be nice to have 1 per civ -- at least 1 per larger "culture" for sure. New features? ? 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 2 hours ago Report Share Posted 2 hours ago (edited) Congratulations, @wowgetoffyourcellphone! Eles are happy @Arup, look! 21 minutes ago, wowgetoffyourcellphone said: I'm looking for suggestions about where to host the file (it's 598 MB, too large to host on the forum) Couldn't you use a Git repository? That way you could even receive contributions. Edited 2 hours ago by guerringuerrin 1 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 2 hours ago Author Report Share Posted 2 hours ago 9 minutes ago, guerringuerrin said: Couldn't you use a Git repository? That way you could even receive contributions. I already use a git repo: https://github.com/JustusAvramenko/delenda_est I accept Pull Requests there, for sure. But to test the .pyromod mod file, I'll need to host it somewhere. 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted 1 hour ago Report Share Posted 1 hour ago (edited) You can use github to host the pyromod file by making a new release. And you can copy the direct download link and place it on the forum. Spoiler \ Edited 1 hour ago by Grapjas 1 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 1 hour ago Report Share Posted 1 hour ago 1 hour ago, wowgetoffyourcellphone said: For this release: I've completed bundling the mod into a .pyromod file for distribution. I'm looking for suggestions about where to host the file (it's 598 MB, too large to host on the forum) for everyone to try it out and test. ModDB is a good place, I know you already have a page on there. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 1 hour ago Author Report Share Posted 1 hour ago Thank you for the hosting suggestions, guys. I went with @Grapjas's idea. Here's the Github page link for the preview release: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-28-preview And here is the direct link to the download: https://github.com/JustusAvramenko/delenda_est/releases/download/Release-28-preview/0ad_delenda_est_r28.pyromod 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Report Share Posted 1 hour ago (edited) 28 minutes ago, wowgetoffyourcellphone said: Thank you for the hosting suggestions, guys. I went with @Grapjas's idea. Here's the Github page link for the preview release: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-28-preview And here is the direct link to the download: https://github.com/JustusAvramenko/delenda_est/releases/download/Release-28-preview/0ad_delenda_est_r28.pyromod I've just installed using .pyromod and is working good so far. But I have a serious question.... Spoiler Edited 59 minutes ago by guerringuerrin its just a joke =) 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 1 hour ago Author Report Share Posted 1 hour ago I found a crash. Right clicking the Noba merc portrait to get the information viewer causes an unrecoverable civ error. Apparently, the Ui does not like it when a unit's civ is that of an unselectable civ (in this case, "noba"). So, locally I changed their civ to "kush." Will add that to the next bundle. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.