Jump to content

Pathfinding & Crowd Simulation


Recommended Posts

  • 2 weeks later...

I totally got off my cellphone when watching this video. Thank you very much for sharing this interesting piece, @wowgetoffyourcellphone!

With upcoming questions on pathfinding issues (e.g. #8506), the 11:45 minutes long video 'RTS Pathfinding Explained (and Why It Feels So Good When It Works)' by YouTube channel PlayZeroSpace gives inspiration, what could be the scope of the further development.

Quote from the video description:

Quote

In this video, I’m breaking down how RTS pathfinding and crowd simulation work together - and why it’s one of the hardest problems in real-time strategy games.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...